Necro Staff
Staff seems really powerful right now only because with the reaper trait-line, 2 of the marks provide chill, and chill damage has been overtuned since the Nov. 4 patch. The fundamental issue isn’t with the staff, but with the Deathly Chill trait.
Because it does the same amount of damage as 2 stacks of burn? ok
Apparently an extra 300 damage output per second (a pretty dam long time in this game) is over the top nowadays.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Because it does the same amount of damage as 2 stacks of burn? ok
Apparently an extra 300 damage output per second (a pretty dam long time in this game) is over the top nowadays.
It’s actually 600~800 in most cases (the 800 is due might and vuln stacks from), still my scepter 3 skill does more damage/second most of the cases and requires less trait investment.
The only “spammy” mark is #2 and it does next to nothing. You will take more damage from pretty much every other necro weapon.
They are a bit spammy in nature. But I don’t think we should change the way they work just because bad necros spam too much. Eventually, they learn how to wait for the right moment to use them. The issue of lot of necro duels is decided by the correct use of Putrid Mark.
Because it does the same amount of damage as 2 stacks of burn? ok
Apparently an extra 300 damage output per second (a pretty dam long time in this game) is over the top nowadays.
It’s actually 600~800 in most cases (the 800 is due might and vuln stacks from), still my scepter 3 skill does more damage/second most of the cases and requires less trait investment.
Well, there are number of skills in the game that do the same or more damage. It’s a meaningless comparison without context. Your scepter 3, which is on a 10s cooldown, requires you to actually think to maximize the damage (and torment is easy to mitigate by being stationary anyways). In contrast, Deathly Chill provides 6-bleed-stack-damage from all sorts of sources, ranging from auto-procs such as spinal shivers, sigil of ice, rune of grenth, as well as aoe skills such as chillblains, cttb, suffer, infusing terror, etc. You can only use your scepter 3 at a maximum of once per 10 s (single target), while keeping your foe(s) ticking with chill damage throughout the entire CD.
So yeah, comparing a skill with a build-defining trait doesn’t make sense to me. And frankly, even after all of that, I think Chill uptime is fine. Chill uptime was never a problem before Reaper, and never a problem before Nov. 4. The only thing that changed was how the Deathly Chill trait works. Blighter’s boon was (rightfully) nerfed, Deathly Chill was (wrongfully) buffed, and here we are.
^and has no 98% uptime
Actually it is ~45% for one Skill with zero trait investment unlike the chill uptime which requires multiple skills and multiple trait investments.
I also believe if the trait was changed to provide something else like bleed, torment, poison, confusion etc etc people would complain still because not only do you get more cover condi but they are, technically speaking, harder conditions to remove.
^and has no 98% uptime
Actually it is ~45% for one Skill with zero trait investment unlike the chill uptime which requires multiple skills and multiple trait investments.
Most skills require zero trait or skill investment to do high damage. For example:
Guardian GS 2, Guardian hammer 2, DH longbow 2, Rev hammer 2, Rev sword 3, Necro GS 2, Necro axe 2, Scrapper hammer 3, Ranger longbow 2, Ranger sword 2, Ranger torch 5, etc. I’ll stop here.
The point being that most high-damage skills require zero investment with other skills. So, I don’t get that argument. A GM trait can’t really be compared to a #2 weapon skill…
I also believe if the trait was changed to provide something else like bleed, torment, poison, confusion etc etc people would complain still because not only do you get more cover condi but they are, technically speaking, harder conditions to remove.
Shrug, opinions change on this but I think it activating on chill is fine (especially considering your point that it’s easier to remove in some cases)…but right now the trait is essentially stacking 6 bleeds per chill. It just ticks too high with too little effort.
Because it does the same amount of damage as 2 stacks of burn? ok
Apparently an extra 300 damage output per second (a pretty dam long time in this game) is over the top nowadays.
It’s actually 600~800 in most cases (the 800 is due might and vuln stacks from), still my scepter 3 skill does more damage/second most of the cases and requires less trait investment.
Well, there are number of skills in the game that do the same or more damage. It’s a meaningless comparison without context. Your scepter 3, which is on a 10s cooldown, requires you to actually think to maximize the damage (and torment is easy to mitigate by being stationary anyways). In contrast, Deathly Chill provides 6-bleed-stack-damage from all sorts of sources, ranging from auto-procs such as spinal shivers, sigil of ice, rune of grenth, as well as aoe skills such as chillblains, cttb, suffer, infusing terror, etc. You can only use your scepter 3 at a maximum of once per 10 s (single target), while keeping your foe(s) ticking with chill damage throughout the entire CD.
So yeah, comparing a skill with a build-defining trait doesn’t make sense to me. And frankly, even after all of that, I think Chill uptime is fine. Chill uptime was never a problem before Reaper, and never a problem before Nov. 4. The only thing that changed was how the Deathly Chill trait works. Blighter’s boon was (rightfully) nerfed, Deathly Chill was (wrongfully) buffed, and here we are.
Well chill has to be applied through skills or some cases procs. Most of these procs or skills do very little to zero condition damage. Deathly chill applies a stacking in duration, condition damage modifier to theses skills. From the perspective of these skills not the trait that boosts them is the condition damage from thes skills less scary then the damage of feast of corruption.
^and has no 98% uptime
Actually it is ~45% for one Skill with zero trait investment unlike the chill uptime which requires multiple skills and multiple trait investments.
Most skills require zero trait or skill investment to do high damage. For example:
Guardian GS 2, Guardian hammer 2, DH longbow 2, Rev hammer 2, Rev sword 3, Necro GS 2, Necro axe 2, Scrapper hammer 3, Ranger longbow 2, Ranger sword 2, Ranger torch 5, etc. I’ll stop here.
