Perplexity Runes in PvP, PLEASE NO
It’s mystifying that Perplexity runes still exist in the game at all. Added them to PvP would be a complete and utter “f k you” to the community.
Agreed, regardless of how much they try to “rebalance” them for pvp, they’re going to cause more problems than they’re worth. PvP is already condition heavy, we really don’t need more.
God help us if they toss in the Runes of Tormenting.
All your base are belongg to us [AYB]
Sylvari are people not produce [PETP]
I wanted to come in here and clear a few things up. We wanted to add this runeset because it will open up a lot of builds increasing build diversity. Keep in mind we will be adding more options over time to PvP, which currently are not available. We know perplexity is a touchy subject but it has been substantially nerfed. I’ll run through the changes with you guys so you can better understand what is different.
Currently Live: Superior Rune of Perplexity
(1) +28 Condition Damage
(2) 15% Confusion Duration
(3) +55 Condition Damage
(4) 20% chance to cause 3 stacks of confusions for 5s on hit. 15 ICD
(5) +100 Condition Damage
(6) +15% Confusion duration; Causes 5 stacks of confusion for 10 seconds on interrupt. 8s ICD
New Version: Superior Rune of Perplexity
(1) +25 Condition Damage
(2) 10% Confusion Duration
(3) +50 Condition Damage
(4)) 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. 25s ICD
(5) +100 Condition Damage
(6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. 15s ICD.
Now here are the changes bonus by bonus
(1) -3 Condition Damage
(2) -5% Confusion Duration
(3) -5 Condition Damage
(4) +5% trigger chance, +10s ICD, changed the trigger from on hit to when you are struck
(5) no change
(6) +5% Confusion Duration, -2s confusion duration, +7s ICD
Granted a few of these changes were done for consistency to align with the entire rune balance pass such as pushing larger boosts towards the later bonuses, but the 4-piece and the 6-piece bonuses are the main areas to look at.
The 4-piece bonus which is changing from an offensive on hit trigger to a when struck trigger will make it much less offensive and controllable in many situations, especially larger team fights. This means it will be harder to ‘spike’ all of the confusion on one target. The ICD of the 4-piece also had 10 seconds added to it which is about a 66% increase in ICD.
The 6-piece bonus is going to have it’s confusion duration decreased by 20%. It also had around a 90% increase in ICD for the trigger as well.
While we do think this runeset is still good, we feel it is in a much better spot after a lot of internal playtesting and when comparing what other sets will now offer.There is a lot that is changing in this build and a lot of different pieces that intertwine together. I want to reiterate that every single runeset in the game has been changed and brought more in line with each other.
I work on systems, combat, skills, and balance.
Roy, thanks for trying to assuage our fears, but we can still tell that the current iteration is OP as anything. Just look at roaming condi-engi builds in wvw. They don’t proc confusion off-cd every time, and are REALLY strong without perplexity. With perplexity, a good condi-engi can 2v1 and even 3v1.
Slight changes don’t mean anything. 5 stacks of confusion for 8s on interrupt is way too strong on such builds that already far-outclass power-builds (which are also being nerfed if they trait into the crit damage line, mind you).
I am also wont to trust your internal testing, as internal testing showed immob stacking was a good idea, even after everyone who heard of it SCREAMED how terrible it was. It is still universally reviled, fyi. Please don’t introduce immob stacking v2.
(edited by BlackBeard.2873)
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
That set is still ridiculously strong. I don’t understand what you need us to tell you,b ut the fact that every single person in top 100 on both NA and EU dont think it should be added should probably tell you something.
Sharks With Lazers [PEW]
When a runeset increases build diversity entirely by its own merit, I’m not sure it’s a good idea.
By which I mean there are Perp builds out there using weaponsets that have little to no condition damage available beyond what is granted by these runes – and people still cry about them.
But if you go through with it oh baby am I gonna have a blast with Dhuumfire/Perp/Terror.
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Wow you really don’t want it to become a build.
Well my opinion is that with classes who have fast application of condis, this rune will be powerful. So for Necros, Engies and Mesmers, their condi builds are going to be hilariously painful to deal with this rune set.
With classes whose main focus isn’t condis though (this includes warriors) it’s an easy cleanse unless you’re being 2v1ed.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
You guys (meaning A-Net) are amazing, it’s like watching a new born giraffe tripping over itself trying to walk…you fix lyssa (great!) only to introduce this rune set. My God.
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Wow you really don’t want it to become a build.
Well my opinion is that with classes who have fast application of condis, this rune will be powerful. So for Necros, Engies and Mesmers, their condi builds are going to be hilariously painful to deal with this rune set.
With classes whose main focus isn’t condis though (this includes warriors) it’s an easy cleanse unless you’re being 2v1ed.
LOL have you seen how fast warriors can stack up conditions? The bleed stacks alone can take someone out super fast.
Put the 6th ability on a 30 second ICD and it’ll be OK.
MAYBE.
I agree, probably it’s not enough because 5stacks for 8s are a huge boost damage and the ICD is not so short.
Probably 2stacks would be good or an ICD on 30s.
You need really to keep on eye on this runeset, can be a really game broken element.
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Mace is a really bad weaponset now that M/GS hundredblade stun has been nerfed to oblivion.
If it brings mace back, then I will be very happy to bring out my Braham Mace/shield.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yeah please god, don’t let them add perplexity.
http://www.twitch.tv/magictoker
We know perplexity is a touchy subject but it has been substantially nerfed. I’ll run through the changes with you guys so you can better understand what is different.
Don’t do it please! You’re “substantial nerf” is not substantial at all! As a main engineer, this will push engineers most common builds over-the-top, along with other classes and certain specs!
Scarecrow Z – Female Human Engineer
(edited by Scarecrow.5792)
I would say that 3 stacks on interrupt would be a good nerf to do.
Let’s not forget that this is just a rune – not an entire build. It is meant to be combined with other confusion traits/ skills – not be so strong as to stand out for itself.
Getting 6 stacks of confusion at the start of a fight from a rune alone is already strong enough if the interrupt was nerfed to 3 stacks.
Let the +30% confusion duration do the rest of the job.
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Wow you really don’t want it to become a build.
Well my opinion is that with classes who have fast application of condis, this rune will be powerful. So for Necros, Engies and Mesmers, their condi builds are going to be hilariously painful to deal with this rune set.
With classes whose main focus isn’t condis though (this includes warriors) it’s an easy cleanse unless you’re being 2v1ed.
LOL have you seen how fast warriors can stack up conditions? The bleed stacks alone can take someone out super fast.
Yea, and it’s one at a time. If they do it all at once, it’s by perfect timing and that perfect timing is dependent on how much a player sucks.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Mace is a really bad weaponset now that M/GS hundredblade stun has been nerfed to oblivion.
If it brings mace back, then I will be very happy to bring out my Braham Mace/shield.
Just Fyi; the current condi warrior meta build in tpvp:
Hi Roy, the problems with your approach are many and I am sure I will not be the first nor the last to try and explain why.
The builds that will be substantially boosted by Perp runes are already very popular: pistol and shield Engineer, condition/fear Necromancer. In the Engineer’s case it is rare to see double pistols and yet this is the set that would benefit the least.
Perp runes are so powerful and setup-ambiguous that they can conceivably fit on anything in the game. The runes are still top-tier for a power setup with little to no investment in conditions or interrupts and you will see them on all kinds of classes and specs, because their bonuses are phenomenally strong for just a simple rune. The (4) alone is still a totally random source of pressure that would warrant a (6) on any other set and would still likely meet outcry. The tooltip doesn’t reveal this, but the (4) applies three stacks lasting five seconds, already surpassing in both intensity and duration a traited Cry of Frustration.
I would like to add that confusion is the only damaging condition in the game which suffers a -50% damage penalty in sPvP, and Mesmers have seen many traits rendered useless because of confusion’s potency in the eyes of the development team. Why then they are so bent on dishing it out like candy to everything under the sun is completely beyond me. Surely if it is so strong a rune like this has no reason to exist?
I urge you to reconsider this change, we have tried to give feedback in WvW and I can assure you it will only be reiterated by many other players here.
As it still stacks with warrior interrupt it is still completely broken, I understand that you have nerfed the rune, but in order to make the rune ok for use in PvP, it CANT apply more than 3 stacks of confusion and it MUST NOT stack with mace interrupt trait on warrior.
3 Stacks of confusion along with the proc is still 6 stacks which is still a lot of confusion damage, why should it be 8??
If this goes live it will insanely broken. The builds that open up from this is great! but the side effects will just be too much. Clearly from the amount of people asking not to have this in PvP you can see the community’s view on this topic
PS: Honestly I don’t think you have tested mace interrupt build on warrior with that rune, if you have you would never let it live.
Wow you really don’t want it to become a build.
Well my opinion is that with classes who have fast application of condis, this rune will be powerful. So for Necros, Engies and Mesmers, their condi builds are going to be hilariously painful to deal with this rune set.
With classes whose main focus isn’t condis though (this includes warriors) it’s an easy cleanse unless you’re being 2v1ed.
LOL have you seen how fast warriors can stack up conditions? The bleed stacks alone can take someone out super fast.
Yea, and it’s one at a time. If they do it all at once, it’s by perfect timing and that perfect timing is dependent on how much a player sucks.
Immob/bleeding in one skill (thank god its getting nerfed). Not to mention that the meta warrior tPvP takes distracting strikes… if you add in perplexity they will be stacking confusion better than mesmers (which is sad considering that mesmers “condition” is confusion…) Seriously people defending warriors just baffle 90% of the people with common sense.
please no.
