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Posted by: Soulzier.2689

Soulzier.2689

With the release of Guild Wars 2: Heart of Thorns expansion coming soon, I find myself fairly underwhelmed. I have recently built a shiny new computer with plenty of power to spare and yet my anticipation for the expansion isn’t really there. In all honesty if there wasn’t so much innovation when it comes to player versus environment in Guild Wars 2, I probably wouldn’t play at all.

My problem with Guild Wars 2 is the lack of open world PVP. I know that many players if not every player that consistently plays this title today would disagree with me. This is because Arena Net ostracized players like myself, trading instead for a player mentality that is (in my opinion) all or nothing.

Regardless of the consensus to abandon an open world PVP system it remains important to players such as myself. For me it adds depth and realism to my gameplay. Mobs and bosses are confined by programming, literally chained by it. A character controlled by a human being is chaotic! It is not defined by code but rather the spirit of the gamer.

Open World PVP has always resulted in higher level characters in lower level areas, whether for the good or ill of lower level characters. I know that many players really dislike when this phenomenon bodes ill for their new low level chars but without this necessary evil lower level areas become desolate as we see now.

Guild Wars 2 lacks depth of character utterly in my opinion. I don’t see how it matters what gear your wearing in this game unless you’re entirely caught up by what you look like. I don’t really see the necessity of friendships and guilds since you really don’t need someone to “have your back”. Furthermore any real sense of danger has been annihilated. Sure you might run out of range of a mob because your low on health but your not “hauling kitten ” from that ranger who intends to hunt you until you die period.

I am a competitive player (that’s an understatement) and sure Guild Wars 2 offers competitive PVP. WvW is it’s own game though! Your not playing Guild Wars 2 when you switch to WvW and your definitely not playing an RPG. Your enjoying the mechanics of a battle arena and “Role Playing” is out the window. There’s only one object to that game and I’m sorry but basically every First Person Shooter makes that one objective more fun.

In conclusion this is my attempt at persuasion. I would adore seeing open world pvp in Guild Wars 2. Arena Net, this could be possible by opening and dedicating one server to this cause and allowing we the players to choose. I would never force anyone to play a game option that was consistently no fun for them and I do realize that many players do not like open world pvp. I would just like the same consideration from Arena Net and the Guild Wars 2 community.

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Posted by: Godmoney.2048

Godmoney.2048

I would have loved this too, but we all know this isn’t happening. Even if they were to invest the time and effort into making a open pvp server it would require a ton of effort and money to make happen.

I think this has about a snowballs chance in heck of happening. It’s just something you have to get over about GW2.

Maybe the new WvW map will invigorate your roaming and ganking life?

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Posted by: Shala.8352

Shala.8352

I would have loved this too, but we all know this isn’t happening. Even if they were to invest the time and effort into making a open pvp server it would require a ton of effort and money to make happen.

I think this has about a snowballs chance in heck of happening. It’s just something you have to get over about GW2.

Maybe the new WvW map will invigorate your roaming and ganking life?

No this wont happen XD, unless they delete any form of cheese easy condi damage based build XD XD

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Posted by: Inflames.8026

Inflames.8026

If you feel underwhelmed by the expansion and feel like you are not really looking forward to it, maybe you are burned out or that nothing caters to you personally.

In regards to Open world, are you saying you want to spend time ganking low level characters because thats what it sounds like. By having the system Anet has, there are no open world pvp thus no empty pve pvp servers and makes megaserver possible.

The gear matters in WvW and it matters in PvE. And moreso we hope it matters in the upcoming raids. I like the fact that you have to craft and spend time making yourself armor if you want to invest fully and with the recent change to stat change on ascended gear its quite good.

When you are playing WvW you have three options in my opinion.
Solo roam and get the “Open world” you want, party with friends and randoms and lastly you can find a WvW guild and do large scale pvp with tactics involved.

I am sure there are guilds looking for more players to join the WvW ranks and since you are competative as you described yourself , maybe you fit in a tier 2 or 3 server.

