….. And Elementalist.
Nerf trap damage already
….. And Elementalist.
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.
So give up point to the DH, ok got it, this is how you lose games though.
Not to mention pp thief gets murdered by literary everything else in this game.
Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.
I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.
If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.
use stability… as thief… ok… which one was it? I am kind of new to thief apparently.
Maybe don’t play thief when enemy team is stacked with DH which is a hard counter to thief?
I certainly don’t like to play power rev if I see a condi heavy enemy team.
And if thief is the only class you know how to play then I guess Season 5 sux for you with all the DH stacking.
“Buff my main class, nerf everything else. "
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.
So give up point to the DH, ok got it, this is how you lose games though.
Not to mention pp thief gets murdered by literary everything else in this game.
Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.
I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.
If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.
use stability… as thief… ok… which one was it? I am kind of new to thief apparently.
Maybe don’t play thief when enemy team is stacked with DH which is a hard counter to thief?
I certainly don’t like to play power rev if I see a condi heavy enemy team.
And if thief is the only class you know how to play then I guess Season 5 sux for you with all the DH stacking.
So here we come to conclusion that DHs ARE broken because you can’t play certain class all season at all because DHs are stacked in literary every match this season. Thanks for proving my point.
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.
So give up point to the DH, ok got it, this is how you lose games though.
Not to mention pp thief gets murdered by literary everything else in this game.
Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.
I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.
If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.
use stability… as thief… ok… which one was it? I am kind of new to thief apparently.
Maybe don’t play thief when enemy team is stacked with DH which is a hard counter to thief?
I certainly don’t like to play power rev if I see a condi heavy enemy team.
And if thief is the only class you know how to play then I guess Season 5 sux for you with all the DH stacking.
So here we come to conclusion that DHs ARE broken because you can’t play certain class all season at all because DHs are stacked in literary every match this season. Thanks for proving my point.
No I did not prove you point. I just stated something that is generally accepted as fact for oh I dunno several years now. “Guardians hard counter thieves”.
Anyone who has played a thief for the last few years would know this.
DH is not broken as a class,. It is OP when stacked and that’s a stacking issue not a class issue.
“Buff my main class, nerf everything else. "
(edited by Spartacus.3192)
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.
So give up point to the DH, ok got it, this is how you lose games though.
Not to mention pp thief gets murdered by literary everything else in this game.
Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.
I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.
If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.
use stability… as thief… ok… which one was it? I am kind of new to thief apparently.
Maybe don’t play thief when enemy team is stacked with DH which is a hard counter to thief?
I certainly don’t like to play power rev if I see a condi heavy enemy team.
And if thief is the only class you know how to play then I guess Season 5 sux for you with all the DH stacking.
So here we come to conclusion that DHs ARE broken because you can’t play certain class all season at all because DHs are stacked in literary every match this season. Thanks for proving my point.
No I did not prove you point. I just stated something that is generally accepted as fact for oh I dunno several years now. “Guardians hard counter thieves”.
Anyone who has played a thief for the last few years would know this.
DH is not broken as a class,. It is OP when stacked and that’s a stacking issue not a class issue.
He’s not wrong RE: Thieves.
In fact, it’s even implied in the DH mechanics that they are designed to blow up thieves, with lights judgement applying reveal and vulnerability.
As a Thief or Mesmer, you are not equipped to contest DHs at melee at the moment. That being said, there are other options.
As for Stacking, I am vehemently against not allowing stacking. The PVP playerbase is already small, I’d hate to fragment it further by forcing people to play certain classes just so they can get a slot in a match, especially if they arent good at that class. That seems like a recipe for slow queue times.
why can’t people just get good? There’s several players that are disproving much of the commonly held beliefs that [X] Is op or uncounterable or weak or useless. I don’t think having to hand hold people through that process of understanding that there is a -lot- of effort that needs to go into perfecting a playstyle is something Anet needs to do with pvp regulations.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.
So give up point to the DH, ok got it, this is how you lose games though.
Not to mention pp thief gets murdered by literary everything else in this game.
Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.
I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.
If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.
use stability… as thief… ok… which one was it? I am kind of new to thief apparently.
1. Guard has always been a tough matchup for thief, it’s best not to 1v1 them unless you are a much better player.
2. Dodge traps, it’s easy.
3. Stability is from using headshot on DH to trigger Fragments of Faith. Then set it off, giving the DH stability. Then steal that stability using Bountiful Theft. This also lets you proc your Basilisk Venom. Much harder than just dodging the traps and Deflecting Shot/Spear of Justice pull. Takes a while to kill a DH as thief, hence #1 point.
