New mechanic: throws!

New mechanic: throws!

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Posted by: Agemnon.4608

Agemnon.4608

I think adding throws would be a good idea. They would be interruptable and dodgeable. How they’d work is as follows:

1.After a successful throw a skill is interrupted and the opponent is in the air for 2 seconds.

2.Enemies are invulnerable while in the air in this way. Interrupted abilities are longer after being interrupted via throw than a traditional interrupt to accommodate this fact, but still a smaller cooldown than dancing daggers.

3.Throws have small cooldowns.

4.Not all classes’ throws are created equal. All do the basic 2 second invulnerable airtime and 6 second ability interrupts (if they were in the process of casting something when the throw is executed) but different classes can trait for different throw effects like five stacks of confusion upon landing or daze.

5.While there is strong potential for cheese I intentionally minimized it with the invulnerability since being taken out of the game for 2 seconds with a six second ability interrupt is powerful enough.

I think after proper balancing and fixing many of the issues this would be a good mechanic since it adds a fresh element to the game without taking away from the core mechanics.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Yes, we def need more CC right now..smh

Denied NA Account | 8.4k hours | 5.6k Games | Bored

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Posted by: Operator.6523

Operator.6523

we fighting games now

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Posted by: Agemnon.4608

Agemnon.4608

Yes, we def need more CC right now..smh

I qualified after a proper balancing so it wouldn’t be on top of the current CC (at least its current sizes and durations) and only be single target (so you can throw that elementalist putting his static field on a 6 second CD even creating a net loss of CC scenario in that particular battle). A proper balancing could even mean a resolve mechanic where you’re immune to CC for a short period of time.

If the mechanic can’t be plausibly added even with proper balancing then at least give warrior his bigger distance throw (large enough travel distance to throw someone from Foefire’s graveyard center)

The shrapnel mine throw idea for the engineer where he attaches a mine during the throw and inflicts 10 stacks of bleeding and small explosion damage upon landing sounded really cool.

(edited by Agemnon.4608)

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Posted by: Mysticjedi.6053

Mysticjedi.6053

For giggles it would be fun to see an Asura throw a Norn.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Just sounds like you want to tweak the launch effects a bit.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Lexander.4579

Lexander.4579

that mechanic is already in game

you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game

Alex Shadowdagger – Thief – Blacktide

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Posted by: JDjitsu.7895

JDjitsu.7895

that mechanic is already in game

you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game

Good stuff, made me laugh, then it made me have a flashback and get depressed. Thanks I guess…

And to be on topic, I like the idea of throws and all but plz no more hard CC. There’s not enough stun-breaks in the game for them all kitten . But cool sounding nonetheless.

Wiggin/LittleEnder/XeroCool/Filthydirtyrotten/MizDemeanor/EnderThaXenocide/ShadowOfWiggin-
Maguuma & A Few alts on other NA/EU servers

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Posted by: RSLongK.8961

RSLongK.8961

that mechanic is already in game

you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game

Kek’d too hard for something so silly, yet..to close to home :c

Main: Warrior|Character counter: 16

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Posted by: Agemnon.4608

Agemnon.4608

All classes would throw far enough to get the opponent outside of the center of a small node while warrior can throw far enough for getting them out of graveyard. Decap times would need to be rebalanced accordingly and indeed should have anyway with all the new AoE’s from HoT.

“that mechanic is already in game
you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game
Kek’d too hard for something so silly, yet..to close to home :c”

I hear you :( It’s why I hate Temple despite winning my last three.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I thought throws were specifically designed to engage during blocks to create openings. I don’t see what value it adds in Guild Wars 2.

If you can throw people off of points, then the game would probably just be Throw Wars 2. That could work, but it sounds like a different, completely new game.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Agemnon.4608

Agemnon.4608

I thought throws were specifically designed to engage during blocks to create openings. I don’t see what value it adds in Guild Wars 2.

If you can throw people off of points, then the game would probably just be Throw Wars 2. That could work, but it sounds like a different, completely new game.

You’d have to time and manage your throws skillfully and be in melee range while some weaponsets and classes have no viable interrupts. I think it’d need a bar similar to the endurance bar or even consume some of that to avoid spam. I contemplated if I wanted it to go through stability or not and ultimately decided that stability maintains immunity since stability is a finite resource that needs to be skillfully managed and if throw cut through it then it would completely invalidate entire skills like armor of earth or traits like harmonious conduit.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Lets add lasers and flying sharks too. Wait there already is a laser isnt there.
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