It’s kind of like a class overview just taking into account the patch, lets get started!
Edit: For your info this is for high level play, not some hotjoins where you go in with whatever build you like and stomp face. Lots of builds are viable for that.
First off I’d like to discuss.
Engineer: There has pretty much been 3 builds used in serious competitive play through out the games life so I will discuss those 3.
Elixirs HGH: Over powered and didn’t get touched in the patch.
100 nades: Easily killed target, but it has a crazy 1 shot – never was overpowered but something did need to change about the 1 shot, the 1 shot is now non existent and it even lost some utility through the kit refinement change – verdict – went from semi viable to completely not viable.
2 kit with double elixir R (teldos fav build) – also easily killed like 100 nades, gets 1 shot by thieves, the kit refinement change didn’t affect the build very much. Hasn’t been viable for a while and will remain that way.
Engi overall – only 1 viable build and it’s over powered and brain dead. It’s interesting to also state that, hgh build is the most tanky, has the only condi removal, and does the most damage of all 3 builds. Kit refinements global cooldown on kits should be removed.
Elementalist – unchanged, damage scepter got a slight buff. Ele is a hard one to balance but cantrips should have at least been nerfed more this patch.
Viable builds – A bunch of variations of the same build pretty much, you just take different utilities/weapon sets, and 10 – 20 different trait point allocations.
Thief – Nerfed a little, still completely viable.
1 viable build: Full damage glass
Warrior – Before patch it was this beast that could only be unleashed if given the right support, so you had to sacrifice other things to bring a warrior. Now you are taking sacrifices in your team comp to bring a nerfed beast, so it just makes it all the more not viable. The haste nerf just feels really not fun on warrior, unnerfed haste on warrior was just really fun, maybe they should make a trait for warrior that makes haste faster or something.
1 viable build: Full damage glass, is it still viable though? dunno
Necro – Epidemic can now be blocked, dodged, line of sighted and all that crap. A buff to it should have came along with this change, like making the cast time way shorter. Otherwise nearly unchanged.
1 viable build – about 3 different variations of epidemic/corrupt boon build.
Ranger – Class I care about personally the least. Sorry don’t have much input here.
2 viable builds – traps and beastmastery
Mesmer – Greatsword got buffed a little bit and time warp got rightfully nerfed.
1 viable build: Shatter with staff or greatsword, whichever you want. There’s a few variations but I don’t like em that much.
Guardian – Symbols buffed a little bit?
1 viable build: bunker, I personally don’t think any form of offensive guardian is as good as something else you could bring.
Overall verdict on the patch – Haste overall was a good change but makes warrior worse than it was and not as fun. bunker nerfs should have came with the haste change. Kit refinement change overall is completely null of logic, zero sense it makes, but with a few tweaks can be for the good. Otherwise not much happened.
(edited by Phantaram.1265)