Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Last year, we had discussed about the PVP offering of Gw2 compared to what is happening on the MOBA scene:
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first
Now that those games are out, we see the MOBA scene growing stronger than ever.
It’s still time to keep Gw2 as it is (and not deleting features in it, plz plz plz) and offering a new game based on SPVP (simply cut all pve and wvw out of it, to have a small download, so f2p try it without wasting 60gig of download).
It should be easy enough to make a SPVP only downloadable game with specialization rotation and a means to buy those specialization at high GEM cost.
That way SPVP players could contribute to GEM store like the others with clear incentives.
Both model work, make them work together.
Put that game linkable with Gw2 game buyers optional. So, the Buy 2 Win crowd would still be happy to get their same old model, while the f2p pvp players could cater with mind like players into a fair competitive model.
Without a PVP only offering, Gw2 can’t compete in the sPvP scene like the MOBA do.
And when I say compete, I don’t talk about 10 000 spvp players.
I think about the 100 millions potential customer.
100% agree with you Dal! ::thumbs up::
You realize free accounts can PvP. They just don’t get HoT.
If HoT specs weren’t so brain-dead OP, that setup would be fine.
Dal’s philosophy towards — and correct me if I’m wrong — expanding the PvP player-base is to appeal to gamers that don’t currently play GW2 but like PvP games.
I think this is a fundamental shift from what we’ve seen ArenaNet try in the past: which is to try to appeal to gamers that currently play GW2 but don’t play PvP.
When you bring in PvP-thinking players, the game-type benefits from stronger competition, higher levels of gameplay, and more user-content with purposeful focus on PvP.
When you bring in GW2 players that haven’t had or don’t have an interest in competitive gaming, you get a temporary spike in player-base while carebears farm their ascended gear, a noticeable increase in toxicity where tryhards intersect with casuals or afkers, and a general decrease in the health of the game-type.
Granted, for every 99 players that came purely for PvE rewards, maybe we got 1 person who genuinely enjoyed the experience they might not have tried without the incentive who stayed with the intention of improving their gameplay and becoming a more competitive player. But you’re foolish if you lean on that as an argument to keep PvP rewards the way they are.
So if the top end of the PvP playerbase has basically quit, what makes you think any new ones will want to try the game or stay?
For every Helseth that quit there’s a Sindrener that stayed; So, I don’t buy that “all the pros quit” stuff.
Making the full PvP experience free-to-play gives competitive players a risk(cost)-free way to try the game. Right now, you have to invest $25-$50 just to get the meta builds.
@Kreweless
Thank you to put other word in a better syntax/grammar than mine.
@Exedore
1- My post is about a new PVP offering. Not about OP HoT spec. But yes, the MOBA format that 100 millions players love could bring that to our spvp community. To achieve that, you need to offer that. A small download, a F2P fair offering and a great game. We have the last, but not the first two.
This would give MOBA review website a Real PVP game and not a MMORPG offering that tried to do pvp.
2- Top players from the past didn’t help expand the spvp player based. Actually, the spvp community is much more worse than it was in the past.
forget it. the game is 4 years old, many have dropped it already and even with a pvp standalone, arenanet won’t have the money/manpower to advertise it enough.
look at what happened to battlerite, that’s basically gw2 + moba/arena, and while it’s more popular than gw2 on twitch, 800 viewers isn’t exactly amazing either.
furthermore, gw2 is a terrible game to watch. too much spam, too many effects going on.
the only reason why pvp isn’t 100% dead in this game is because of pve rewards. i would say that around 70% of the “pvp” playerbase are made up of casual pve players that play for the pve rewards. that’s why the game mode isn’t “competitive” anymore. back in the days when all your rewards were pvp skins from pvp rank, the spirit of the players was completely different.
(edited by Jekkt.6045)
@Exedore
1- My post is about a new PVP offering. Not about OP HoT spec. But yes, the MOBA format that 100 millions players love could bring that to our spvp community. To achieve that, you need to offer that. A small download, a F2P fair offering and a great game. We have the last, but not the first two.
This would give MOBA review website a Real PVP game and not a MMORPG offering that tried to do pvp.
2- Top players from the past didn’t help expand the spvp player based. Actually, the spvp community is much more worse than it was in the past.
My point is that you’re not fixing why GW2 PvP has been in decline since HoT. If you don’t fix that, it doesn’t matter how many people you bring in, since most will get frustrated or bored and quit. Nor do you address GW2 PvP having a daunting learning curve to entry.