So highly telegraphed, highly telegraphed, highly telegraphed, highly telegraphed, higly telegraphed, higly telegraphed,… . Oh and some long channel/pulsing skills as well.
Can we just stop using the word “spam?” It gets so overused on these boards that I feel like the word has lost all meaning.
I mean really we have people complaining about:
Condi spam
Boon spam
Evade spam
CC spam
DH trap spam
DH trueshot spam
Autoattack spam
Boon corrupt spam
Chill spam
AoE spam
etc.
YouTube
Can we just stop using the word “spam?” It gets so overused on these boards that I feel like the word has lost all meaning.
I mean really we have people complaining about:
Condi spam
Boon spam
Evade spam
CC spam
DH trap spam
DH trueshot spam
Autoattack spam
Boon corrupt spam
Chill spam
AoE spam
etc.
It has no meaning: this entire game is based around skill spamming.
As a necro player i can tell you necro staff is an efficient boring weapon.
Can we just stop using the word “spam?” It gets so overused on these boards that I feel like the word has lost all meaning.
I mean really we have people complaining about:
Condi spam
Boon spam
Evade spam
CC spam
DH trap spam
DH trueshot spam
Autoattack spam
Boon corrupt spam
Chill spam
AoE spam
etc.It has no meaning: this entire game is based around skill spamming.
Isn’t every game about skill spamming?
YouTube
necro staff is fine and balanced.
Can we just stop using the word “spam?” It gets so overused on these boards that I feel like the word has lost all meaning.
I mean really we have people complaining about:
Condi spam
Boon spam
Evade spam
CC spam
DH trap spam
DH trueshot spam
Autoattack spam
Boon corrupt spam
Chill spam
AoE spam
etc.It has no meaning: this entire game is based around skill spamming.
Isn’t every game about skill spamming?
Rock Simulator?
It’s actually 600~800 in most cases (the 800 is due might and vuln stacks from), still my scepter 3 skill does more damage/second most of the cases and requires less trait investment.
But scepter 3 isn’t an unblockable aoe.
Anyway, in order to get the most out of scepter, most reapers like to use staff as their other weapon set, so they have access to the chill and poison on demand (and weakness if you use the 3-4 combo) without having to complete an AA chain. So in most cases, condi reapers tend to use staff for long range team fights, scepter for mid range fights or 1v1s, and reaper’s shroud for close range team fights.
Of course, no matter what type of fight it is, a good player will constantly be switching weapons and moving in and out of range.
Anyway, yes, I agree that the staff is kind of spammy, but I think that fits with the purpose of necro, and more specifically the purpose of that weapon. They are supposed to be the profession that covers a point in aoes, spamming conditions that won’t kill you instantly, but will slowly wear your team down.
The nice thing about fighting a staff necro is that you can see where their marks are placed, so you can avoid them or dodge thru them. Dodging at the right time and using line of sight to your advantage are both important tactics when fighting necros/reapers.
(edited by hotcarl.8621)
Staff marks are also telegraphed and relatively slow, that’s the tradeoff for being able to cover a point in marks. I think it’s a well-designed, well-balanced weapon with it’s own unique style, which is probably why it hasn’t been changed.
It has no meaning: this entire game is based around skill spamming.
Guys, I think the next WTS winner is among us tonight!
Because it does the same amount of damage as 2 stacks of burn? ok
Apparently an extra 300 damage output per second (a pretty dam long time in this game) is over the top nowadays.
It’s actually 600~800 in most cases (the 800 is due might and vuln stacks from), still my scepter 3 skill does more damage/second most of the cases and requires less trait investment.
Yep but I was talking in a sense of comparing the buffed version to the non-buffed version (when target is above 50%), in which case of course you wouldn’t count any might or vuln.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Although I do understand that you could complain about losing that much HP as an enemy from only staff #2 and #3 with low cooldowns.
all I see is players who love other class qq-ing about anything regarding necro cuz their fev class got nerfed compared to necro in last patch.
all day in forum all I see is.
scepter 1 is op
staff 2 is op
chill is op
dark path is op
corrupt boon is op
deathly chill is op
master of corruption is op
terror is op
minions are op
death shroud is op
Lich form is op
etc etc etc
long time ago , epidemic was op so they had to nerf to 5 target but
(as wiki)
An epidemic is the rapid spread of infectious disease to a large number of people in a given population within a short period of time.
so 5 target is a large number to anet compaired to other skills that can spam aa with 5 target, “wave at wrath” , “Hammer Bolt” cough* ..
but no guard uses staff in pve so nobody cares.
next qq is coming when people realize dagger 3 also a boon remove skill now & axe 3 was already a boon corrupt skill with 9.5 sec cd with trait .
Only Gankdara Ele
(edited by Shilajit.9023)
Only thing staff needs is a better display of which mark is which and it would be easier. The weapon has been the same for years now but this one thing has been a bother.
Only thing staff needs is a better display of which mark is which and it would be easier. The weapon has been the same for years now but this one thing has been a bother.
Agreed. The cast animations are too similar for all of them except Reaper’s Mark. That one is sufficiently different.
Only thing staff needs is a better display of which mark is which and it would be easier. The weapon has been the same for years now but this one thing has been a bother.
Agreed. The cast animations are too similar for all of them except Reaper’s Mark. That one is sufficiently different.
They are all a hand wave besides reapers mark which is a staff wave. The need to be more clear. For a game that’d based on visual and audio ques they are all to similar.