However, I have faced many DH heavy teams as thief, and you can be successful by outrotating, +1ing, interrupting key skills (WoR), and in general not staying in melee range for long periods. This is Thief 101 stuff. Also, DH is heavily reliant on heals, Choking Gas can be wonderful in team fights while you wait for your kill shot moment.
3. Stability is from using headshot on DH to trigger Fragments of Faith. Then set it off, giving the DH stability. Then steal that stability using Bountiful Theft. This also lets you proc your Basilisk Venom. Much harder than just dodging the traps and Deflecting Shot/Spear of Justice pull. Takes a while to kill a DH as thief, hence #1 point.
This is an example of the kind of foresight I’d like to see squishies take advantage of when it comes to fighting Dragonhunters.
Since DHs are stationary targets, watching their visual cues to see where and when they put down purification, when they’re about to tether you with justice and what trap lineup they have (note: The more damaging ones have a half second spring time, which is enough to dodge if you’re prepared for it) can allow you to work them into downstate with reasonable quickness.
And even if you arent capping the point, a guard that knows you’re going to eat him if he meets you 1v1 (assuming you find him at home) is either going to pull help from mid or go there himself. which (surprise)! is your goal.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
3. Stability is from using headshot on DH to trigger Fragments of Faith. Then set it off, giving the DH stability. Then steal that stability using Bountiful Theft. This also lets you proc your Basilisk Venom. Much harder than just dodging the traps and Deflecting Shot/Spear of Justice pull. Takes a while to kill a DH as thief, hence #1 point.
This is an example of the kind of foresight I’d like to see squishies take advantage of when it comes to fighting Dragonhunters.
Since DHs are stationary targets, watching their visual cues to see where and when they put down purification, when they’re about to tether you with justice and what trap lineup they have (note: The more damaging ones have a half second spring time, which is enough to dodge if you’re prepared for it) can allow you to work them into downstate with reasonable quickness.
And even if you arent capping the point, a guard that knows you’re going to eat him if he meets you 1v1 (assuming you find him at home) is either going to pull help from mid or go there himself. which (surprise)! is your goal.
Another good point.
Also, if your team has advantage (more capped points), thief is great at harassing the lanes (i.e. fighting off point to either kill, make them use their cds, or delay getting to a point). You have to use what skills your class has to win the match, it’s not always about killing people on a point and capturing that point. Spawn camp, man, lol.
(edited by Moonsinn.5382)
I’d like to specifically address the bolded before I start:
Hyperbole weakens arguments. Nobody has even implied this.
Cheesy yes. Easy to play , yes. Broken ? Not so much. The class is stacked right now because it is easy to get kills and because it does not rely heavily on team composition to be effective. That doesn’t mean that the class itself is broken. They have incredible utilities for setting up damage on a point they control, but to get that they suffer against range pressure and mobility.
You have to play a little differently than jumping in to melee range, but it’s doable.
Sry, the class is broken simply due to their mechanics and nature of conquest.
As far as other statement goes: if you can’t play certain class due to other classes being broke and forced to reroll, yes, you don’t have to delete the character but effectively it is deleted character since you never play it. Also, some people like to play only certain class, when the class is not desired in game due to bad class balance then some people that main that class will simply quit the game (which happened when HoT came out and thief players experienced all time low so a lot of them quit the game all together).
However, I have faced many DH heavy teams as thief, and you can be successful by outrotating, +1ing, interrupting key skills (WoR), and in general not staying in melee range for long periods. This is Thief 101 stuff. Also, DH is heavily reliant on heals, Choking Gas can be wonderful in team fights while you wait for your kill shot moment.
Nobody argues about that but it only works when there is only 1 DH on enemy team which is not the case in many matches atm. The more DHs there are on enemy team, the more pressure there is on point not to mention they all heal, buff, peel and rezz each other. You can’t outrotate DHs when there is 2-3 of them on 2 points.
1. Guard has always been a tough matchup for thief, it’s best not to 1v1 them unless you are a much better player.
2. Dodge traps, it’s easy.
3. Stability is from using headshot on DH to trigger Fragments of Faith. Then set it off, giving the DH stability. Then steal that stability using Bountiful Theft. This also lets you proc your Basilisk Venom. Much harder than just dodging the traps and Deflecting Shot/Spear of Justice pull. Takes a while to kill a DH as thief, hence #1 point.
1. you will be forced into fighting DHs when there are multiple of them on enemy team which is normal atm
2. dodging traps doesn’t remove them from point nor you can dodge instant passive traps
3. stolen stab lasts for like a second, DH has plenty of survivability to wait it out…. Once again, gl vs multiple DHs camping 2 points.