So first, the problem with GW2 PvP since HoT. The HoT elite specs have introduced power creep, but the bigger problem is that that power creep has really dumbed down the game. Skill has been replaced by spam because you now need to make many mistakes in order to be punished instead of just one. This is why so many players, including ESL-level players, quit.
Second, there’s a lot to learn about GW2 PvP when you’re new. That can be overwhelming for a new player. In a MOBA, you have characters with fix abilities and roles. It’s very clear what each does or is supposed to do. In GW2, you have so much customization which players have to shift through before even joining a match. But how can they know what’s good or bad without playing a lot? So on top of being completely new, you may be setting yourself up for failure by making a bad build or playing a good build in the wrong way.
To summarize, the two big things GW2 PvP lacks: healthy balance and ease of entry. Download size only matters for a few countries where the game size would put a dent in download caps.
For every Helseth that quit there’s a Sindrener that stayed; So, I don’t buy that “all the pros quit” stuff.
There’s literally only Sindrenerr right now and even he doesn’t stream daily. There are no PvP streamers left in this game.
@Kreweless
Thank you to put other word in a better syntax/grammar than mine.
No problem Dal — I’m sure your English is far better than my French xD
There’s literally only Sindrenerr right now and even he doesn’t stream daily. There are no PvP streamers left in this game.
Well it’s in between seasons, so there’s not much PvP to stream. And besides that, this game is tough to watch even when you know a lot about it.
In a MOBA, you have characters with fix abilities and roles. It’s very clear what each does or is supposed to do.
What would you guys think about a 1v1 or 2v2 arena fighting game with GuildWars2’s engine, but with fixed characters/builds? This is all fantasy, but wouldn’t that solve the balance issue, the watchability (streamability) issue, and still leave players with the core of what we love about PvP.
The really tragic thing about potentially losing PvP in this game is that, at its heart, the combat is really fun.
@Jourdelune.7456:
@Kreweless
Thank you to put other word in a better syntax/grammar than mine.
No problem Dal — I’m sure your English is far better than my French xD
There’s literally only Sindrenerr right now and even he doesn’t stream daily. There are no PvP streamers left in this game.
Well it’s in between seasons, so there’s not much PvP to stream. And besides that, this game is tough to watch even when you know a lot about it.
In a MOBA, you have characters with fix abilities and roles. It’s very clear what each does or is supposed to do.
What would you guys think about a 1v1 or 2v2 arena fighting game with GuildWars2’s engine, but with fixed characters/builds? This is all fantasy, but wouldn’t that solve the balance issue, the watchability (streamability) issue, and still leave players with the core of what we love about PvP.
The really tragic thing about potentially losing PvP in this game is that, at its heart, the combat is really fun.
Considering the game isn’t balance for 1v1 officially supporting 2v2 will lead to problems that Arena Net isn’t capable for solving.
In any case, guild wars 2 is 4 years old the ship “to make PvP great again” has long sailed. Ask yourself this question. Why should someone leave their current PvP focused game to come to a PvE focused game with some PvP? The answer is probably they wouldn’t or wont. The best thing Arena Net can do is simply appeal to players who currently do not PvP but need an incentive to. Yes, so called PvPers might not like it, but that is the reality. Guild wars 2 PvP isn’t ever going to amount to much, but it can survive with new blood.
Unfortunately, they have made a critical mistake recently. Instead of making ascended gear cost 200g, what they could have done was make getting it a little harder by backloading most of the ascended shards to Byzantium chest.
(edited by PlatinumMember.5274)
What would you guys think about a 1v1 or 2v2 arena fighting game with GuildWars2’s engine, but with fixed characters/builds? This is all fantasy, but wouldn’t that solve the balance issue, the watchability (streamability) issue, and still leave players with the core of what we love about PvP.
The really tragic thing about potentially losing PvP in this game is that, at its heart, the combat is really fun.
battlerite on steam. community isn’t that big but still bigger than gw2. you have to like arena style pvp tho, which i didn’t. afaik, teldo also plays/played it.
battlerite on steam. community isn’t that big but still bigger than gw2. you have to like arena style pvp tho, which i didn’t. afaik, teldo also plays/played it.
Wow thanks for pointing out BattleRite, I might give this a try when I get home from work.
But yes, this exactly.
Could you imagine an arena fighter with dedicated static characters in the Guild Wars 2 engine? I would cry if something like that got announced — and we’ve seen the PvP team make attempts to move away from Conquest (RIP Stronghold 2016-2016).
