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Posted by: TylerWit.8301

TylerWit.8301

Whoever came up with the change to rangers must have been slapped across the head, infinitely. Essentially, a group of people approved with the idea that it would somehow be balanced or acceptable to allow a class to perch at a safe location away from all close threats and given the damage to do 9+k in less than 3 seconds. This is beyond absurd and ridiculous. PvP is literally broken because of this one class change. And the fact that it hasn’t already been nerfed is just stupid. Melee is no longer viable in terms of survivability, because a player can sit at 1500 range and kill in a matter of seconds.

A much bigger problem is that Anet would approve of allowing a class to do so much damage with no skill play what-so-ever. They’re turning the game into one catered for simpletons, Guild Wars 2 pvp no longer seems to have standards and has lowered them to the proximity of WoWs. The OP longbow on the Ranger being unbalanced is a fact, there is no argument in a player be allowed to kill faster than any other class at maximum range and calling that fair play or skill based. There is NO skill in something a 5th grader could tackle. Bring your standards back up GW2. Please feel free to chime in, even the skill handicapped players that rely upon this joke of a build which has no place in structured pvp where winning should be based off of intelligent play, communication, and rotations; not 1111111111111. Good job anet…mistakes like these are becoming an affinity to GW2’s name.

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Posted by: Ehecatl.9172

Ehecatl.9172

I disagree with you.

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Posted by: livlaender.8790

livlaender.8790

l2p….you cant expect to play in the same way as you used to play pre patch, becouse some things have changed, you need to adapt your gameplay

some hints from me:
-use reflect if possible and needed
-do not ignore the ranger as you used to do pre patch, instead pressure him in melee range
- improve your map awareness and use los

rangers arent the free loot bags anymore, the times are gone

and if you ask for nerfs (not that it is to early to ask for), how about some suggestions?

die Gedanken sind frei

(edited by livlaender.8790)

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Posted by: Jekkt.6045

Jekkt.6045

Berserk longbow ranger and berserk staff elementalists fulfill to a certain degree the same role: dealing damage from range. They are very strong if you let them do their job but not if you go after them. Longbow rangers and staff eles are very squishy and can be taken out easily by a brawler or a roamer. It’s your fault for letting the ranger do as he pleases.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Lifestealer.4910

Lifestealer.4910

The changes show that anet still don’t know how to balance classes based on risk vs reward. Why is it that say for example a shatter mesmer have to get up close and set up a perfect shatter just to do the same amount of damage compared to an lb ranger that sits at 1500 range and just press 11111 and the 2’s whenever?.. if you wanted to buff rangers (especially lb ones), the the trick was to buff their ability to make plays during a risky situation either thru increase survival or CC up close (which they did with entangle buff), it was not to buff their dps at mid/max range so they can faceroll people all day. changes that could support non facerolling playstyle includes something like make rapid fire shoots faster to targets that are closer to u or make it so if you fire arrows closer to your target, you heal allies (these are just random ideas i put together for the theory but u shud get the point).

But honestly at this point it doesn’t really matter, rangers are either gonna be full faceroll or extremely weak, there is no middle ground as the class promotes extremely passive and easy playstyle no matter the build. The class needs a major rework.

(edited by Lifestealer.4910)

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Posted by: Ehecatl.9172

Ehecatl.9172

The changes show that anet still don’t know how to balance classes based on risk vs reward. Why is it that say for example a shatter mesmer have to get up close and set up a perfect shatter just to do the same amount of damage compared to an lb ranger that sits at 1500 range and just press 11111 and the 2’s whenever?.. if you wanted to buff rangers (especially lb ones), the the trick was to buff their ability to make plays during a risky situation either thru increase survival or CC up close (which they did with entangle buff), it was not to buff their dps at mid/max range so they can faceroll people all day.

A mesmer has much greater access to stealth, plenty of evades, teleports, and the benefit of clones that can throw the enemy off for a split second. A longbow ranger has none of that. They might have some evades and blocks if they take a greatsword or sword/dagger for a secondary weapon, but they don’t have defensive tools while using the weapon they invested 7 trait points into maximizing.

