Nerf moa
I think 2 things need to happen:
1. elites shouldn’t be affected by split
2. spells in moa form need some kind of buff
Moa was kind of Ok due to long CD, chrono killed that trade off.
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Elites shouldn’t be affected by split
….. And Elementalist.
Moa can be dodged, blocked, and blinded.
In addition to massive telegraph.
Not to mention LOS’d which is fairly easy on many maps.
Continuum Split is the central part of the Chronomancer. To make it not affect elites would be to destroy the central theme of Chronomancy.
I’ll say it again. Double Moa uses up the Mesmer’s two biggest cooldowns, leaving them weakened for a considerable time. A skilled player isn’t going to do that very often.
There’s a lot of counterplay to Moa. This freak out about Moa is gaining momentum, but it’s based on paranoia and not fact.
you r a siting duck for 10 seconds
Don’t you mean sitting moa?
(It had to happen)
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In all seriousness though, it probably shouldn’t be affected by CS.
Darkhaven
Moa can be dodged, blocked, and blinded.
In addition to massive telegraph.
While it normally is well telegraphed one should remember that Mesmer has stealth and can obstruct itself in teammates’ particle effects or even in bushes depending on the map.
Moa can be dodged, blocked, and blinded.
In addition to massive telegraph.
While it normally is well telegraphed one should remember that Mesmer has stealth and can obstruct itself in teammates’ particle effects or even in bushes depending on the map.
Like a thief backstab, one should anticipate the delay between mesmer stealth and then moa.
True, it’s hard at the moment, but that is because it is relatively new (as far as widely-used is concerned) in comparison to backstabs. It’s a timing thing that we all have to acquaint to.
I’d also note that it is quite possible to kill a Mesmer while in moa form. It’s not as if a moa is helpless.
A Mesmer alone has a tough time producing enough DPS to kill a Moa if they were in good health prior to the Polymorph Other.
Both sides are true, in part.
The introduction of continuum split turned Moa into a super strong skill of a much lower cd than its original. But nerfing moa directly will result in a bigger nerf to core mes as opposed to chrono.
On the other side, yes moa can already be dodged/blinded/lo’sd etc. But both the visual and the sound queues of this elite are super difficult to make out in the middle of a fight. Try and hear or see the moa over a chaos storm. And 3 clones.
Maybe make continuum split have a cast time (I don’t really quite like that idea myself) or don’t allow for cont split to be cast during other casts or make it more visible/bigger. I dunno something along those lines.
Continuum Split is the central part of the Chronomancer. To make it not affect elites would be to destroy the central theme of Chronomancy.
Rip chill tho, so its not like it matters at all to Anet when balancing
Both sides are true, in part.
The introduction of continuum split turned Moa into a super strong skill of a much lower cd than its original. But nerfing moa directly will result in a bigger nerf to core mes as opposed to chrono.
On the other side, yes moa can already be dodged/blinded/lo’sd etc. But both the visual and the sound queues of this elite are super difficult to make out in the middle of a fight. Try and hear or see the moa over a chaos storm. And 3 clones.
Maybe make continuum split have a cast time (I don’t really quite like that idea myself) or don’t allow for cont split to be cast during other casts or make it more visible/bigger. I dunno something along those lines.
That sounds reasonable. Or perhaps make the continuum rift left behind more visible somehow?
Both sides are true, in part.
The introduction of continuum split turned Moa into a super strong skill of a much lower cd than its original. But nerfing moa directly will result in a bigger nerf to core mes as opposed to chrono.
On the other side, yes moa can already be dodged/blinded/lo’sd etc. But both the visual and the sound queues of this elite are super difficult to make out in the middle of a fight. Try and hear or see the moa over a chaos storm. And 3 clones.
Maybe make continuum split have a cast time (I don’t really quite like that idea myself) or don’t allow for cont split to be cast during other casts or make it more visible/bigger. I dunno something along those lines.That sounds reasonable. Or perhaps make the continuum rift left behind more visible somehow?
Do you know how tanky it is? I play maraduer thief and i can’t kill it fast enough. I tried xD
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So many complaints about the Mesmer. As my Mesmer is pretty much my main character the last thing I’d like to see is a nerf.
So many complaints about the Mesmer. As my Mesmer is pretty much my main character the last thing I’d like to see is a nerf.
If everything that’s overpowered is brought in line you could still shine on it. You’d still have portal for important plays, shield and the cooldown reset to go for another one, and lots of great zoning, support, and control skills via the wells. That’s not even counting confusion and other conditions. Last time people said Mesmers were leaving the meta I said they weren’t, and the moa condi Chrono was meta. One ability (an ultimate at that) being brought in line isn’t going to compromise your class’s inherent strengths.
They should remove or completely redo CS, then buff other aspects of chrono if they aren’t going to take a nerf bat to all elite specs.
Today it’s Moa, tomorrow it’s time warp, the day after its signet of illusions. The 3 months after that it’ll be whatever nice underpowered stuff ANet buffed to make useable but now it’s doubled up on and is unable to be balanced by numbers.
And what about making CS just affect casts started after it? This way the CS moa is way more noticeable and its also harder to set up.
People complain about Mesmer’s moa signet but I find the tempest’s ridiculous healing ability to be a much bigger problem.
And what about making CS just affect casts started after it? This way the CS moa is way more noticeable and its also harder to set up.
CS moa is already one of the most noticeable combos in the game. Why not make the skills simply do nothing?
spelling moa when near to complete —→F5 --—>moa again, this skill can moa two times even if mesmer don’t not have any clone. dodge!? block!? is funny. Only if the player of mesmer is very suck.
3 mesmer can make 5 moa in same time, i think this is not a pvp, like a farm more. lol
First off, it does have reasonable counterplay (in the form of telegraph), you just have to be a good enough of a player to catch the animation.
Secondly, and more on topic, the biggest nerf to the chrono moa is to nerf CS. This would effectively increase the cooldown of the moa form. If you nerfed the Signet of Humility itself, you would be harming core mesmer. This is the most reasonable suggestion I could come up with.
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It is a pretty absurd skill. I feel like it lasts ~3 seconds too long, and the idea of them doing another to someone is insane to me. Doesn’t break on damage, doesnt have any downsides (other than taking up a slot), doesnt require any commitment to build or weap. It’s a cool ability and a cool idea, just seems very out of place in a game where CC in general lasts no more than 2-3 seconds.
On another note, the ability to use any cooldown twice is inherently difficult to balance, as it opens up so many options. Not only that, but as a mesmer player its one of the most stressful things to manage, planning out your cooldowns, position, portal position, etc. All in all, feels stressful to low end/new people playing mesmer, and unfair and too easy to people playing against it. Balance is a concept that can’t really be achieved in a game like this, but both ends having less fun seems like a bad mechanic.