Champions of the Mists (Let’s call it) wouldn’t need any new assets, could use existing skills, would be immensely easier to balance than Conquest and — with a few minor tweaks to camera and skill effect — could be extremely easy to spectate.
You don’t have to understand frame data to get hype when you’re watching Street Fighter V.
• A camera that dynamically centers on the two players, like in fighting games
• A timer for matches and lifebars that drain towards the center
• Static characters (i.e. builds are set, maybe choose your elite but no more)
• Arena maps from in-game assets (maybe add some line of sight)
@Exedore
1- My post is about a new PVP offering. Not about OP HoT spec. But yes, the MOBA format that 100 millions players love could bring that to our spvp community. To achieve that, you need to offer that. A small download, a F2P fair offering and a great game. We have the last, but not the first two.
This would give MOBA review website a Real PVP game and not a MMORPG offering that tried to do pvp.
2- Top players from the past didn’t help expand the spvp player based. Actually, the spvp community is much more worse than it was in the past.
My point is that you’re not fixing why GW2 PvP has been in decline since HoT. If you don’t fix that, it doesn’t matter how many people you bring in, since most will get frustrated or bored and quit. Nor do you address GW2 PvP having a daunting learning curve to entry.
So first, the problem with GW2 PvP since HoT. The HoT elite specs have introduced power creep, but the bigger problem is that that power creep has really dumbed down the game. Skill has been replaced by spam because you now need to make many mistakes in order to be punished instead of just one. This is why so many players, including ESL-level players, quit.
Second, there’s a lot to learn about GW2 PvP when you’re new. That can be overwhelming for a new player. In a MOBA, you have characters with fix abilities and roles. It’s very clear what each does or is supposed to do. In GW2, you have so much customization which players have to shift through before even joining a match. But how can they know what’s good or bad without playing a lot? So on top of being completely new, you may be setting yourself up for failure by making a bad build or playing a good build in the wrong way.
To summarize, the two big things GW2 PvP lacks: healthy balance and ease of entry. Download size only matters for a few countries where the game size would put a dent in download caps.
This is not a post ABOUT FIXING spvp problem.
This is a post about going to take 500 000 new players from a 100 000 000 player based.
Even if the retention is poor (and yes it is), having only 10% retention on 500 000 would be better than the retention rate we have on NA since 4 years.
The spvp community is like 2k max players and this goes up and down with patches and others pvp offering on the market.
10% of 500 000 is 50 000 players.
For every Helseth that quit there’s a Sindrener that stayed; So, I don’t buy that “all the pros quit” stuff.
There’s literally only Sindrenerr right now and even he doesn’t stream daily. There are no PvP streamers left in this game.
Streaming didn’t help pvp OFFERING.
Only, packaging and distributing a PRODUCT do.
And you need to COMPETE with the MARKET, not putting your head in your BUY to PLAY business model on the 2010+ pvp offering nor the actual one.
battlerite on steam. community isn’t that big but still bigger than gw2. you have to like arena style pvp tho, which i didn’t. afaik, teldo also plays/played it.
Wow thanks for pointing out BattleRite, I might give this a try when I get home from work.
But yes, this exactly.
Could you imagine an arena fighter with dedicated static characters in the Guild Wars 2 engine? I would cry if something like that got announced — and we’ve seen the PvP team make attempts to move away from Conquest (RIP Stronghold 2016-2016).
Champions of the Mists (Let’s call it) wouldn’t need any new assets, could use existing skills, would be immensely easier to balance than Conquest and — with a few minor tweaks to camera and skill effect — could be extremely easy to spectate.
You don’t have to understand frame data to get hype when you’re watching Street Fighter V.
• A camera that dynamically centers on the two players, like in fighting games
• A timer for matches and lifebars that drain towards the center
• Static characters (i.e. builds are set, maybe choose your elite but no more)
• Arena maps from in-game assets (maybe add some line of sight)
TOTALLY.
A PVP offering is different than a MMORPG offering. It CATTER to a player based.
The new MARKETING guy should read this and read all the articles and the numbers in the OP link. Because, he could TRIPLE Gw2 profits in a “short-time” with not a lot of CODE to do.
battlerite on steam. community isn’t that big but still bigger than gw2. you have to like arena style pvp tho, which i didn’t. afaik, teldo also plays/played it.
Wow thanks for pointing out BattleRite, I might give this a try when I get home from work.
But yes, this exactly.
Could you imagine an arena fighter with dedicated static characters in the Guild Wars 2 engine? I would cry if something like that got announced — and we’ve seen the PvP team make attempts to move away from Conquest (RIP Stronghold 2016-2016).
