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Posted by: crunchyraisin.6054

crunchyraisin.6054

I don’t think most of us like the grind for points style anyway, but if we’re going to do it, we need a better way to identify team strength.

I played one match last night. It was against team radioactive running almost the same comp they ran in WTS. We managed to score over 300 points. I lost a point.

In what world should a non-premade be favored to win over team radioactive?

Idea:

kitten only enemy strength when awarding points, not how favored you are to win.

The law of large numbers conceals this issue within your data nicely, but this would eliminate being punished for losing to teams like radioactive, apex and abjurred. High mmr players should be able to earn more points in less time than lower mmr players without being forced to play with a team.

(edited by crunchyraisin.6054)

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Posted by: brannigan.9831

brannigan.9831

I don’t believe you need to be favored to win to lose points if you lose. If the match was considered close to a toss up and you don’t score at least 400 aren’t you going to lose a point probably? I got to admit I don’t really pay attention to what happens after every match so maybe I’m wrong. I guess my point is I doubt your team was favored to win.

(edited by brannigan.9831)

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Posted by: Pinkunicorn of Dethecus.3217

Pinkunicorn of Dethecus.3217

My guess is, since most top players snob the leaderboards anyway (for obvious reasons), most high-rated teams don’t have that stellar of an MMR, so the algorithm sees them as just average players together in a premade. Maybe 1-2 high rated players and the rest average, and then the algorith looks at your pugmade and says that, on the whole, you have much higher mmrs. But that’s just because you’re playing rated regularly.

I’d have to imagine that there isn’t really a way around this situation, short of manually adding a handicap to teams that place well in ESL/G4GW2/WTS

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Posted by: crunchyraisin.6054

crunchyraisin.6054

Both really lucid responses. Is it that unreasonable to increase mmr of players that do well in tournaments by a sizable amount? How can we stop solo players wih high mmr from having to work way harder to earn the same amount of points?