(edited by aocypher.9172)
People do not play the game to wait
I think that there are at least five other threads front page with a similar tone you could have posted on.
The Warhammer MMO (so old it is gone now) had queues which would allow you to continue what you were doing and then give you notice when everyone was ready, allow you to say “yes” or “no” and then bring you to the location.
If an older MMO can do it I don’t see why GW2 can’t.
Here are the Dev responses for exactly why the queue is in the Mists posted over in the sPvP sub-forum:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Forced-Entry/first#post4601511
If you can queue from anywhere, what happens when the match is ready while someone is loading, in a cutscene, or talking to a scout? I doubt people want the match-ready UI to stay up for 90+ seconds while the slowest player loads and maybe decides to accept. We also can’t just give dishonor to people who miss the queue because they are loading, or watching a personal story cut scene as that seems unfair. These problems led us to the compromise we have now, but we are open to other options!
I’m sure the Devs would appreciate any feedback in that very thread, or at least, in that sub-forum where it would be easier to find. =)
Good luck.
I thought it would bother me more, but I don’t mind waiting in HotM for my matches to start. Map chat is entertaining enough, and it makes us take PvP a bit more seriously, something you have to fully commit to.
Under the old system of 5 min+ queue times this would have been horrid, but even during off-peak hours I don’t have to wait very long.