Champions of the Mists (Let’s call it) wouldn’t need any new assets, could use existing skills, would be immensely easier to balance than Conquest and — with a few minor tweaks to camera and skill effect — could be extremely easy to spectate.
You don’t have to understand frame data to get hype when you’re watching Street Fighter V.
• A camera that dynamically centers on the two players, like in fighting games
• A timer for matches and lifebars that drain towards the center
• Static characters (i.e. builds are set, maybe choose your elite but no more)
• Arena maps from in-game assets (maybe add some line of sight)
I think ANET has been pushing toward streetfighter styled play. I also think that’s a serious mistake.
GW2’s appeal is that it’s NOT just another standard video game.
Making an online game into a 2D or 3D fighter is one of the dumbest moves any developer could ever make.
A large part of what makes 2D and 3D fighting games strong on consoles/arcade is the frame-level timing of abilities and tells. When players easily have 300ms or more round-trip, that aspect of the game dies.
this is interesting. could be good!
I think about the 100 millions potential customer.
Fact check: WoW at it’s peak only had 10mil subs that’s just a sub count not a consistent login count which would be lower.
The only game to ever claim 100 million (and that’s singular 100 not plural) is league of legends. The next highest moba only claims 13 million, and most mainstream console games like Battlefield are less than that.
Assuming that making a standalone sPvP game is going to somehow be the next League is absurd, there simply is not that many rpg/moba gamers in existence to support games of such a size.
GW2’s problem is that it simply doesn’t have much advertising, and it’s also a mmorpg which is a declining genre as a whole.
I think about the 100 millions potential customer.
Fact check: WoW at it’s peak only had 10mil subs that’s just a sub count not a consistent login count which would be lower.
The only game to ever claim 100 million (and that’s singular 100 not plural) is league of legends. The next highest moba only claims 13 million, and most mainstream console games like Battlefield are less than that.
Assuming that making a standalone sPvP game is going to somehow be the next League is absurd, there simply is not that many rpg/moba gamers in existence to support games of such a size.
GW2’s problem is that it simply doesn’t have much advertising, and it’s also a mmorpg which is a declining genre as a whole.
I have to agree and disagree with you. I agree with everything you said upto the point you said “GW2’s problem is that is simply doesn’t have much advertising”
No amount of advertising is going to help GW2 when….
A.) The devs can’t be bother, but to do minimal balance patches that don’t address much for the PvP community but every 3 to 6 months. When the people they want to compete with are doing meaningful balance patches at minimal every 2 to 4 weeks.
B.) The devs either have no clue or just don’t care to give it’s PvP community fun, and competitive matches. When the people they wants to compete, with does this as a basic marketing tool.
C.) GW2 will never be able to compete with other dedicated PvP games with it’s current marketing strategy. GW2 pushes to gain money thru making unbalanced classes only accessible by buying them. And then makes then soo overpowered that they completely dumb down the combat, in order to appeal to the casual gamer.
Most sought to watch/sponsored PvP games. Don’t sell a character power. But instead XP boosters, convenience items, and eye candy. They do these because they are relying on their gameplay on the competitive scene to pave the way to success. More so then PvE Casuals wanting to just get more power thru giving out cash for expansions or DLCs.
Last point is why a MMORPG can never ever in a million years. Make money via competitive sponsorship that PvP games, and MOBAs get. It’s too completely polar opposite business models. One sells character faceroll power. The other sells competition/eSports.
——————————————————————————————————————————————————
I do truly believe looking at the current eSports scene. Looking at the fast advancements in VR. That within a 20 year window, if the human race makes it that far. Will match, if not supersede the viewership, sponsorship, and advertisement, of that of sports say like NFL, MLB, and even the Olympics them selves. What we are seeing right now, is the beginning of a complete paradigm shift in competitive sports.
Too much work, won’t happen. Not to mention gw2 pvp is so absurdly imbalanced compared to (relatively) simple games like LoL and OW.
+ everything poster above me said.
I think about the 100 millions potential customer.
Fact check: WoW at it’s peak only had 10mil subs that’s just a sub count not a consistent login count which would be lower.
The only game to ever claim 100 million (and that’s singular 100 not plural) is league of legends. The next highest moba only claims 13 million, and most mainstream console games like Battlefield are less than that.
Assuming that making a standalone sPvP game is going to somehow be the next League is absurd, there simply is not that many rpg/moba gamers in existence to support games of such a size.