That lack of defense with their burst weapon is the cost they pay for having excellent range. While other professions have mobility, blocks, evades, and other defensive abilities latched onto their burst weapon a ranger has to make do with a stealth that, honestly, isn’t very reliable and a single knock back. It’s also the only viable burst in the game that is completely hard countered by a mechanic that can turn all the damage back on the user.

If a ranger defeats you by literally just spamming auto attack and hitting 2 when off cool down then you deserved that defeat. Now if you’re losing to a ranger who works with their pet to crowd control you and force you out from behind cover and intelligently times their Rapid Fire burst with their hound’s knockdown or spider’s immobilize, that’s a different story.

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Posted by: Lifestealer.4910

Lifestealer.4910

The changes show that anet still don’t know how to balance classes based on risk vs reward. Why is it that say for example a shatter mesmer have to get up close and set up a perfect shatter just to do the same amount of damage compared to an lb ranger that sits at 1500 range and just press 11111 and the 2’s whenever?.. if you wanted to buff rangers (especially lb ones), the the trick was to buff their ability to make plays during a risky situation either thru increase survival or CC up close (which they did with entangle buff), it was not to buff their dps at mid/max range so they can faceroll people all day.

A mesmer has much greater access to stealth, plenty of evades, teleports, and the benefit of clones that can throw the enemy off for a split second. A longbow ranger has none of that. They might have some evades and blocks if they take a greatsword or sword/dagger for a secondary weapon, but they don’t have defensive tools while using the weapon they invested 7 trait points into maximizing.

That lack of defense with their burst weapon is the cost they pay for having excellent range. While other professions have mobility, blocks, evades, and other defensive abilities latched onto their burst weapon a ranger has to make do with a stealth that, honestly, isn’t very reliable and a single knock back. It’s also the only viable burst in the game that is completely hard countered by a mechanic that can turn all the damage back on the user.

If a ranger defeats you by literally just spamming auto attack and hitting 2 when off cool down then you deserved that defeat. Now if you’re losing to a ranger who works with their pet to crowd control you and force you out from behind cover and intelligently times their Rapid Fire burst with their hound’s knockdown or spider’s immobilize, that’s a different story.

They actually have plenty of defence, the rangers, you have stealth from lb 3 and a knock back from lb4. Then you have the wolf/hound knock down and the fear or the spider immobolize and to top of it off a gs daze/stun and block as well as mobility from lightning reflex and gs 3. Ofc now you also have entangle to help you out. The class did not need a damage buff from mid max range, and you may not defeat someone with only 1 and 2 but you can get them low enuf that u can just faceroll with other skills.

EDIT: forgot to mention you have signet of stone now as well.

EDIT 2 : how is lb 4 knock not reliable? as far as knockbacks go this one has zero tells, the only other knockback that i can think of that has zero tells is the engineer rifle 4 but thats only bcuz of the drawback of the skill knocking engineer back as well.

(edited by Lifestealer.4910)

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Posted by: Ehecatl.9172

Ehecatl.9172

They actually have plenty of defence, the rangers, you have stealth from lb 3 and a knock back from lb4. Then you have the wolf/hound knock down and the fear or the spider immobolize and to top of it off a gs daze/stun and block as well as mobility from lightning reflex and gs 3. Ofc now you also have entangle to help you out. The class did not need a damage buff from mid max range, and you may not defeat someone with only 1 and 2 but you can get them low enuf that u can just faceroll with other skills.

EDIT: forgot to mention you have signet of stone now as well.

EDIT 2 : how is lb 4 knock not reliable? as far as knockbacks go this one has zero tells, the only other knockback that i can think of that has zero tells is the engineer rifle 4 but thats only bcuz of the drawback of the skill knocking engineer back as well.

A 3 second stealth isn’t much of a defense. And like the knockback it can be dodged/blocked. It’s also REALLY easy to throw off a ranger’s targeting by simply walking around them, which can cause the attacks to just miss. Line of sight also blocks both, and a reflect can actually make you knock yourself back. I’ve seen quite a few snipers in Skyhammer kill themselves that way. Hilarious stuff.

The wolf’s knock down is completely out of the ranger’s control and is random. It’s also avoidable by literally walking away from the pet as it’s doing it’s wind up. The howl and immobilize work, true, but that’s a part of the ranger’s class mechanic. The one that most have considered useless and detrimental to the class for the last two years. I’m glad it’s finally become something people need to worry about.

