This thread is about how thieves have constantly been nerfed dating all they way back from september, and people still ask for nerfs. This or that is OP etc. And how there was a lack of buffs to “buffer” the nerfs they have constantly revieved.
Let’s go all the way back to the beginning with “2222” spam. That was great.
September 14th Patch
Thief
Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
This to me is more of a rework and Heartseeker continued to do it’s intended job. It was reworked this way so people would not spam it (people still do).
October 7th Patch
Thief
Pistol Whip: Reduced damage by 15%.
Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
Again another thief skill that was very strong but we are later to find out that this was only because it was hasted. With out 100% quickness, PW is very weak, and does very lack luster damage. This is the first buff that counter-parted a nerf for thieves.
During this time there were more than just S/P thieves D/D thieves were very popular.
November 15th Patch
Dancing Dagger: This skill’s damage has been reduced by 50%.
Blinding Powder: This skill’s recharge has been reduced from 60 seconds to 40 seconds.
Smoke Screen: This skill’s height has been increased to help it absorb projectiles.
Tactical Strike: This skill’s damage has been increased by 10% in all formats. This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
Leeching Venoms: This trait now scales based on the thief’s power.
Cluster Shot: This skill’s damage is reduced by 15% in PvP.
Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
Scorpion Wire: This skill’s range has been increased to 1200.
Shadow Trap: This skill no longer shadowsteps the thief when the trap is triggered. This skill now has two additional abilities: The first ability becomes available when Shadow Trap is cast and will destroy the current trap. The second ability, Shadow Pursuit, becomes available when an enemy triggers the trap. The thief may choose to activate this ability and shadowstep to the enemy that triggered the trap. If this ability is not activated after 10 seconds, the ability will fade and Shadow Trap will be available.
The big one, the patch every thief dreads, /D R.I.P. This patch included some decent side buffs but were highly overlooked due to C&D and Dancing Dagger being completely killed.
A thief (Caed) made D/P very popular for thieves to fall back on for burst, and most jumped on it immediately. There was a daze build that some thieves ran that was also killed (it was not op).
In the midst of patches coming out players are still complaining about how overpowered this new thief weapon set is.
December 14th Patch
Whirling Axe: This skill can now be cancelled by other skills.
Fear (Stolen item— Skull): This skill now works like the warrior skill “Fear Me.” It will
Instinctual Response: Now triggers at 10% damage instead of 20%.
Ricochet: Increased bounce chance from 5% to 20%.
Fleet Shadow: Increased move speed from 33% to 50%.
Slowed Pulse: This can now trigger every 20 seconds instead of every 30.
Pistol Mastery: Increased damage from 5% to 10%
.
Improvisation: Now also increased damage with environment weapons by 10%.
Piercing Shot: This skill is no longer able to fire at enemies behind the player.
Whoa! Buffs? Oh, too…traits, that a thief won’t use. But seriously, improvisation was a trait that never really stuck out anyone, until as of late.
Most of these traits are in SA or Acro. And Anet gave players zero reasons for us to go into these trait lines. Playing D/P, you normally are 25/30/0/0/15, lately some take 15 into Acro for Fleet of Shadow, or Power of Intertia. Pistol mastery does nothing, as P/P and P/D is still suffering.Also they cleaned up some of the clunkiness with the stolen items.
Again in between patches players complain. “Thief spike damage too high!” “11k Backstab, look at this screen shot”
Shadow Shot: This ability now allows the player to move while executing dagger
strike portion of the ability.
Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
These are nice changes as being able to see the aura for venom share is very helpful. Oh and the withdraw buff made it more like-able. And using shadow shot now while moving made D/P more fluid.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock