New Stat - Lifesteal
Isn’t this just adding to powercreep? Adding more stats for the sake of stats.
Yes and no, assuming ArenaNet balanced it well to give equivalent sustain to healing/toughness/vitality.
So yes they’d probably mess it up.
Yes and no, assuming ArenaNet balanced it well to give equivalent sustain to healing/toughness/vitality.
So yes they’d probably mess it up.
ANet, balance? The recent update was supposed to be balance… and its actually not… more of a power creep buffing.
I’d hardly call the last patch power creep tbh. There was a few needs in there, some small buffs to AA damage and more corrupt boon on necro, not really much to be worried about.
assuming ArenaNet balanced it well
Lol.
http://www.twitch.tv/impact2780
anything that adds to Anet’s balance burden automatically fails
BUT this isn’t really a suggestions forum, as the people involved in making such changes do not read it, so that’s irrelevant. So let’s discuss it.
btw this hypothetical stat would be OP af in pve unless split between pvp and pve
Anyway, it’d be really good against necros. pretty good against druids. and so-so to bad against other classes.
Have you ever played a Necro? Do you honestly think Anet can balance life steal?
We should probably have 1 or 2 less stats, not more.
No. ArenaNet is extremaly afraid of life steal mechanic from GW1 and it’s Necromancer’s niche anyway. Why not design new Elite Specialization for Necromancer in a way which would let allies recover part of their health based on damage done for short time frame? We would have interesting support, different playstyle and all that without passive stat everyone would stack.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
We should probably have 1 or 2 less stats, not more.
I’ve often wondered how sPvP would be if ANet, made everyone use skills that drawed from a mana pool and everyone had only 4 stats that they could put points into. Vitality (HP), Mana, Defense (which includes healing, but not really armor as it is right now), and Crit chance.
Every player would have 80 points to put into these 4 stats. Putting too much in one would make any points beyond 30 or 40 difference from the highest and lowest stats be null and void. Therefore, forcing a balance of sorts while not forcing people to run a specific balance. All other stats are not even viewable by players and are defaulted to the same rating no matter profession and armor tier grade.
And yeah, this would make things like Lifesteal attribute the OP’er wanted null and void. And get rid of the tanky and super DPS stats in amulets and runes. Meh… I know they won’t likely do it, but one can dream.
anything that adds to Anet’s balance burden automatically fails
BUT this isn’t really a suggestions forum, as the people involved in making such changes do not read it, so that’s irrelevant. So let’s discuss it.
btw this hypothetical stat would be OP af in pve unless split between pvp and pve
Anyway, it’d be really good against necros. pretty good against druids. and so-so to bad against other classes.
This stat would be broken against guardians, life steal hits even through blocks/immunes