The greatsword skills are NOT on the longbow. You have to weapon swap for them, which means your longbow burst is unavailable until the swap cooldown goes away. Your entire build is basically unusable until you can swap back, and unless you can get enough distance it’ll be too dangerous to switch back. This is where you crush the ranger with slows to counter Swoop and just take the ranger to pound town.

I’ve not seen a single longbow ranger running with Lightning Reflexes yet. Probably because they need a utility slot for their burst to hit effectively and don’t want to pass up Signet of Stone and Signet of the Hunt. Of course now you’re bringing in utility skills which again are not attached to the longbow that I was discussing when specifying weapons with the bursts on them.

Also, Signet of Stone functions just like Endure Pain on a longer cooldown. Rangers have pretty lousy condition cleansing, and the sniper build especially has an utter lack of good condition cleanses outside the heal. Even a few conditions on a sniper ranger is a pretty big threat.

Interesting how the discussion shifted from the ranger using auto attack and hitting 2 for instant wins to the ranger having to chain their pet’s crowd controls together, utilize their second weapon to it’s full potential for defense, blow utilities to sustain themselves, and use an elite skill to hold the target in place.

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Posted by: Phaeton.9582

Phaeton.9582

But honestly at this point it doesn’t really matter, rangers are either gonna be full faceroll or extremely weak, there is no middle ground as the class promotes extremely passive and easy playstyle no matter the build. The class needs a major rework.


Phaatonn, London UK

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Posted by: Lifestealer.4910

Lifestealer.4910

They actually have plenty of defence, the rangers, you have stealth from lb 3 and a knock back from lb4. Then you have the wolf/hound knock down and the fear or the spider immobolize and to top of it off a gs daze/stun and block as well as mobility from lightning reflex and gs 3. Ofc now you also have entangle to help you out. The class did not need a damage buff from mid max range, and you may not defeat someone with only 1 and 2 but you can get them low enuf that u can just faceroll with other skills.

EDIT: forgot to mention you have signet of stone now as well.

EDIT 2 : how is lb 4 knock not reliable? as far as knockbacks go this one has zero tells, the only other knockback that i can think of that has zero tells is the engineer rifle 4 but thats only bcuz of the drawback of the skill knocking engineer back as well.

A 3 second stealth isn’t much of a defense. And like the knockback it can be dodged/blocked. It’s also REALLY easy to throw off a ranger’s targeting by simply walking around them, which can cause the attacks to just miss. Line of sight also blocks both, and a reflect can actually make you knock yourself back. I’ve seen quite a few snipers in Skyhammer kill themselves that way. Hilarious stuff.

The wolf’s knock down is completely out of the ranger’s control and is random. It’s also avoidable by literally walking away from the pet as it’s doing it’s wind up. The howl and immobilize work, true, but that’s a part of the ranger’s class mechanic. The one that most have considered useless and detrimental to the class for the last two years. I’m glad it’s finally become something people need to worry about.

The greatsword skills are NOT on the longbow. You have to weapon swap for them, which means your longbow burst is unavailable until the swap cooldown goes away. Your entire build is basically unusable until you can swap back, and unless you can get enough distance it’ll be too dangerous to switch back. This is where you crush the ranger with slows to counter Swoop and just take the ranger to pound town.

I’ve not seen a single longbow ranger running with Lightning Reflexes yet. Probably because they need a utility slot for their burst to hit effectively and don’t want to pass up Signet of Stone and Signet of the Hunt. Of course now you’re bringing in utility skills which again are not attached to the longbow that I was discussing when specifying weapons with the bursts on them.

Also, Signet of Stone functions just like Endure Pain on a longer cooldown. Rangers have pretty lousy condition cleansing, and the sniper build especially has an utter lack of good condition cleanses outside the heal. Even a few conditions on a sniper ranger is a pretty big threat.

Interesting how the discussion shifted from the ranger using auto attack and hitting 2 for instant wins to the ranger having to chain their pet’s crowd controls together, utilize their second weapon to it’s full potential for defense, blow utilities to sustain themselves, and use an elite skill to hold the target in place.

