Nice patch

Nice patch

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Posted by: robertul.3679

robertul.3679

Really took that feedback to heart.
We really been asking for more passive and random stuff. I remember seeing so many posts about fire air sigils being just not enough. So you added passive signet procs, kept stuff like chill of death and added even more!
Now warrior gets their passives buffed too, makes sense since they were a bit behind.

Broke ranger as it’s common to do every once in a while. Make sure they stay down in the gutter for longer. Give them some apparently OP stuff then nerf everything else to balance for that. The dhuumfire way!

Instead of properly reworking axe on necro you just buff the damage. Tweaking the numbers can either go to making a no-counterplay overpowered attack, or a lackluster weapon with no damage.

At least you cut down on the PU. Too bad inspiration and illusions are just as strong.

I heard you kittened up the auras on ele as well. Oh and icebow. Only cele d/d had to go you know, not the whole class.

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Posted by: Chokolata.1870

Chokolata.1870

Why oh why are you people whining?

Ele nerf? check
Ranger buff? check
Necro bad stuff buff? check

so on and so forth. It is a good patch.

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Posted by: Kicast.1459

Kicast.1459

Why oh why are you people whining?

Ele nerf? check
Ranger buff? check
Necro bad stuff buff? check

so on and so forth. It is a good patch.

Ele nerf is a bit quick.
ROF looks better now at high level. It offers less counterplay to necro and is better at initiation. Ele sustain is still unmanageable with just a tiny vigor and blind spam adjustment.

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Posted by: mistsim.2748

mistsim.2748

ele nerf didn’t really do what we needed it to do. the spec is still out of hand.

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Posted by: Chokolata.1870

Chokolata.1870

So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.

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Posted by: kdaddy.5431

kdaddy.5431

If your still struggling with d/d eles i dont know what to say to you. I took my Standard GS/Ham warrior in the 1 vs 1 rooms and i wasnt losing to any d/d eles. I also took my MM into them and fought some D/D eles and didnt lose again.

D/D ele is where it should be now. Still a meta build but can be killed in 1 vs 1 and bursted down quickly in 2 vs 1. My only complaint is the vamp rune. Take away vamp rune and D/D eles dont have a passive escape. Sometimes it really is a L2P issue.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

so ddele cant 1v2 anymore?

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

so ddele cant 1v2 anymore?

Oh it can, just not for 4 hours before it needs to peel.

I use the name Barbie on all of my characters.

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Posted by: mistsim.2748

mistsim.2748

1 vs 1 rooms
bursted down quickly

no1 cares about 1v1’s against bads. conquest comes down to team fights.

“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.

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Posted by: wayneericgouin.9371

wayneericgouin.9371

Always that one guy who says “you guys are bad, I can beat ele np using x class” >.>

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Posted by: Ithilwen.1529

Ithilwen.1529

Ranger got a nuke shot. Mesmer got trashed. Typical patch.

Mesmerising Girl

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Posted by: mistsim.2748

mistsim.2748

mesmers are ez now heh. lots of condi cheese running around, that got buffed.

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Posted by: Sunshine.5014

Sunshine.5014

1 vs 1 rooms
bursted down quickly

no1 cares about 1v1’s against bads. conquest comes down to team fights.

“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.

The power of the old Ele is that it can go far and win the 1v1 really well. Now it can no longer 1v1 a decent warrior with that high win rate. If you say conquest comes down to team fights, you haven’t played at high level yet. In decent games, combat happens across the map on 3 points. Most of the fights are 1v1 or 2v2 with an occasional + 1. If you zerg around with your team 3+, you will lose to a decent team.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Nice patch

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Posted by: Varonth.5830

Varonth.5830

So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.

Yes. That is way better than 6+ months of the same groups running around. Since ANet is comically slow at balancing I would rather see them remove those kind of builds and add a balanced version later instead of leaving them in, ruining games for months or years at a time.

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Posted by: Ithilwen.1529

Ithilwen.1529

Uhmm Mesmer got stomped into the ground, again. Please check facts.

Mesmerising Girl

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Posted by: Puck.9612

Puck.9612

Uhmm Mesmer got stomped into the ground, again. Please check facts.

How? They received a ton of buffs and QoL changes. The only thing that took a hit was stealth duration, which really doesn’t affect PvP builds very much at all. You still get plenty of stealth to set up shatters and disengage, the only people this really hurts are crappy condi mesmers that camped stealth the entire fight and let the point get full capped.

