Newbs dont know the changes regarding Points.
Low rank players keeping on capping then leaving the cap resulting to a fail team work because they still realized that getting a Personal highscore means that they are the best. This is why I hate mixing low ranks to those high rank players.
They need to just do away with those points so they stop getting mixed messages, to be perfectly blunt. Since they don’t matter anyways, just add new, comparable statistics.
Warlord Sikari (80 Scrapper)
I totally agree. Having a personal score, that provided the player with nothing, is only sending an unneeded mixed message. I would bet that most players that mostly PvE have no idea that the system only rewards winning/losing.
True story, had the same experience, if you tell the people about the changes they are all surprised…
Automated Tournaments!
They are proud saying to you that they had the most score LMAO!
Yep pretty sure 90% of the community doesn’t even know they rather zerg around then boast they got the highest points while still losing
As a newb, this thread would be more useful if someone explained what the issue/change is about.
As a newb, this thread would be more useful if someone explained what the issue/change is about.
For a while now, they changed it so that personal score doesn’t increase glory gained from a match. You need to have more than zero score to get glory, but then you get a set amount no matter if you win or lose unless you do some specific things… and even then those things only get you a pittance of extra glory.
That is strange explained imo. I will try too
You need do achive more than zero points (personal score – the thing that allways pops up if you kill someone/assist a kill, capture or decap a point, get a buff for your team, hit a player with a sige weapon,…). The exact number you need is not known as far as i know.
This is what is necessary to GET the rewards, but it does not determine how big this reward is. How big the reward is, only depends from your team result (win or loose). If you loose you get less rewards, than if you win
You can only increase this rewards by topstats (which is bad in my opinion).
This was done, because in tournaments there are special “roles”, for example a bunker defends a point and a roamer runs between the points and kills the assaulters. The roamer is killing much more than all the other players and has the highest personal score. The bunker usualy has the lowest personal score.
Previous to these changes, the reward after a match was exactly the personal score. This was the reason why in hot join matches more than one person was caping a point, even if this is stupid for the team. Now, with the new system everyone SHOULD play for the benefit of the team, to get the higher reward for the win.
But usually new players don’t know what is helpfull for the team and what is not.
Automated Tournaments!
(edited by Tranassa.4968)
Low rank players keeping on capping then leaving the cap resulting to a fail team work because they still realized that getting a Personal highscore means that they are the best. This is why I hate mixing low ranks to those high rank players.
They need to just do away with those points so they stop getting mixed messages, to be perfectly blunt. Since they don’t matter anyways, just add new, comparable statistics.
Yep. The scoring metrics of ‘points earned’ given in the games cause more misinformation and ‘bad’ plays then they do ‘good’. In hotjoin I personally would like to see K/D/A information, as well as damage taken & caused. I feel like hotjoin is extremely casual, no-strings-attached mash up between conquest and a slug-fest. I feel that in it’s current iteration, Hotjoin is designed to improve player’s mechanical skill over time, not the player’s conquest skills directly.
In tournaments, I’m sure there should be scoring metrics that are more relevant to pure Conquest playstyle – “Revives, Stomps, Interrupts, Decaps, Secondary mechanic performance, Time spent on a friendly point” ETC.
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This is why the scoreboard needs to be changed to place all players at the end of a match in 1 list and sort the list by glory rewarded.
Hopefully Anet realized this, and are going to remove personal score/score popups.. and just add metrics..
So long yellow numbers? Would be a good change imho
Low rank players keeping on capping then leaving the cap resulting to a fail team work because they still realized that getting a Personal highscore means that they are the best. This is why I hate mixing low ranks to those high rank players.
You know…you could always educate people and tell them in a friendly manner about the changes instead of just playing the whole game while they go about it in the wrong way due to ignorance.
Just don’t do like so many people do and point it out in a condescending manner. That tends to just pit people against you, regardless of how true your words are. =P
you could always educate people and tell them in a friendly manner about the changes instead of just playing the whole game while they go about it in the wrong way due to ignorance.
People can ask too …
btw there’s a tutorial pop-up every games. Learn to read?
Vizunah Spirit [VSS], Vizunah Square [FR] We’ll never surrender!
People can ask too …
They can if they know there’s something to ask about.
Learn to read?
A good example of being condescending.