The point i was making is that your rangers have great defense especially if used correctly, yet your class can still dish out ridiculous damage from 1500 range while a shatter mesmer cannot do. You say shatter mesmer have plenty of defence but this is wrong, if it had lots of defensive capability then people wouldn’t say this spec is one of the hardest and unforgiving spec to play in pvp. Why despite this, they have to get right up in peoples faces in full light armor to dish out as much damage as a ranger who does it in 1500 range?.. if landing the pet knock down was tricky bcuz of kittenty AI then maybe that was the thing to fix, not to buff lb ranger dmg to ridiculous proportion.

(edited by Lifestealer.4910)

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Posted by: Blaeys.3102

Blaeys.3102

The more experienced pvpers will quickly learn counters and ways to deal with rangers.

Where it will hurt will be in casual pvp play – specifically people new to pvp will be quickly turned off due to the ease with which and inexperienced ranger can sit at range and kill players in a few seconds (and, unfortunately – whether people want to believe it or not – they can).

So, if spvp were just about catering to veterans and hardcore pvpers, I would say leave them alone. Since there is another aspect to it, I think nerfs are probably warranted (and sooner rather than later).

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Posted by: OMNIBUS.2913

OMNIBUS.2913

Rangers are fine. Longbow is now good at what it does. ranged damage. Close in on the ranger and they’re dead meat.

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Posted by: OMNIBUS.2913

OMNIBUS.2913

The more experienced pvpers will quickly learn counters and ways to deal with rangers.

Where it will hurt will be in casual pvp play – specifically people new to pvp will be quickly turned off due to the ease with which and inexperienced ranger can sit at range and kill players in a few seconds (and, unfortunately – whether people want to believe it or not – they can).

So, if spvp were just about catering to veterans and hardcore pvpers, I would say leave them alone. Since there is another aspect to it, I think nerfs are probably warranted (and sooner rather than later).

I’m not so sure. Longbow is ez to play as well so casuals can join on that bandwagon too. And newer players will learn how to los, cc, position and evade longbow rangers. Which can only help them improve.

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Posted by: GOSU.9574

GOSU.9574

What class do you play that you use to allow someone to mow you down from range? Do they not have barriers on PvP maps? Do you not have access to confront ranger in melee range? Does your keyboard simply have that one, very large, Faceroll button?

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Aomine.5012

Aomine.5012

Haha, many trolls like you will call against ranger.
According to my experience, team with 3 rangers usually are so bad at guarding anything, and they drop the cap point just to pew pew pew up far and feel they’re good while losing everything for the team.

Plus noobs probably don’t understand which point is better to bunk against ranger when you face them, keep fighting in places that’re advantageous to rangers, which is truly laughable.

Do you want me to tell you what’s the place NOT to fight when you see the other team has lot’s of Rangers? Here it is:
1. Silent storm: middle
2. Foefire: middle (home far has free terrian to block all range attacks)
Keep going middle and got pew pew down! Noobs.

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Posted by: Roe.3679

Roe.3679

And now the cycle is complete.

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Posted by: johnsonade.9547

johnsonade.9547

Haha, many trolls like you will call against ranger.
According to my experience, team with 3 rangers usually are so bad at guarding anything, and they drop the cap point just to pew pew pew up far and feel they’re good while losing everything for the team.

Plus noobs probably don’t understand which point is better to bunk against ranger when you face them, keep fighting in places that’re advantageous to rangers, which is truly laughable.

Do you want me to tell you what’s the place NOT to fight when you see the other team has lot’s of Rangers? Here it is:
1. Silent storm: middle
2. Foefire: middle (home far has free terrian to block all range attacks)
Keep going middle and got pew pew down! Noobs.

This has been the solo q/ team q experience lately. We just send a couple to distract middle vs multi ranger teams, but we hold and decap side points and LoS a lot. Somehow we win but we get lots of arrows in our backs doing it lol. The good part of the Normal Enemy mode or w/e you call it is that you get to hate on that masked ranger kittenger in T1 human armor and not the actual asura. But yeah that’s just on average. I got to fight against a team of competent rangers before the patch about 2 months ago and they owned on Foefire. If the ranger team is organized, they’ve always been capable, they just have more tools now. I guess we’ll have to come up with a way to deal with it.

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Posted by: Domino.1359

Domino.1359

The more experienced pvpers will quickly learn counters and ways to deal with rangers.