Best of luck.

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Posted by: Elxdark.9702

Elxdark.9702

Nah, Open world PvP is too hardcore for kids nowdays, imagine they are farming and suddenly a guild enemy kill them they would cry for weeks in forums.

Sadly this game won’t get open pvp because there too many carebears around here.

(edited by Elxdark.9702)

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Posted by: White Hunter.3416

White Hunter.3416

If you want open world PvP join WvWvW or find another game. There aro no place for it in a current game design.

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Posted by: ragnarokda.1805

ragnarokda.1805

I would have loved this too, but we all know this isn’t happening. Even if they were to invest the time and effort into making a open pvp server it would require a ton of effort and money to make happen.

I think this has about a snowballs chance in heck of happening. It’s just something you have to get over about GW2.

Maybe the new WvW map will invigorate your roaming and ganking life?

No this wont happen XD, unless they delete any form of cheese easy condi damage based build XD XD

Oh no I’m a non conforming pvper who gets rekt by condi thus condi builds must be “cheese” and “easy” to play compared to what I play!

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Posted by: vcxxx.3159

vcxxx.3159

I would camp the same vista for days making sure no one could do map comp.

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Posted by: SkiTz.4590

SkiTz.4590

I would have loved this too, but we all know this isn’t happening. Even if they were to invest the time and effort into making a open pvp server it would require a ton of effort and money to make happen.

I think this has about a snowballs chance in heck of happening. It’s just something you have to get over about GW2.

Maybe the new WvW map will invigorate your roaming and ganking life?

No this wont happen XD, unless they delete any form of cheese easy condi damage based build XD XD

lol get better and maybe actually put thought into your build before venturing out to solo roam?

Condi’s are a part of the game – just like power/burst builds are and they are just as cheesy….

WvW is the open world PvP in this game. You aren’t going to have it anywhere else.

Roaming is at a decent state so idk what your talking about… there are a lot of havoc groups / small guild roaming parties and they are an absolute blast to play in WvW… it will be even more fun in the new WvW map….

All I’ve been doing to wait for HoT is sPvP + roaming with guildies… roaming is absolutely fun and theres A LOT more small skirmishes than you would think.. (prolly need to be in a T1-3 server thou)

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Easy way to make it work:

  • Open world pvp is turned off in major cities like Lion’s Arch, Divinity’s Reach, ect..
  • Open world pvp is turned on in small city areas like Claypool in Queensdale but there should be WvW style Legendary Archers, ect.. that will defend players who are in the small city area and will only attack the party who initiated the combat. In other words, the PKer “player killer” whoever is the one doing the jumping and attempted kill, will be attacked by one shotting legendary champion NPCs the moment he tries to chase the other player in to a small city area. This would actually give good reasons for things like Vigil and Seraph outposts to exist. Even small little campfire NPCs in the middle of a swamp should assist the players you are chasing help kill you.
  • Open world pvp is turned on in all other areas.
  • Killing NPCs in open world grants you no drops.
  • Killing Players grants WvW type drops.
  • It could run a similar system to the old Ultima Online in terms of “blue color are players not guilty of anything, NPCs will not attack them” “grey color are accused of player assault, NPCs no longer let you inside their cities or encampments” “red means you’ve killed a player, other players are allowed to attack you without penalty, all NPCs will attack you are no longer allowed to enter main cities until your kill timer dies out”.
  • If there is a red player in the area, it could easily be programmed for the map server to initiate a bounty quest for all the other players in the area to alert them to your presence. If they actually kill you, they could get some kind of chest reward for it, a bit of karma, ect.. ect.. nothing huge. Just an incentive to go along with the role playing. Another thing however.. if you are red color in a map, it does not let you leave that map until the red timer wears out and you cannot disappear when you attempt to log out so you’d need to find a good hiding spot before logging out or you’ll be a sitting duck for players to find while your timer wears out. If they do kill you, there needs to be some big penalty otherwise too many players would be walking around doing this. Perhaps a 1 day suspension per player killed before you can revive your character. Something along those lines.
  • Red players could also have bounties pop for them by the evil NPCs in the area, like flame legions, thieves, nightmare court, ect.. Maybe you are given a time frame in which to complete a kill streak successfully for a half decent reward.

