Percentage for Leaderboards?
I believe there are currently about 25,000 people ranked in the NA leaderboards. So you’ll need to hit about 96% to break into the top 1000.
The ranking works purely on the Glicko2 rating system. Your rating is compared to your opponents’ ratings; if you win, your rating goes up. If you win against people with a higher rating than yours, your rating goes up a lot. It’s not a foolproof system when applied to GW2, since there are a lot of variables in solo queue (for example, you might get really lucky and draw super teammates your first ten matches and wind up on the top of the leaderboard). But in all it is a very strong rating system.
But in all it is a very strong rating system.
lol pls
But in all it is a very strong rating system.
lol pls
I was referring to Glicko2. Do you feel a different rating system is better?
As I mentioned, glicko2 isn’t always perfect, especially when there’s so many variables affecting match outcome. There is a lot more volatility in GW2 than in chess or other things Glicko2 is used for, so naturally, things like lucky winning streaks happen, and the ratings get off.
I believe there are currently about 25,000 people ranked in the NA leaderboards. So you’ll need to hit about 96% to break into the top 1000.
Or 98% on European servers.
You have to break around 95-96% to get into top 1k in North American Solo Queues. As people said before, ranking is based on a hidden MMR system. I’m not entirely sure how it works, but if you take a close look at the current state of the leaderboards, you begin to realize just how broken they really are. Hopefully, they get overhauled soon. I quit League of Legends a long time ago, but I really liked how they managed ranked matches into different brackets and divisions. Of course, Ranked League has a much higher player base than GW2 Solo Q, but I do hope Anet introduces a similar system. xD
Isle of Janthir