Where it will hurt will be in casual pvp play – specifically people new to pvp will be quickly turned off due to the ease with which and inexperienced ranger can sit at range and kill players in a few seconds (and, unfortunately – whether people want to believe it or not – they can).

So, if spvp were just about catering to veterans and hardcore pvpers, I would say leave them alone. Since there is another aspect to it, I think nerfs are probably warranted (and sooner rather than later).

I’m not so sure. Longbow is ez to play as well so casuals can join on that bandwagon too. And newer players will learn how to los, cc, position and evade longbow rangers. Which can only help them improve.

I’m wanting to either defend of take it as an offense, but i’m not sure which post to go with.

power rangers aren’t easy to play with experienced pvp’ers. In low level/hotjoin, it can be seen as easy sniping on a ranger. But the fact that there is so few defensive capabilities and such a squishy target makes this setup (power ranger) difficult to truly master. Once you’re (power ranger) targeted by the right build/profession, you’ll get trolled on every single encounter. Wind blows and you’re dead.

casuals/casuals is what’s making this cycle of QQing continue. Casuals are do not know their options against a power ranger and the casuals jumping on the power ranger bandwagon – thus we have this thread and the 10 others.

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Posted by: TheThiefMaster.3812

TheThiefMaster.3812

Its because of cry babies like the OP that things that do not need nerf get it anyways , they kitten so much that Anet eventually has to do something.

Just L2P for christ sake and stop the whining .

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Posted by: SPESHAL.9106

SPESHAL.9106

They don’t need a nerf, but it’s shocking that THIS is what Anet decided to do to buff them.

I have a ranger that I play occasionally. It’s probably true that it’s burst spec was lacking compared to some other professions, but that was more an indictment of the other professions.

To make another cheesy, brainless spec with a low TTK seems like the opposite of what was required in the game.

For the record though, these new rangers are about the easiest thing in the game to kill if you know what you’re doing.

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Posted by: Mr Kitten.7359

Mr Kitten.7359

For the record though, these new rangers are about the easiest thing in the game to kill if you know what you’re doing.

If the rangers know what they are doing its not. Go play someone who played ranger before the patch and you are not going to win

[Yak] – Gandara

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Posted by: Roe.3679

Roe.3679

For the record though, these new rangers are about the easiest thing in the game to kill if you know what you’re doing.

If the rangers know what they are doing its not. Go play someone who played ranger before the patch and you are not going to win

Well if you lose to a good player because you don’t have the tools to deal with it (not accusing – I don’t have blocks or reflects either), then that’s just how the game goes.

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Posted by: Pixels.6532

Pixels.6532

I think it’s a bit early to be calling for a ranger nerf. Give people a chance to adjust and then evaluate.

Sanctum of Rall

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Posted by: Ragnar.3916

Ragnar.3916

this game is so full of noobs…
not even able to handle a power ranger

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Posted by: ResJudicator.7916

ResJudicator.7916

I think it’s still too early to say whether power rangers are OP or not. They generally lack reliable access to stability, and they have limited condition removal unless they grab survival of the fittest (which means fewer points in skirmishing and therefore less damage).

Power rangers in tpvp right now feel like easier-to-play thieves. Both classes excel at +1’ing a fight to end it quickly. But while the thief has to position himself well and port into melee for a quick burst (which takes time to set up and places the thief at risk of getting 1-shot), the ranger can put out just as much damage from slightly over 1.5k range without any real positional or conditional requirements. This range advantage also makes it easier for power ranger to play between points. The main issue with power longbow really just seems to be how easy it is to burst with, rather than how powerful the class is overall.

If we compare power rangers to fresh air ele, rapid fire does about the same damage as two air-attune + lightning strike combos, but the ele will take at least twice as long (5s CD on fresh air) to cycle through air twice and has less survivability/mobility. Then again, fresh air ele can chain multiple skills together to achieve a larger overall burst (e.g. triple-hit phoenix + lightning flash + air burst), but that comes at a much longer cooldown of 40s (32 if you trait cantrip reduction).

On the other hand, fresh air ele and thief arguably bring more utility to their teams than a power ranger. (Ele can bring aoe daze via comet, aoe healing via trident, blinds, and might stacking; Thief can bring shadow refuge, boon stealing, guaranteed interrupts via sleight of hand, blast finisher spam, and good poison uptime).

And yes, as everyone has stated, you can evade/block a rapid fire if you see it coming, but that’s true for every other class’s burst (including backstabs if you saw the thief enter stealth and you aren’t completely new to the game). On the other hand, rapid fire is basically immune to aegis and blind (which only block one arrow, so I guess a ~10% reduction), while blind/aegis completely negate single-hit burst skills.

Reflection is definitely a hard counter to rapid fire, but most reflection skills have much longer cooldowns so the ranger can always just use barrage while the reflection is up. That said, it’s really fun to completely shut down bad rangers who don’t pay attention to reflect.

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Posted by: kdaddy.5431

kdaddy.5431

I find it shocking about how muc people complain, my main is warrior and though i dont feel as dominate i am still beating a heavy majority of everyone but thieves. I know i dont beat thieves with my warrior and i know i cant beat eles with my engineer. Thats what makes the game intersting when you face good players is that your class has a weakness. People are complaining about snipers now, which i find insane cause if you have a sit on a spot build what are you suppose to do? Outbunking people was a silly thing to have in pvp, to me this is a good thing for when you face those 3 turrent engineers 1 guardian 1 warrior in team pvp matches.

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Posted by: Windsagio.1340

Windsagio.1340

They don’t need a nerf, but it’s shocking that THIS is what Anet decided to do to buff them.

I have a ranger that I play occasionally. It’s probably true that it’s burst spec was lacking compared to some other professions, but that was more an indictment of the other professions.

To make another cheesy, brainless spec with a low TTK seems like the opposite of what was required in the game.

For the record though, these new rangers are about the easiest thing in the game to kill if you know what you’re doing.

Love posts like this “Man this is totally unfair and should be fixed! I must inform you however that they’re not thread to people like me who know what they’re doing.”

The subtle self-stroking is pretty sweet.

I’m pretty new to sPvp, and the huge numbers were making me feel awkward and kind of want to stop playing my ranger there. That being said, I think the complaining is changing my mind.

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Posted by: Dahkeus.8243

Dahkeus.8243

Considering how long glass staff eles have been able to AoE wreck from long range without relying on easily reflected projectiles, I can’t take these complaints too seriously. Yes, rangers burst kitten single target, but they are still squishy and are easily countered on their burst (evade/reflect/block).

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Posted by: Dardamaniac.1295

Dardamaniac.1295

@Resjudicator
Saying that longbow power ranger doesnt require good positioning shows how little you know about longbow power rangers gameplay. There are some rangers that were trying to push that build into the meta before the 9/9 patch. The 1500 range means nothing for every class exept necros and guardian, dont overestimate it. Learn what a longbow does and you will be more ready to counter it. Most ppl dont know and they are confused

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Whoever gave the ranger the ability to produce 3 clones of it self and burst for 9k should be slapped.

Whoever gave the ranger the ability to stealth and backstab you for 9K damage, and try repeatedly if you block should be slapped.

Whoever gave the ranger the ability to use total immunity to physical damage and conditions and eviscerate you for 9K should be shot.

However gave the ranger the ability to CC you with updraft and spawn 7 boons and lightning flash spike you 9k damage should be shot.

Whoever gave ……….

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Posted by: Cam Ron.4170

Cam Ron.4170

Whoever gave the ranger the ability to produce 3 clones of it self and burst for 9k should be slapped.

Whoever gave the ranger the ability to stealth and backstab you for 9K damage, and try repeatedly if you block should be slapped.

Whoever gave the ranger the ability to use total immunity to physical damage and conditions and eviscerate you for 9K should be shot.

However gave the ranger the ability to CC you with updraft and spawn 7 boons and lightning flash spike you 9k damage should be shot.

Whoever gave ……….

The last time my backstab did 9k damage was 2012

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Posted by: ResJudicator.7916

ResJudicator.7916

@Resjudicator
Saying that longbow power ranger doesnt require good positioning shows how little you know about longbow power rangers gameplay. There are some rangers that were trying to push that build into the meta before the 9/9 patch. The 1500 range means nothing for every class exept necros and guardian, dont overestimate it. Learn what a longbow does and you will be more ready to counter it. Most ppl dont know and they are confused

I played longbow power ranger prepatch and postpatch and know exactly what a longbow does, including most of the quirks. I didn’t even ask for ranger nerfs, so I’m not sure where your random personal attack came from.

