(edited by Flumek.9043)
[Patch/bugfix] MAJOR CONDI BUFF
I’m honestly worried that ANet didn’t actually realize that a 1.5s burn actually ticked twice a pretty significant amount of the time before. Did they just leave that out, or did they actually not know such an important mechanic?
As far as I understand it, this will simply normalize damage. Yes sometimes you got that extra tick on a 1.5 sec condi because it coincided with the tick checks, but others you’d miss the tick.
So rather than a theoretical 50/50 chance if you got that extra tick, it will now normalize to half a condi tick every time.
As far as I understand it, this will simply normalize damage. Yes sometimes you got that extra tick on a 1.5 sec condi because it coincided with the tick checks, but others you’d miss the tick.
So rather than a theoretical 50/50 chance if you got that extra tick, it will now normalize to half a condi tick every time.
Yea, instead of
- (100 + 0 ) + (100 + 100) = 300 you will now always get
- (150) + (150) = 300
i jumped a bit too early when reading it
Yeah, there was a post elsewhere where Jon explained it. The point was just to normalize the damage with every single application, instead of relying on averages to eventually normalize it.