Necro's marks have too long stay time

Necro's marks have too long stay time

in PvP

Posted by: Rance Webster.2635

Rance Webster.2635

Ok, so as a close-ranged fighter, I went into one of the points to try and take it, and I have seen a necromancer spamming his marks on the point, so I decided to stay away and wait for them to pass by… only they didn’t pass by until a seemingly long time as passed, while the necromancer was shooting at me from range inside the marks… and when the marks vanished, guess what? he putted them up again.

So… I decided to check on wiki about the marks, and from what I have seen, they have a 30 second time on the field when not triggered, with the skills that make them having generally lower cooldowns, making so even if only one mark of the same type can stay on the field, they can easily recreate them back.

Now, as a guy that fights in close range, it doesn’t sound fair for me to be unable to even try and get close, and having to get punished for it without anything to evade it, unless I’ll use a utility skill against it from the very beginning of the fight (and that is if I have something made for conditions.)

Necro's marks have too long stay time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Dodge rolling into marks trigger them but won’t hit you. This is a l2p issue, sorry to say. If they are loading marks up around them they wasted them if you just dodge roll right over all of them at once.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro's marks have too long stay time

in PvP

Posted by: Spazza.6024

Spazza.6024

The only 2 marks necros should pre laydown (at least in my opinion) is Mark of Blood and Chillblains. Also if a necro casts all of his marks at once do what ron said above, dodge into them none of the effects will trigger on you. Then once you do that the necro has his marks on cool down anymore for at at least 20 seconds (unless you chill them and screw them over even more), not counting Mark of Blood since that has a 6 second cooldown. Also Putrid Mark and Reapers Mark both have their own unique symbols in the center of the mark. Mark of Blood and Chillblains share a symbol. So you can even choose which marks you get rid of with dodge rolls.

Necro Main – Spazzcromancer
Necro Alt – Spazza The Troll

Necro's marks have too long stay time

in PvP

Posted by: Rance Webster.2635

Rance Webster.2635

Wow, that is actually helpful for me, thanks