At this point after 1400 tournament games and 3 champion class titles I am completely sick of passive benefits from traits and “skills” that give people an advantage by doing nothing but activate or not activate a skill.
I think traits need to be a series of active choices to choose from. More like Improvisation (steal recharges utilities) than Dagger Training (5% damage from daggers).
Signets, Spirits, Minions, and all other set and forget utilities ought to be reworked to be viable only in PvE.
I believe that the person who knows how to position, use active skills, and win through proper use of team work and tactics without riding passive bonuses ought to be the winner.
When two spirit rangers, two aoe spammers, and a guardian dominate matches that is complete garbage. They are not good players – they have lazy but strong builds.
I want active traits and utilities for every profession in PvP and all the passive junk put into PvE, where that kind of thing is needed to scale with enemy mobs.
(edited by jmatb.6307)
I do more dps than them combined, I used them to siphon hp (the only way a necro can really bunker atm with how little vigor and other Boons we get, and for CC. If we didnt have to put so many points to make them viable in the slightest, I’d love for their personal damage to go down so I could trait into being even stronger myself. However, Mm is probably one of the least “forget me” since the skill in MM is maxing uptime since if you break it down, they’re kitable killable dots, and do less damage than condy stacks. So just because you don’t like t doesn’t mean its mindless.