What I was talking about, if you read my post carefully, is jumping in to +1 a fight and quickly unloading your burst to down the opponent. (For example, walking in on a 1v1 in progress at Windmill and quickly unloading your burst). Your only real requirements are to get in range and make sure you have direct line of sight (which, surprise surprise, is the bare minimum for nearly every other type of burst).

Of course if you want to sit at the outskirts and pewpewpew away, you still need to position yourself somewhere harder to reach (such as a ledge that can’t easily be shadowstep/blinked to). So yes, in that situation, you need to have the same positional awareness as every other glass cannon class.

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Posted by: Windsagio.1340

Windsagio.1340

Even to my scrubby self, the ambush is really good. It seems though, it’s like the ele staff ambush but reflectable and guaranteed single target (not that you hit multiple people with staff often anyways, but its’ still a comparative limitation). It also has more utility dependencies to get full effect from

Advantage is you’re not great, you dont’ have to fiddle around with ground targeting.

The utter lack of defensive abilities and paucity of cleanses/etc doesn’t help either.

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Posted by: SerratedOcean.7398

SerratedOcean.7398

I agree with you, I see ranger now its scary! Ridiculous quick damage and CC, why Anet? do you guys even test these new tweaks?

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Posted by: Mandor.1284

Mandor.1284

Whoever came up with the change to rangers must have been slapped across the head, infinitely. Essentially, a group of people approved with the idea that it would somehow be balanced or acceptable to allow a class to perch at a safe location away from all close threats and given the damage to do 9+k in less than 3 seconds. This is beyond absurd and ridiculous. PvP is literally broken because of this one class change. And the fact that it hasn’t already been nerfed is just stupid. Melee is no longer viable in terms of survivability, because a player can sit at 1500 range and kill in a matter of seconds.

A much bigger problem is that Anet would approve of allowing a class to do so much damage with no skill play what-so-ever. They’re turning the game into one catered for simpletons, Guild Wars 2 pvp no longer seems to have standards and has lowered them to the proximity of WoWs. The OP longbow on the Ranger being unbalanced is a fact, there is no argument in a player be allowed to kill faster than any other class at maximum range and calling that fair play or skill based. There is NO skill in something a 5th grader could tackle. Bring your standards back up GW2. Please feel free to chime in, even the skill handicapped players that rely upon this joke of a build which has no place in structured pvp where winning should be based off of intelligent play, communication, and rotations; not 1111111111111. Good job anet…mistakes like these are becoming an affinity to GW2’s name.

Right, because it’s the first class that can do over 9k dmg in 3secs. Now it has one way to burst and people cry about it. You must play a Thief.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

TylerWit,
have you played ranger recently?

i have been playing one since the patch, a full berserker glass ranger, and yes, i can deal lots of damage very quickly, from a long range, and they just die like within seconds, if they do not react to it quickly, i.e. dodge, take cover, block, retaliate etc.

however, if i am jumped upon by a few players with good control effect, i die within seconds too.

in close quarter battles, my ranger must flee quickly or else will be dead within seconds too.

the ability to dish out ridiculous damage is there, but death comes as quickly for the ranger too.

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Posted by: Sube Dai.8496

Sube Dai.8496

Its one of the most balanced changes they have ever made. High risk, high reward.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Relentliss.2170

Relentliss.2170

Its one of the most balanced changes they have ever made. High risk, high reward.

I hope this is sarcasm.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: SPESHAL.9106

SPESHAL.9106

I take back what I said earlier.

After playing it a bit more, it will definitely need a nerf due to so many synergies with other traits/utilities.

The damage is too high for such a short cooldown and long range.

You might even be able to keep the base damage high, but Rapid Fire can’t be on an 8 second cooldown (traited), plus get fire/air sigil burst, plus quickness, plus 45% more potential damage from things like Signet of the Wild, Steady Focus, Hunter’s Tactics, etc.

The damage gets too crazy and anyone not at 100% health with at least 1 defensive cooldown is instantly dead.