Hell, this could come with all new kinds of titles and achievements and things to do in the “living world”. Lots of reasons to interact with NPCs here or even have guilds sided with factions such as Vigil or Flame Legion.

Yeah they should implement something like this but it needs to be correctly.

I use the name Barbie on all of my characters.

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Posted by: SkiTz.4590

SkiTz.4590

Easy way to make it work:

  • Open world pvp is turned off in major cities like Lion’s Arch, Divinity’s Reach, ect..
  • Open world pvp is turned on in small city areas like Claypool in Queensdale but there should be WvW style Legendary Archers, ect.. that will defend players who are in the small city area and will only attack the party who initiated the combat. In other words, the PKer “player killer” whoever is the one doing the jumping and attempted kill, will be attacked by one shotting legendary champion NPCs the moment he tries to chase the other player in to a small city area. This would actually give good reasons for things like Vigil and Seraph outposts to exist. Even small little campfire NPCs in the middle of a swamp should assist the players you are chasing help kill you.
  • Open world pvp is turned on in all other areas.
  • Killing NPCs in open world grants you no drops.
  • Killing Players grants WvW type drops.
  • It could run a similar system to the old Ultima Online in terms of “blue color are players not guilty of anything, NPCs will not attack them” “grey color are accused of player assault, NPCs no longer let you inside their cities or encampments” “red means you’ve killed a player, other players are allowed to attack you without penalty, all NPCs will attack you are no longer allowed to enter main cities until your kill timer dies out”.
  • If there is a red player in the area, it could easily be programmed for the map server to initiate a bounty quest for all the other players in the area to alert them to your presence. If they actually kill you, they could get some kind of chest reward for it, a bit of karma, ect.. ect.. nothing huge. Just an incentive to go along with the role playing. Another thing however.. if you are red color in a map, it does not let you leave that map until the red timer wears out and you cannot disappear when you attempt to log out so you’d need to find a good hiding spot before logging out or you’ll be a sitting duck for players to find while your timer wears out. If they do kill you, there needs to be some big penalty otherwise too many players would be walking around doing this. Perhaps a 1 day suspension per player killed before you can revive your character. Something along those lines.
  • Red players could also have bounties pop for them by the evil NPCs in the area, like flame legions, thieves, nightmare court, ect.. Maybe you are given a time frame in which to complete a kill streak successfully for a half decent reward.

Hell, this could come with all new kinds of titles and achievements and things to do in the “living world”. Lots of reasons to interact with NPCs here or even have guilds sided with factions such as Vigil or Flame Legion.

Yeah they should implement something like this but it needs to be correctly.

Yeah NO.

1) takes a ton of effort and resources – Better off spending that time and effort in something that is already established AKA WvW

2) would eventually split WvW- half the ppl stay in PvE zones griefing/ganking PvE players , other half stick to WvW. Splitting both makes it unfun for both because than you don’t have a lot of players doing it. Its boring playing in an empty WvW match or no one in PvE zones to PK…

3) its just goes against anets philsophy…. they are catering this game towards casuals mostly… you think casuals will enjoy getting PK’d while farming something or doing world completion lol??? they would quit this game in a heartbeat

so yea, open world PvP is not happening and nor should it happen.

Its absolutely the last thing this game needs and won’t even be on anet’s radar, so go play another game if thats what you were hoping for. It ain’t happening here.

WvW is already here and its perfectly valid alternative to open world pvp… and it can only get better (granted it needs better support for sure)

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

lol

Drama is simultaneously the most annoying yet most captivating thing that a game can provide.

The one thing that a game named Guild Wars needs, is (A) strong reasons to form or join a guild and (B) reasons for these guilds to bond in alliance or form arch rivalry. WvW does a good job of this actually but if open world pvp was implemented, even PvE guilds would become involved in “Guild Wars”.