Jim Hunter when my other account isn’t suspended

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Posted by: Ithilwen.1529

Ithilwen.1529

I’m a condi Mesmer and I don’t use stealth much at all. Confusion, torment and heal/sustain have all been hammered recently. Team heal was also axed to near uselessness. After this last patch, the condi reduction was enough that I can no longer break through the heal on ranger or guardian most of the time.

Back to post the last huge Confusion nerf. I persevered for years, hoping that one day anet would take pity on mesmer and allow me to have enough to actually challenge a warrior. For a while even the OG mesmers on forum advised not even trying.

I feel like those days are coming back.

Mesmerising Girl

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Posted by: Puck.9612

Puck.9612

I’m a condi Mesmer and I don’t use stealth much at all. Confusion, torment and heal/sustain have all been hammered recently. Team heal was also axed to near uselessness. After this last patch, the condi reduction was enough that I can no longer break through the heal on ranger or guardian most of the time.

Back to post the last huge Confusion nerf. I persevered for years, hoping that one day anet would take pity on mesmer and allow me to have enough to actually challenge a warrior. For a while even the OG mesmers on forum advised not even trying.

I feel like those days are coming back.

Condi mesmer is one of, if not the easiest build in the game, especially since confusion now ticks passively…. You have complained about some dumb stuff in the past but this is just sad.

Jim Hunter when my other account isn’t suspended

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Posted by: Erindriel.2351

Erindriel.2351

huge Confusion nerf

http://i.imgur.com/eEhUQIs.png

???

The mesmer just ran around me for a minute, I couldn’t touch her.

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Posted by: PowerBottom.5796

PowerBottom.5796

ppl will always find stuff to whine about….

patch was a step in the right direction in many ways and I think it’s a fine “preparation-patch” for HoT.

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Posted by: kdaddy.5431

kdaddy.5431

1 vs 1 rooms
bursted down quickly

no1 cares about 1v1’s against bads. conquest comes down to team fights.

“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.

The power of the old Ele is that it can go far and win the 1v1 really well. Now it can no longer 1v1 a decent warrior with that high win rate. If you say conquest comes down to team fights, you haven’t played at high level yet. In decent games, combat happens across the map on 3 points. Most of the fights are 1v1 or 2v2 with an occasional + 1. If you zerg around with your team 3+, you will lose to a decent team.

heres a few things to think about. Before the old D/D ele was going to far and winning 1 vs 1 to take the point so not only did they cap home,contest mid but they won far. Now people of any class should be able to hold there own until rotations come into play.

Me and a guild mate who entered the last AG on the wildcat team. We would of won but i had internet issues(thanks century link) but i was running staff ele and he ran rune of the pack burst thief. Before the patch even hit we knew how to burst down a D/D ele.

I truly dont know what people are running most of the time but i felt d/d ele OP came from burns and coordinated fights between them meant running threw 2 fire fields. We know longer have to worry about the insane burns D/D ele can apply so its simply avoiding there burst crit hits.

They still have the best mobility in the game, they still have the best all around sustain-dmg output among all the classes, the difference now is that they can be contested and taken out if players on the team know where they should be.

If you have a thief/mesmer trying to win 1 vs 1 fights vs cele-bunkers on a point you dont own. Thats not D/D ele fault. If you have a Pew Pew ranger fighting in the circle, thats not d/d eles fault, if you have a burst burn guardian who doesnt wait for a ele to attune to water before going for it once again thats not d/d eles fault.

I truly can understand some frustration since its still a meta build but its no longer a necessity to to switch to ele when you see 3-4 eles on the other side. You can actually beat d/d ele by out rotating them and having your off point characters do there job well.

Nice patch

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Posted by: style.6173

style.6173

So you would rather they nerf 10 things at once and ruin the spec. I agree that the class has been very OP and that it is now still OP quite possibly. But its an iterative process.

The issue is burn stacking. That’s been the problem from the start. ANET made what, 50 balance changes overall this release and didn’t fix the one thing that is broken.

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Posted by: Xenlai.8694

Xenlai.8694

Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?

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Posted by: Sunshine.5014

Sunshine.5014

Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?

Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Xenlai.8694

Xenlai.8694

Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?

Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.

No ele isn’t balanced right now stop lying to yourself. Ranger is a lot more manageable than ele. I will roll an ele for freelo until fixed

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Posted by: robertul.3679

robertul.3679

Is ele gonna be balanced anytime soon or should I just roll an ele too and go with the flow?

Ele is pretty balanced now. If you want to go with the flow, you should roll a Ranger or a Warrior.

Yea that 0.5s burn nerf on drake’s breath really balanced the kitten out of it.
They lose all their 1v1s now and their rotation of f2, dodge, 5, 2 really got ruined. Totally don’t heal back to full hp anymore.

(edited by robertul.3679)