GW2’s problem is that it simply doesn’t have much advertising, and it’s also a mmorpg which is a declining genre as a whole.
Please read what I had written. I didn’t claim we go for 100 000 000, i said half of 1%.
LOL did get that right… so it’s a market of PVP players that represent numbers any MMO didn’t make, right?
10x more population than MMORPG market.
Enough said.
Too much work, won’t happen. Not to mention gw2 pvp is so absurdly imbalanced compared to (relatively) simple games like LoL and OW.
+ everything poster above me said.
Oh the lazy answer of too much work.
Repackaging a software take 1 week. I did it many times and could do it for free.
You simply cut the portal from the heart of the mist, configure spvp only server for your new offering with IP adress, do a new offering on the gem store, put the down-loadable file on the web site, send the link to it to the 20 pvp review website.
I think this is the best idea ever. GW2 MOBA version, I want it!
Sorry, the balance and skills design since HoT were BooM!~!! BOOM!~ BOOM~~!! HO GoD man Down!!! Save in A sec~~ Then~~ BooM!~!! BOOM! ~~~Man Down ~~ Ho My GoD!
You break the balance, The balance break you!
This game is dying, nothing can change.
(edited by xeonage.1253)
Sorry, the balance and skills design since HoT were BooM!~!! BOOM!~ BOOM~~!! HO GoD man Down!!! Save in A sec~~ Then~~ BooM!~!! BOOM! ~~~Man Down ~~ Ho My GoD!
You break the balance, The balance break you!
This game is dying, nothing can change.
Lol ok, I guess? Again I do find it funny when people claim. That a PvE game is dying because it has very very bad PvP, no surprised there right. lol
GW2 will out survive both it’s PvP and WvW scenes and communities. As long as ANet keeps GW2 casual and handing out rewards for a fraction of a fraction of the work people have to put in for all of the rest of the MMORPGs on the market. GW2 will do fine.
nice diagram
in saying that clearly GW2 is not ‘dying’. GW2 will last for many years until GWX because it has a core fan base and appeals to casual players while also offering a product that is one of the best in the market, and allows player to play for free! On top of all this statistically top end AAA mmorpg just do not die. Unhappy people will however continue to declare they will.
https://youtu.be/90L5Rw1YdwQ?t=200
gw2 will never be this good again. i would drop current gw2 for a retro server in a heartbeat.
Last year, we had discussed about the PVP offering of Gw2 compared to what is happening on the MOBA scene:
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model/first
Now that those games are out, we see the MOBA scene growing stronger than ever.
It’s still time to keep Gw2 as it is (and not deleting features in it, plz plz plz) and offering a new game based on SPVP (simply cut all pve and wvw out of it, to have a small download, so f2p try it without wasting 60gig of download).
It should be easy enough to make a SPVP only downloadable game with specialization rotation and a means to buy those specialization at high GEM cost.
That way SPVP players could contribute to GEM store like the others with clear incentives.
Both model work, make them work together.
Put that game linkable with Gw2 game buyers optional. So, the Buy 2 Win crowd would still be happy to get their same old model, while the f2p pvp players could cater with mind like players into a fair competitive model.
Without a PVP only offering, Gw2 can’t compete in the sPvP scene like the MOBA do.
And when I say compete, I don’t talk about 10 000 spvp players.
I think about the 100 millions potential customer.
100’s of millions? While I know we have a pretty robust population world wide I am wondering who this 100’s of millions is? You cannot even get 100 million people to agree to play the same type of game let alone the same actual game.
Sorry, the balance and skills design since HoT were BooM!~!! BOOM!~ BOOM~~!! HO GoD man Down!!! Save in A sec~~ Then~~ BooM!~!! BOOM! ~~~Man Down ~~ Ho My GoD!
You break the balance, The balance break you!
This game is dying, nothing can change.Lol ok, I guess? Again I do find it funny when people claim. That a PvE game is dying because it has very very bad PvP, no surprised there right. lol
GW2 will out survive both it’s PvP and WvW scenes and communities. As long as ANet keeps GW2 casual and handing out rewards for a fraction of a fraction of the work people have to put in for all of the rest of the MMORPGs on the market. GW2 will do fine.
Ya! gw2 will DO fine, it sure fine! ~~ Do you know what meaning on Q4 of whole year?
And HO! They have working hard on LS and Raid few months ago! Ho! GOD! Do you think PVP and WVW have no any effect on PVE? People play with friend. People play with other. This is a MMO. One leave all leave! And those leaving peoples will kitten your game on youtube, twitter, twitch, reddit….. Anyway, HoT is a SUPER POWERFULL BOOM!~!~!