It would actually shorten the gap between PvP’ers and PvE’ers. Even though people would complain initially, they would find themselves logging in with anticipation to see what drama unfolds next. Remember that in any open world pvp system, you have stronger reasons to make good friends along with those enemies. This is all about community and role play in the end.

Besides, you could easily flood the majority of areas with marauding legendary Seraph and Vigil NPCs that will one shot attackers who try to jump some new guy chopping logs. It would be more lucrative areas where there would be less NPCs to defend PvE players. Such as deep areas in the Cursed Shore where there is orichalcum and ancient logs, champions, world bosses, ect..

~ You’d know these things were true, if you had played any of the older MMORGs.

I use the name Barbie on all of my characters.

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Posted by: Vieux P.1238

Vieux P.1238

How much of a new dimension would it add to the game if you had open world servers for does who wanted it? Not only that, but being able to actually create an Inquest, Night Court or any of the enemy race to go up against to? To collect resources before they harvest them. Yes, our own version of Alliance/Hord. In my book, this would be freaking amazing.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

kitten straight it would. Let’s say you designate your guild as a Flame Legion guild. If you go out in to maps and help Flame Legion take territory, your guild gets cool bonuses. Perhaps increased drop rates, harvest rates, karma boosts, ect.. You could even have flavor boosts, where everyone in the guild functions as if they were wearing runes of the flame legion in addition to their normal runes, if they were actually doing well and contributing to the territories.

This would actually be really cool for the flavor of partaking in a “living world”. Eotm is sort of halfway there but I’d like to see a territory that maybe promoted stronger purposes for small group or solo roam rather than zerg play. As you said, if there were a dozen different spots on a map that could harvest ore and there was some event running “Flame Legion vs. Inquest vs. Sons Of Svanir” race to harvest the ore, all the players would need to separate in to small gank groups rather than large zerg, if not have some single Thieves running around to gank guys who are carrying ore and intercept it. You get the point. They would just need to have a lot of small events triggering everywhere for solo or small group roam to be able to go complete, It wouldn’t be much different than the old Scarlet Attack events. That’s pretty much what the map would look like event wise. Of course there could be larger events that happen on occasion after smaller events are complete and have setup for something like “Flame Legion is launching attack on Svanir home quarter”. This would give occasional reason to zerg up for a big final conflit.

The theme of “the bad NPCs” as choices to align with here would be great, seeing as how it’s an open world pvp setting.

I use the name Barbie on all of my characters.

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Posted by: kdaddy.5431

kdaddy.5431

Ummmm no,

I played wow where it was open world and it was fun at times. The other end of that is being a solo player who likes doing quests and missions and leveling characters and having some troll kill you over and over.

Could you imagine being a level 40 character exploring a dangerous ledge and run into a trap rangers trap at a POI,Vista, Skill challenge? Keep the PvP areas for it and let other people enjoy the other aspects of the game. Or simply ask for much larger WvW maps.

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Posted by: Eggshells.1748

Eggshells.1748

How is WvW not enough of an open world for you?

All I’m seeing here you want to gank lower lvled players.
If so Tera might be your game.

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Posted by: Daishi.6027

Daishi.6027

Open world PvP will never happen for the sake of “P vs P”.

All our PvP models are objective based, and team balanced.

WvW which is even less balanced than structured is based around logistics, and needs the high volume to complete objectives.

A-net knows and is aware of this. Open world PvP, and duels will never be made a thing unless the game is re balanced for 1v1.

Without an objective aside from “kill your target” for example a thief can easily beat a mesmer by just staying in stealth until the mesmer has no options left.

With an objective however (depending what the objective is) the match up puts the balance in the mesmers favor.

Unless every build had a relatively even chance of 40/60 we will not have open world pvp as just a PK mode or /duel.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Amante.8109

Amante.8109

Speaking as a fan of world PvP: give up hope, it’s never coming to GW2. For better or worse, it’s something that’s thoroughly against their design philosophy for the game

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Posted by: kolompi.1287

kolompi.1287

If you guys are so much into open world pvp, why don’t you spend your time in wvw?

