At this point after 1400 tournament games and 3 champion class titles I am completely sick of passive benefits from traits and “skills” that give people an advantage by doing nothing but activate or not activate a skill.
I think traits need to be a series of active choices to choose from. More like Improvisation (steal recharges utilities) than Dagger Training (5% damage from daggers).
Signets, Spirits, Minions, and all other set and forget utilities ought to be reworked to be viable only in PvE.
I believe that the person who knows how to position, use active skills, and win through proper use of team work and tactics without riding passive bonuses ought to be the winner.
When two spirit rangers, two aoe spammers, and a guardian dominate matches that is complete garbage. They are not good players – they have lazy but strong builds.
I want active traits and utilities for every profession in PvP and all the passive junk put into PvE, where that kind of thing is needed to scale with enemy mobs.
(edited by jmatb.6307)