(edited by xeonage.1253)
https://youtu.be/90L5Rw1YdwQ?t=200
gw2 will never be this good again. i would drop current gw2 for a retro server in a heartbeat.
Dude this was SO ENTERTAINING to watch!
And it’s simple 2v2 combat. That’s the part of GW2 that is fun.
Arena styled, fighting game styled, easy to watch, easy to stream, easy to shoutcast is what could take this game to the next level.
Too much work, won’t happen. Not to mention gw2 pvp is so absurdly imbalanced compared to (relatively) simple games like LoL and OW.
+ everything poster above me said.
Oh the lazy answer of too much work.
Repackaging a software take 1 week. I did it many times and could do it for free.
You simply cut the portal from the heart of the mist, configure spvp only server for your new offering with IP adress, do a new offering on the gem store, put the down-loadable file on the web site, send the link to it to the 20 pvp review website.
I don’t think you understand issue which will arise if pvp was a separate product. Anet would be forced to balance pvp properly and it is a lot of work in which they (as you can see based on 4 years of patches) not so interested (at least from financial point). In fact (based on observations) they used imbalance to make extra money (HoT specs + revs were made OP so players that want to compete are forced to buy HoT).
Anet would be forced to balance pvp properly
Making a logical leap here when you don’t need to. Dal is merely proposing a true free-to-play mode for PvP. He feels like allowing pvp-minded players to download Heart of the Mists — the game — could build the player-base, which is like Step-1 in improving everyone’s experience.
they used imbalance to make extra money (HoT specs + revs were made OP so players that want to compete are forced to buy HoT).
Revs in 2017 #lol
But seriously, yeah power-creep is inevitable in any MMO. I’m sure the internal conversation at ArenaNet felt silly to the developers that wanted PvP to stay true to the original zero-grind for PvP philosophy.
I’d love to hear the real no-bullkitten reason PvP doesn’t allow full access to HoT-specs for free-to-play players. I saw something the other day that said something like 95% of players have the expansion at this point… Like, what do they have to lose?
https://youtu.be/90L5Rw1YdwQ?t=200
gw2 will never be this good again. i would drop current gw2 for a retro server in a heartbeat.
Dude this was SO ENTERTAINING to watch!
And it’s simple 2v2 combat. That’s the part of GW2 that is fun.
Arena styled, fighting game styled, easy to watch, easy to stream, easy to shoutcast is what could take this game to the next level.
it’s the best casting gw2 has ever seen. hype is unreal.
i would advocate for a 2v2 mode, but it really would have been best at the time of this video. power creep & how toxic & pro meta our community is wouldn’t make 2v2 all that fun right now.
glad you enjoyed the video tho, always makes me laugh.
The amout of gimmicks in gw2 only make it a good casual player’s pvp. I don’t really see any competitive potential in this game.
Anet would be forced to balance pvp properly
Making a logical leap here when you don’t need to. Dal is merely proposing a true free-to-play mode for PvP. He feels like allowing pvp-minded players to download Heart of the Mists — the game — could build the player-base, which is like Step-1 in improving everyone’s experience.
they used imbalance to make extra money (HoT specs + revs were made OP so players that want to compete are forced to buy HoT).
Revs in 2017 #lol
But seriously, yeah power-creep is inevitable in any MMO. I’m sure the internal conversation at ArenaNet felt silly to the developers that wanted PvP to stay true to the original zero-grind for PvP philosophy.
I’d love to hear the real no-bullkitten reason PvP doesn’t allow full access to HoT-specs for free-to-play players. I saw something the other day that said something like 95% of players have the expansion at this point… Like, what do they have to lose?
Nobody is going to stick to absurdly imbalanced pvp game.
all classes got big buffs, mostly to cc damage, blocks & heals. nearly all of the tanky amulets were deleted. it was pretty obvious pvp was going to get worse.
glory days of pre specialisations are long behind us.
anet will just keep pvp on life support & release another expansion to rebuild player base & generate hype. i hope its balanced w HoT so we get build diversity, if it’s another level of power creep it will kill pvp.
snipples
the axe cleave is real
haha good share man thanks
snipples
the axe cleave is real
haha good share man thanks
its one of the funnest gw2 vidoes ive ever seen. why anet never put a 2v2 system in this game i will honestly never know. the wasted potential is so blatant.
glad you enjoyed the video :-D
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