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Posted by: zinkz.7045

zinkz.7045

If you guys are so much into open world pvp, why don’t you spend your time in wvw?

WvW isn’t open world PvP, it is much more structured, much more zergy and frankly the playerbase is much less “PvP” than you get in a PvP MMO or on a PvP server, as far as “open world” PvP goes it is a pretty poor substitute.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

I’ve played the other game. The world “pvp” isn’t pvp. It’s terrible players ganking lowbies. Or teams of terrible players ganking and camping a single person because they know they can’t win 1v1.

Would be nice if they added more to WvW for solo players though.

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Posted by: Kageseigi.2150

Kageseigi.2150

Hmm, I remember a discussion like this. I think many were saying the best idea would be to “flag” yourself as a PvPer, and you could only fight others who flagged themselves also.

Personally, I’d be fine with the “PvP” aspect if Thieves alone got to be the “bad guys” ;-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Nilkemia.8507

Nilkemia.8507

No. No, no, no. Go play Aion, Tera, Archeage, or Wildstar if you want that open world PvP garbage. This would be an enabler for trolls and other scum and be one of the last things Guild Wars 2 needs.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Keep your blasted PvP out of my PvE!

Seriously, if you want ‘open world pvp’ then go play WvW. You can gank people to your hearts content and those of us who don’t want to have to deal with that kitten don’t have to.

With the current set up, we sort of have a “best of both worlds” type thing going on. People that want structured competitive play with even footing have spvp, people that want to gank and grief have wvw, and people that just want the environmental aspect have pve. Granted the assorted modes have their pros and cons, but since they are wholly separate modes, people have their ‘safe space’ in which they desire to play. Leave it alone.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Soulzier.2689

Soulzier.2689

Wow! A lot of great responses from the community. It actually looks like the majority favor open world pvp which I didn’t expect. I’m just posting to address a couple of consistent flaws I saw in the comments that were against open world pvp.

WvW does not cater to my PvP tastes because it is not the “living world” of Guild Wars 2. It has nothing to do with “ganking” lower level players. I want open world pvp because it makes the game feel more real and it gives my questing more realism.

As to the continual suggestions to play another game (Wildstar, Tera, etc. ) I do. They offer PVE servers that cater to players who don’t want “ganking” in their games and they offer PVP servers for players like me. Guild Wars 2 offers a “Mega” Server that is ultra empty in lower areas. I’m sorry but without an !!!!OPTION!!!! for open world PVP the wars in “Guild Wars” are mildly entertaining at best.

As to personally attacking my character as a person . . .
Open World PvP is not about ganking lower level players. That happens in a PVP server because it can (see Murphy’s Quantum Law). Open World PvP is about adding more color to the world around you. I would point out the personality of your world chat. It’s like watching zombies chat LF this or WTS that. In a PVP server someones always like WTF this or WTF that XD. You run into all sorts of personality. Here you run into quiet worlds. Some maps have snow but all of them are cold.

Think of it like facebook only giving you the option to like things and youtube giving you the option to like and dislike things. Guild Wars 2 is kind of like facebook in the sense that it doesn’t give you the bad guy option. It doesn’t really let you express yourself.

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Posted by: Vieux P.1238

Vieux P.1238

Like i said before… Open World PVP on servers dedicated for it.

Like in WoW theres none open world pvp servers for does who just wants to pve.
But i like the competition.. So Open World PvP yes plz.

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Posted by: kolompi.1287

kolompi.1287

If you guys are so much into open world pvp, why don’t you spend your time in wvw?

WvW isn’t open world PvP, it is much more structured, much more zergy and frankly the playerbase is much less “PvP” than you get in a PvP MMO or on a PvP server, as far as “open world” PvP goes it is a pretty poor substitute.

And how many people in an average megaserver map are “PvP” compared to any WvW borderland?