New mechanic: throws!
Yes, we def need more CC right now..smh
Yes, we def need more CC right now..smh
I qualified after a proper balancing so it wouldn’t be on top of the current CC (at least its current sizes and durations) and only be single target (so you can throw that elementalist putting his static field on a 6 second CD even creating a net loss of CC scenario in that particular battle). A proper balancing could even mean a resolve mechanic where you’re immune to CC for a short period of time.
If the mechanic can’t be plausibly added even with proper balancing then at least give warrior his bigger distance throw (large enough travel distance to throw someone from Foefire’s graveyard center)
The shrapnel mine throw idea for the engineer where he attaches a mine during the throw and inflicts 10 stacks of bleeding and small explosion damage upon landing sounded really cool.
(edited by Agemnon.4608)
For giggles it would be fun to see an Asura throw a Norn.
Just sounds like you want to tweak the launch effects a bit.
that mechanic is already in game
you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game
that mechanic is already in game
you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game
Good stuff, made me laugh, then it made me have a flashback and get depressed. Thanks I guess…
And to be on topic, I like the idea of throws and all but plz no more hard CC. There’s not enough stun-breaks in the game for them all kitten . But cool sounding nonetheless.
Maguuma & A Few alts on other NA/EU servers
that mechanic is already in game
you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game
Kek’d too hard for something so silly, yet..to close to home :c
All classes would throw far enough to get the opponent outside of the center of a small node while warrior can throw far enough for getting them out of graveyard. Decap times would need to be rebalanced accordingly and indeed should have anyway with all the new AoE’s from HoT.
“that mechanic is already in game
you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game
Kek’d too hard for something so silly, yet..to close to home :c”
I hear you :( It’s why I hate Temple despite winning my last three.
I thought throws were specifically designed to engage during blocks to create openings. I don’t see what value it adds in Guild Wars 2.
If you can throw people off of points, then the game would probably just be Throw Wars 2. That could work, but it sounds like a different, completely new game.
“He’s like a man with a fork in a world of soup.”
I thought throws were specifically designed to engage during blocks to create openings. I don’t see what value it adds in Guild Wars 2.
If you can throw people off of points, then the game would probably just be Throw Wars 2. That could work, but it sounds like a different, completely new game.
You’d have to time and manage your throws skillfully and be in melee range while some weaponsets and classes have no viable interrupts. I think it’d need a bar similar to the endurance bar or even consume some of that to avoid spam. I contemplated if I wanted it to go through stability or not and ultimately decided that stability maintains immunity since stability is a finite resource that needs to be skillfully managed and if throw cut through it then it would completely invalidate entire skills like armor of earth or traits like harmonious conduit.
Lets add lasers and flying sharks too. Wait there already is a laser isnt there.
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