(edited by Shadowstep.6049)
I’d like to specifically address the bolded before I start:
Hyperbole weakens arguments. Nobody has even implied this.
Cheesy yes. Easy to play , yes. Broken ? Not so much. The class is stacked right now because it is easy to get kills and because it does not rely heavily on team composition to be effective. That doesn’t mean that the class itself is broken. They have incredible utilities for setting up damage on a point they control, but to get that they suffer against range pressure and mobility.
You have to play a little differently than jumping in to melee range, but it’s doable.
Sry, the class is broken simply due to their mechanics and nature of conquest.
As far as other statement goes: if you can’t play certain class due to other classes being broke and forced to reroll, yes, you don’t have to delete the character but effectively it is deleted character since you never play it. Also, some people like to play only certain class, when the class is not desired in game due to bad class balance then some people that main that class will simply quit the game (which happened when HoT came out and thief players experienced all time low so a lot of them quit the game all together).
However, I have faced many DH heavy teams as thief, and you can be successful by outrotating, +1ing, interrupting key skills (WoR), and in general not staying in melee range for long periods. This is Thief 101 stuff. Also, DH is heavily reliant on heals, Choking Gas can be wonderful in team fights while you wait for your kill shot moment.
Nobody argues about that but it only works when there is only 1 DH on enemy team which is not the case in many matches atm. The more DHs there are on enemy team, the more pressure there is on point not to mention they all heal, buff, peel and rezz each other. You can’t outrotate DHs when there is 2-3 of them on 2 points.
1. Guard has always been a tough matchup for thief, it’s best not to 1v1 them unless you are a much better player.
2. Dodge traps, it’s easy.
3. Stability is from using headshot on DH to trigger Fragments of Faith. Then set it off, giving the DH stability. Then steal that stability using Bountiful Theft. This also lets you proc your Basilisk Venom. Much harder than just dodging the traps and Deflecting Shot/Spear of Justice pull. Takes a while to kill a DH as thief, hence #1 point.
1. you will be forced into fighting DHs when there are multiple of them on enemy team which is normal atm
2. dodging traps doesn’t remove them from point nor you can dodge instant passive traps
3. stolen stab lasts for like a second, DH has plenty of survivability to wait it out…. Once again, gl vs multiple DHs camping 2 points.
Like I said, DH are hard for thief, but you can still play against 3 DHs and win. I do it. They are so slow and easy to play around. Honestly, I would have a harder time against a team with 2-3 high burst/mobility classes like thief and prenerf rev because they can shut you down if played well.
Well if atleast 30-35% of the players in pvp play DH, says it all i guess
(edited by Paleglider.2407)
@Moonsinn.5382: 3 DHs on enemy team? LOL.
Ive only played 50 or so matches this season but ive never come across a team that had more than 3 DH. Never seen 4 dh or 5 dh teams.
“Buff my main class, nerf everything else. "
Well if atleast 30-35% of the players in pvp play DH, says it all i guess
Are you sure ‘just’ 35%?
@Moonsinn.5382: 3 DHs on enemy team? LOL.
Daily Guardian anyone? You can thank Anet for introducing daily profession win into PvP.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
@Moonsinn.5382: 3 DHs on enemy team? LOL.
I would switch classes if I saw that, lol.
I think that cooldown on trap activation should do just fine. Also prevent traps from stacking. As I said in another thread about DH’s, if there is a trap already and if a second DH tries to put his trap on top of the other, he will drop it put the first one will vanish and get back to the first guardian, off cooldown. It should also work on other classes’ traps.
Also! If a trap gets activated and does the thing it does best, still it should not be possible to drop another trap (to prevent too much dps stacking of course).
Last but not least, DODGING OUT OF trap should not trigger it (it is meant for toning down the mindless JI/SoB + trap spam technique).
I just send a minion in or on ranger my pet to set them off I think its funny when I do so to jump in and kill the DH
I just send a minion in or on ranger my pet to set them off I think its funny when I do so to jump in and kill the DH
It is until your pet, minion, illusion triggers his strong healing trap in the moment when you REALLY don’t want DH to heal, and then you might die because of that.
It’s a double edged sword.
I just send a minion in or on ranger my pet to set them off I think its funny when I do so to jump in and kill the DH
It is until your pet, minion, illusion triggers his strong healing trap in the moment when you REALLY don’t want DH to heal, and then you might die because of that.
It’s a double edged sword.
Meh, not like the DH has a lot of health. I anticipate the healing trap to go off and try to keep poison on the DH anyways.