Structured Player vs Player has lost appeal due to a lack of variety that became more and more apparent to a great number of players over time. Veterans are stuck playing the same gamemodes over and over, and despite it still being fun at times it often grows quite tiresome. The competitive is bound to the repetitive.
We have collected a few ideas for new gamemodes we feel could bring in some fresh air.
Moreover we have collected a handful of balance suggestions we deem necessary for fair and competitive gameplay, or at least encourage them strongly.
Gamemodes:
-A more challenging, longer and automated pvp tournament, along the lines of HA in GW1. Wouldn’t be too difficult to implement, most of the mechanics are already ingame, there are already some maps with enough slightly different modes. A KO-based Tournament Mode, with a last Team standing and defending their Top position. The system could easily be upgraded later. That way there would also be always one game for all to watch in the Hall of Heroes (spectating HoH/ Informations about who plays in the HoH), people have something to see in pvp without the use of too many resources. Also continuous increasing rewards like in HA if u manage to hold without changing builds etc even against counterbuilds. The system should also work with a smaller playerbase as well as with a big one. It might also be possible to extend this to a greater amount of teams.
- Reintroduce Tournaments with multiple rounds
- Deathmatch
- Onslaught Mode (Fort Espenwood, Rush in BF3), non-symmetrical map with one defending one attacking team (e.g: siege weapons spawn, when holding a special point; Defense can be built/upgraded by running supply)
- Alliance Battle – Short matches in teams (e.g: 3 Teams vs. 3 Teams), but with random teams
- Relic Run, mechanics are already there but spiritwatch is still more of a conquest map, focus more on orb
- King of the Hill
- Capture the Flag – oldschool mod seen in many games – similar mode already there with Snowball Mayhem
- “Crabtoss” one has to hold something to gain points for team. Mechanics could include taking constant damage to self and AoE while holding, points gained per time, dropped/no points while invisible or invulnerable. Tossing to teammates like Keg Brawl
General Balance:
- Being able to dodge while immobilized
- Lyssa Rune(6) : Grant all Boons except Stability, and remove 5 conditions when using an Elite Skill
Class-specific Balance:
Warrior:
- Heal Signet (reduce passive Heal/scale better with healing power)
- reduce berserker stance duration
- A failed adrenaline attack by a warrior depletes the warrior’s adrenaline (20-30%).
Ranger:
- Limit revive of spirit-ranger (e.g: Spirit dies after revive/increased cooldown after revive/internal cooldown affecting the revive triggered by death and the associated trait)
Thief:
- Pistol Whip immobilize instead of stun (because of resurrection-control, to easy to force stun breaker
- Move Trait : Feline Grace (Acrobatics 15) to Master Tier (20) active trait
Elementalist:
- Buff Elementalist’s survivability (at least in pvp)
- Elementalist’s lightning flash should break stun
- Diamond skin: instead of total immunity against conditions reduce inflicted condition duration. Lower inactivity trigger from 90% to 80% health.
Engineer:
- Shorten condition duration reduction by Automated response trait. (instead of 100% 80/70/60/50% ?)
Necromancer:
-Signet of Spite nerf, perhaps in the reduction of the duration of inflicted conditions, or removal of conditions inflicted by it altogether (e.g. 1 Stack of bleeding instead of 2)
Mesmer:
- Prismatic Understanding ( reduced boon duration )
- Halting strike ( reduced damage )
Other suggestions:
- Implementation of leaderboards in the actual game, not just “hidden” on the homepage
- Event-PVP in teams like Snowball Tournament or Keg Brawl etc for more variety
- Possibility of sharing/loading builds (for example via code) buildcrafting would be easier and more interesting
We would like you to keep all contributions constructive and on point. Thank you for reading.
-Team Car Crash and friends
Team Car Crash [CC]
(edited by Olli.6137)