They are easy to kill, but there is a level of ridiculousness that shouldn’t be crossed….even with a glass cannon build.

Ironically, the necro axe got buffed pretty good and can put out similar base damage. However, it’s much more balanced because it forces necros to get in close range and it doesn’t have on demand quickness and 25+% damage boost.

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Posted by: DrOrange.9230

DrOrange.9230

Heres a handy tip, if he casts rapid fire, dodge twice, you dodged 100% of the arrows, good work.

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Posted by: Aomine.5012

Aomine.5012

I take back what I said earlier.

After playing it a bit more, it will definitely need a nerf due to so many synergies with other traits/utilities.

The damage is too high for such a short cooldown and long range.

You might even be able to keep the base damage high, but Rapid Fire can’t be on an 8 second cooldown (traited), plus get fire/air sigil burst, plus quickness, plus 45% more potential damage from things like Signet of the Wild, Steady Focus, Hunter’s Tactics, etc.

The damage gets too crazy and anyone not at 100% health with at least 1 defensive cooldown is instantly dead.

They are easy to kill, but there is a level of ridiculousness that shouldn’t be crossed….even with a glass cannon build.

Ironically, the necro axe got buffed pretty good and can put out similar base damage. However, it’s much more balanced because it forces necros to get in close range and it doesn’t have on demand quickness and 25+% damage boost.

If they bring everything you mentioned (wild signet, qucikness), they’d have 0 survivability too. This is especially worse in Solo Q which there’s not many good bunkers out there. A ranger that can only do damage and die upon contact is a useless ranger. (I saw alot of those useless ranger in Solo Q today)
Theives are successful burst class because they have many tools to deal with incoming damages, and so does Ele.

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Posted by: Sagat.3285

Sagat.3285

After a few weeks their numbers will decrease and they will restart complaining especially about thief.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: vincecontix.1264

vincecontix.1264

Its one of the most balanced changes they have ever made. High risk, high reward.

I don’t even!

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Its one of the most balanced changes they have ever made. High risk, high reward.

I don’t even!

I think he means the danger of falling down the ledge, as you have to concentrate on keeping that longbow firing.

http://youtu.be/3m8WFb8B29U

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: Amstel Steel.2058

Amstel Steel.2058

A lot of people complained about getting instakilled in skyhammer.

Anet listened to their players and added in another instakill in the form of a one button combo BUT you can now counter it. Th-thats what you wanted right?

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Posted by: Dahkeus.8243

Dahkeus.8243

I think a lot of people are assuming that ranger is just OP since so many people are playing the class now…but I honestly think that it’s because there are so many people who either haven’t played ranger before or who haven’t played it in a long time because the class has been in such a bad position in sPvP*.

*aside from spirit builds, which are arguably one of the most boring specs to play.

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Posted by: Khenzy.9348

Khenzy.9348

Power Rangers may not be optimal in high levels of competitive tPvP but I’m sure they are creating an extremely uninviting atmophere to those less experieced players or even new ones. Getting autoattacked by 2k nonstop from long ranges or getting bursted down by 6k regularly by rapid fire is very unhealthy for the game as the reward/risk ratio is way off to these players. The balance team either doesn’t test things properly, dosen’t have any forethought at all or they just want to bolster Ranger popularity on the PvP scene or provide a profession such as this one that is highly attracted by PvE or newer players mostly; that’s definetly ethically questionable and I hope it’s not the case. Anyways, they are doing it wrong.

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Posted by: Romek.4201

Romek.4201

stop playing the game helps when you dont like it

just look at this thread and all this names – never saw before but they all are pros now^^ – so lol

stop playing the game and refuse to spend rankpointz to this bullkitten

simple

(edited by Romek.4201)

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

I’m wondering how they ended up buffing longbow skills this way.

I mean, they needed a buff. But did they come up with decreasing casting time and increasing attack speed on the fly? Did they actually test this in different settings?
Its quite funny that you have to totally play in a different more defensive way if you know that a ranger is in the enemy team.

You now have to save a dodge, block or invulnerability in a fight. Because that ranger could just show up in the last second and pew pew half your healthbar < 3 seconds.

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: sorrow.2364

sorrow.2364

Ranger are finally useful in hotjoin while still being bad in tournaments.
Better nerf them, folks!