Nice patch
Why oh why are you people whining?
Ele nerf? check
Ranger buff? check
Necro bad stuff buff? check
so on and so forth. It is a good patch.
Why oh why are you people whining?
Ele nerf? check
Ranger buff? check
Necro bad stuff buff? checkso on and so forth. It is a good patch.
Ele nerf is a bit quick.
ROF looks better now at high level. It offers less counterplay to necro and is better at initiation. Ele sustain is still unmanageable with just a tiny vigor and blind spam adjustment.
ele nerf didn’t really do what we needed it to do. the spec is still out of hand.
So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.
If your still struggling with d/d eles i dont know what to say to you. I took my Standard GS/Ham warrior in the 1 vs 1 rooms and i wasnt losing to any d/d eles. I also took my MM into them and fought some D/D eles and didnt lose again.
D/D ele is where it should be now. Still a meta build but can be killed in 1 vs 1 and bursted down quickly in 2 vs 1. My only complaint is the vamp rune. Take away vamp rune and D/D eles dont have a passive escape. Sometimes it really is a L2P issue.
so ddele cant 1v2 anymore?
so ddele cant 1v2 anymore?
Oh it can, just not for 4 hours before it needs to peel.
1 vs 1 rooms
bursted down quickly
no1 cares about 1v1’s against bads. conquest comes down to team fights.
“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.
Always that one guy who says “you guys are bad, I can beat ele np using x class” >.>
Ranger got a nuke shot. Mesmer got trashed. Typical patch.
mesmers are ez now heh. lots of condi cheese running around, that got buffed.
1 vs 1 rooms
bursted down quicklyno1 cares about 1v1’s against bads. conquest comes down to team fights.
“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.
The power of the old Ele is that it can go far and win the 1v1 really well. Now it can no longer 1v1 a decent warrior with that high win rate. If you say conquest comes down to team fights, you haven’t played at high level yet. In decent games, combat happens across the map on 3 points. Most of the fights are 1v1 or 2v2 with an occasional + 1. If you zerg around with your team 3+, you will lose to a decent team.
Already quit PvP. Just log in here and there to troll.
So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.
Yes. That is way better than 6+ months of the same groups running around. Since ANet is comically slow at balancing I would rather see them remove those kind of builds and add a balanced version later instead of leaving them in, ruining games for months or years at a time.
Uhmm Mesmer got stomped into the ground, again. Please check facts.
Uhmm Mesmer got stomped into the ground, again. Please check facts.
How? They received a ton of buffs and QoL changes. The only thing that took a hit was stealth duration, which really doesn’t affect PvP builds very much at all. You still get plenty of stealth to set up shatters and disengage, the only people this really hurts are crappy condi mesmers that camped stealth the entire fight and let the point get full capped.
I’m a condi Mesmer and I don’t use stealth much at all. Confusion, torment and heal/sustain have all been hammered recently. Team heal was also axed to near uselessness. After this last patch, the condi reduction was enough that I can no longer break through the heal on ranger or guardian most of the time.
Back to post the last huge Confusion nerf. I persevered for years, hoping that one day anet would take pity on mesmer and allow me to have enough to actually challenge a warrior. For a while even the OG mesmers on forum advised not even trying.
I feel like those days are coming back.
I’m a condi Mesmer and I don’t use stealth much at all. Confusion, torment and heal/sustain have all been hammered recently. Team heal was also axed to near uselessness. After this last patch, the condi reduction was enough that I can no longer break through the heal on ranger or guardian most of the time.
Back to post the last huge Confusion nerf. I persevered for years, hoping that one day anet would take pity on mesmer and allow me to have enough to actually challenge a warrior. For a while even the OG mesmers on forum advised not even trying.
I feel like those days are coming back.
Condi mesmer is one of, if not the easiest build in the game, especially since confusion now ticks passively…. You have complained about some dumb stuff in the past but this is just sad.
huge Confusion nerf
http://i.imgur.com/eEhUQIs.png
???
The mesmer just ran around me for a minute, I couldn’t touch her.
ppl will always find stuff to whine about….
patch was a step in the right direction in many ways and I think it’s a fine “preparation-patch” for HoT.
1 vs 1 rooms
bursted down quicklyno1 cares about 1v1’s against bads. conquest comes down to team fights.
“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.
The power of the old Ele is that it can go far and win the 1v1 really well. Now it can no longer 1v1 a decent warrior with that high win rate. If you say conquest comes down to team fights, you haven’t played at high level yet. In decent games, combat happens across the map on 3 points. Most of the fights are 1v1 or 2v2 with an occasional + 1. If you zerg around with your team 3+, you will lose to a decent team.
heres a few things to think about. Before the old D/D ele was going to far and winning 1 vs 1 to take the point so not only did they cap home,contest mid but they won far. Now people of any class should be able to hold there own until rotations come into play.
Me and a guild mate who entered the last AG on the wildcat team. We would of won but i had internet issues(thanks century link) but i was running staff ele and he ran rune of the pack burst thief. Before the patch even hit we knew how to burst down a D/D ele.
I truly dont know what people are running most of the time but i felt d/d ele OP came from burns and coordinated fights between them meant running threw 2 fire fields. We know longer have to worry about the insane burns D/D ele can apply so its simply avoiding there burst crit hits.
They still have the best mobility in the game, they still have the best all around sustain-dmg output among all the classes, the difference now is that they can be contested and taken out if players on the team know where they should be.
If you have a thief/mesmer trying to win 1 vs 1 fights vs cele-bunkers on a point you dont own. Thats not D/D ele fault. If you have a Pew Pew ranger fighting in the circle, thats not d/d eles fault, if you have a burst burn guardian who doesnt wait for a ele to attune to water before going for it once again thats not d/d eles fault.
I truly can understand some frustration since its still a meta build but its no longer a necessity to to switch to ele when you see 3-4 eles on the other side. You can actually beat d/d ele by out rotating them and having your off point characters do there job well.
So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.
The issue is burn stacking. That’s been the problem from the start. ANET made what, 50 balance changes overall this release and didn’t fix the one thing that is broken.
Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?
Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?
Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.
Already quit PvP. Just log in here and there to troll.
Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?
Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.
No ele isn’t balanced right now stop lying to yourself. Ranger is a lot more manageable than ele. I will roll an ele for freelo until fixed
Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?
Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.
Yea that 0.5s burn nerf on drake’s breath really balanced the kitten out of it.
They lose all their 1v1s now and their rotation of f2, dodge, 5, 2 really got ruined. Totally don’t heal back to full hp anymore.
(edited by robertul.3679)