However, comparing Rev’s AA to Thief’s AA… Rev is MUCH more sustainable then a Thief. so it’s a ridiculous comparison to make.
So is Thief Dagger/Staff damage overtuned? Yes.
Should Thief damage be compared to Rev? No.You also have to consider that Thief:
1. Is much more mobile.They can chase really well and also escape really well, while Revenants are more committed to fights.
2. Has instant CC/Utility in the form of Steal which can close the gap, stun, steal boons (like Stab), etc.
3. Is not quite as susceptible to Conditions while a Revenant has pretty much no options unless they use Mallyx, which will get annihilated by Necros.
4. They can equip as much defense (Stun breaks, escapes, whatever) as they want while a Revenant kinda only has Riposting Shadows or Gaze of Darkness, of which, only the former actually gets you out of danger and helps keep you out.
I.E. Thief has options; Revenant has set kits with little choice.
5. Thieves actually have a lot more tools (some spammable) to stay on top of a target AND soft-CC them multiple times.So, despite being squishier during a fight, they’re also much more mobile, have more options, and have even more tools for sticking to a target while using soft-CC. On top of that, they now deal more AA damage, which shouldn’t be underestimated by any means. Yea, you wont have a Thief just casually walking up to you and AAing you to death, but he will jump on you from far away, backstab you, then beat you to a pulp while you try to recover. This isn’t difficult to do as a Thief. Squishies and roamers will die.
So what you’re pointing out is that Thieves can leave a fight easier then a Rev can?
Great! Means you don’t got to worry about our admittedly OP AA spam.Yes, we got tools, but so do revs… The entire point I made is that while I agree with Thief’s Dagger and Staff AA being overtuned, a Thief simply cannot be compared to a Revenant.
I don’t know how you made that correlation. If anything, it means a Thief can escape, reset, and come back before you can properly recover and just wreck you with their autos just the same.
The entire point is that they CAN be compared because they’re trying to pull off similar roles: singling out a target and just wrecking them.
However, one of them got their auto nerfed by quite a decent amount (even though we use Energy on ALL skills except AA and we actually have poor Spike potential outside of lolHammer) and the other got their auto buffed by a ton (even though they only use their “Energy” on weapon skills and have ways to regain it faster and MUCH higher Spike damage).
It’s a pretty weird idea of balance on Anet’s part.
Ok, then let’s look at your higher armor, healthpool, boons such as Stability, Protection, Might, Quickness and all that other good stuff that you got solid access to.
And be fairabout the fact that Thief’s Condi Cleanse is not good at all (and we suffer more from condi since our healthpool is lower). We also don’t get as much healing, blocking and so on and so forth.
They’re 2 different classes with different roles.
So no, you can’t exactly compare them that easily.
Anyhow I’ll just say it again because it doesn’t seem to sink in: Yes, I agree that Dagger and Staff AA’s are way overtuned. They could’ve done with half the buf they got (or even without it really) and I’d rather have seen they actually fixed core Thief issues instead. But hey, not going to say no to a buff.