No more weapon swapping during game?

No more weapon swapping during game?

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Posted by: alcopaul.2156

alcopaul.2156

in gw1 there was the BALANCED build , maybe with this fix , gw2 meta would evolve in that way.

guild wars 1 is deathmatch. this is capping points.

and gw1 meta is static balanced build. no build variety no fun.

balanced
pressure
spike
split

every type had more builds in it.
i love how gw1 was so static

pressure, spike, split is what you do in a balanced build. you have a single build that can pressure spike and split. nothing else.

one build that does three. that’s why it is static.

No more weapon swapping during game?

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Posted by: shrewd.5319

shrewd.5319

Finally anet does something right. About time.

No more weapon swapping during game?

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Posted by: edruviransu.1029

edruviransu.1029

in gw1 there was the BALANCED build , maybe with this fix , gw2 meta would evolve in that way.

guild wars 1 is deathmatch. this is capping points.

and gw1 meta is static balanced build. no build variety no fun.

balanced
pressure
spike
split

every type had more builds in it.
i love how gw1 was so static

Yes, but balanced (barring serious imbalance) was the only type you could run without opening yourself up to being hard countered. Run a non-assassin split build and end up on burning isle against a spike team, a split build against hexes on jade, run hexes against NR/tranq pressure, run any 8v8 build against a split build on frozen: the degree to which you’d have to outplay your opponent to win was much more extreme than should exist in a competitive game.

No more weapon swapping during game?

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Posted by: Jknifer.6803

Jknifer.6803

I approve of this change. Opening your paperdoll and slotting weapons and jewellery in the middle of a match is clunky and ridiculous. It’s not skillful, its tedious, and was probably not intended. I was surprised you could actually do this. It was bad game design. And now they have fixed it.

Adding these limitations actually promotes skill and diversity. Teams will now need to make strategic decisions. You cannot bring a counter for every possible situation, you will need to make trade-offs.

Good change.

No more weapon swapping during game?

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Posted by: alcopaul.2156

alcopaul.2156

I approve of this change. Opening your paperdoll and slotting weapons and jewellery in the middle of a match is clunky and ridiculous. It’s not skillful, its tedious, and was probably not intended. I was surprised you could actually do this. It was bad game design. And now they have fixed it.

Adding these limitations actually promotes skill and diversity. Teams will now need to make strategic decisions. You cannot bring a counter for every possible situation, you will need to make trade-offs.

Good change.

making tradeoffs sound like build wars.