I see lots of complaints around here about how few people participate in PvP, and that attitude is part of the reason. Long-time PvPers need new PvPers more than the other way around. If the oldtimers make the environment a hostile one, they’ll just go back to PvE/WvW. They’ve lost nothing, while PvPers have lost the chance to grow the activity and have more potential good opponents down the road.
So it’s in your own best interest to stop pretending you burst from your mother’s womb with a gaming mouse in hand.
Thanks to those who explained the change.
I would much rather they do away with personal score and instead show other info such as damage done, healing done, honorable kills (tagged enemies that died), stomps/killing blows, points captures, revives and how many times that player was downed in the match. Other mmo use system like this and players really like it, gw2 should look into it.
Low rank players keeping on capping then leaving the cap resulting to a fail team work because they still realized that getting a Personal highscore means that they are the best. This is why I hate mixing low ranks to those high rank players.
But what if a roamer got it, who is not a bunker, and thinks he would be more useful elsewhere?
I’m asking, because I feel like I’m never sure about what is the best thing to do (I haven’t actually play many tournaments), and either way you risk.
For example, I was holding a point as a war roamer, I get attacked by hambow and a ranger. I manage to down the hambow, but the ranger gets me at less than half health, and I either get killed earning some time but giving 5 points or run away, failing to defend the point, because no one came to my help. In that kind of situations, I think one might think the best is to cap the point and then go somewhere else helping your teammates.
because he doesn’t know it himself
You know…you could always educate people and tell them in a friendly manner about the changes instead of just playing the whole game while they go about it in the wrong way due to ignorance.
They just ignore you even if you request them in a nice way.. Also, most of them are doing afk..-_-
hum, yeah that’s a bit condescending, but i’m sick of those players that can’t even cap a point.
I’ve learnt the spvp and soloq by myself, everyone can do it !!! The game is based on capture/points.
What do I need to do, in order to get positions/points?
- Oh, no one is defending close, I should take a look.
- Far seems to be empty, I should take a look, and try to get it.
- My mate is doing a 2v1, I should look at his life, and maybe help him.
Do people think FFA give a victory ? Of course not. If you say so, refer to the above questions.
0 positions => no points => no victory.
But what if a roamer got it, who is not a bunker, and thinks he would be more useful elsewhere?
i’d rather try to defend.
I think one might think the best is to cap the point and then go somewhere else helping your teammates.
Holding a point 5s = 5 pts = 1 kill. And most of the time you can hold longer than 5s.
You need to manage the timer. You can leave your position are 450-50 for eg. But don’t leave at the begining. Most of the time ppl rush close/mid, and then few people go far If you don’t defend while the other team is defending his close, you’ll lose lots of points.
Check your minimap too. If 4 ppl (opposite team) are fighting mid, you can try to go somewhere else.
Vizunah Spirit [VSS], Vizunah Square [FR] We’ll never surrender!
(edited by Yuki.1765)
hum, yeah that’s a bit condescending, but i’m sick of those players that can’t even cap a point.
Then play a single-player game. This is a multiplayer game and that means you have to deal with other players.
If someone clearly acts like they know what they are doing and takes charge, I’ll follow their lead. But if I ended up in a team with you and you acted the way you are here, I’d probably just block you on the spot.
As an aside, I really wonder how valid some of these “unwritten rules” about PvP actually are. Once I had a member of my team screaming at me that I should be “capping not fighting”.. meanwhile by myself I had 2 of the other team’s players tied up in knots as I darted around on my thief annoying them. Seems to me that leaves a 4v3 for the rest and they could do the capping that much easier.
I do agree with removing personal scores if they don’t really reflect what is needed to win, and if they discourage teamwork.
If you are talking about hot join, the dailies have not changed. You still need to capture points, tag kills, and get top player somehow.
I see lots of complaints around here about how few people participate in PvP, and that attitude is part of the reason. Long-time PvPers need new PvPers more than the other way around. If the oldtimers make the environment a hostile one, they’ll just go back to PvE/WvW. They’ve lost nothing, while PvPers have lost the chance to grow the activity and have more potential good opponents down the road.
While I agree with the general sentiment of being nice to newbies, they really should not be allowed in competitive matches. Adding an entrance barrier of 50 or 100 matches played before they can queue up for tournaments may reduce some of the hostility newbies encounter in solo queue.