/signed
+1. How about not. kthxbai.
Rank: 50+
Guild: [CoSA]
+1 to this despite reading the nerf notes. Needs to be nerfed another 50%.
Please, just dont introduce perplexity to pvp, please, please, please.
+1 It’s definitely still too strong in its current form. PLEASE don’t introduce it.
will interrupts caused by pets like ranger pets, phantasms, necro minions and spirit weapons trigger interrupt effects?
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
+1
This has bad idea written all over it.
It’s still too strong IMO. We don’t need more of this kitten ed if you do, kitten ed if you don’t condition.
Don’t do it lol. This will literally destroy any hope of balance.
Those changes to the runeset will in no way prevent the potentially devastating builds that will become meta if that runeset enters the mists.
Maybe 3 stacks?
2stacks or ICD 30s.
will interrupts caused by pets like ranger pets, phantasms, necro minions and spirit weapons trigger interrupt effects?
player controlled AI-thingies usually dont trigger runes/sigils. necro’s golem’s knockback/down doesnt even count towards the daily.
and what phantasm can interrupt?
about the runes: the confusion is still too high/too long. compare it to the confusion mesmer has :it’s usually very short duration (3s for example) and only a few stacks.
something like 5 stacks for 8 seconds is just way over the top.
Gunnar’s Hold
The ICD increase is a start. But seriously, wtf are you thinking? Please don’t put these into PvP. Please.
B-but if perplexity rune isn’t in PVP, how are newcomers supposed not to become confused and overwhelmed?!
New Version: Superior Rune of Perplexity
(1) +25 Condition Damage
(2) 10% Confusion Duration
(3) +50 Condition Damage
(4)) 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. 25s ICD
(5) +100 Condition Damage
(6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. 15s ICD.
Everything is fine except for the (4) and (6) bonuses.
3 stacks of confusion of 5 seconds on hit is too much. It’s not the most problematic but at most it should be 2 stacks.
(6) is the most insane thing I’ve ever seen. How can you think 5 stacks of confusion on interrupt is okay? For 8 seconds (which will last longer thanks to condition duration)?And every 15 seconds? Engineers, Mesmers, Warriors, and Necromancers will be flooding people in waves of confusion.
Just don’t add them, please, you’re not making the game any better.
All your base are belongg to us [AYB]
Sylvari are people not produce [PETP]
Your instant-activation, passive procs are disgusting, ANet. Why can’t you balance your game properly? Get rid of it. Don’t put it in. You’re hallucinating if you think that any of this is a “good” or “balanced” change.
You have got to be kidding me!
Perplexity already ruined WvW roaming. It still is the most ridiculously overpowered Rune-Set in this game and it will break sPvP if you introduce it.
A Rune set should synergize well with your build. It shouldn’t be able to carry entire builds that would otherwise be non-viable.
(edited by Dee Jay.2460)
Based on what Roy said it is possible you could runes of the afflicted or krait be better or on par.
It makes sense that they allow afflicted to proc poison in its 6th piece and krait to apply bleeds.
There isn’t anything they can do to not make these the best Dps runes for condi classes except make the 6piece cd long enough that another rune set can catch up in Dps. At that point they might as well not add them.
I think it would just be better to not add them but they will because it’s in line with making the game more intergrated. Any suggestion given here will have them nerfed that nobody will take them.
You have got to be kidding me!
Perplexity already ruined WvW roaming. It still is the most ridiculously overpowered Rune-Set in this game and it will break sPvP if you introduce it.
A Rune set should synergize well with your build. It shouldn’t be able to carry entire builds that would otherwise be non-viable.
P/D thieves, Mesmers, Engineers? Those are the main classes that run the rune in WvW roaming and they are still good without the rune anyway. Not sure where you roam but 1 rune set didn’t ruin roaming where I have played. All of those builds are “Viable” in roaming because anything is viable in roaming. We are talking sPvP here hambow isn’t “viable” solo roaming because it lacks mobility so should hambow not be nerfed in sPvP? Roaming is not a basis to balance s/tPvP off of it’s just dueling builds anyway 9/10.
If you dont’ like the set fine but we could use with less hyperbole.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Wait till you see mesmers with perplexity. It is hilarious. Then add torment. More hilarity will ensue. The power creep keeps on going haha. Honestly though, adding them was a good thing to do. Any change is a good change at this stage. There is no competitiveness in this game because it is all based on skill-less spam, bunkers and running to empty points. So why not add something new. It isn’t like things can get worse.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
My necro will have these runes.
oh I can taste the tears already haha
IMO we don’t need more condi spam into PvP, it is getting ridiculous.
Say no to perplexity runes
#allisvain
NO, do not add complexity runes as they stand; the #4 and especially #6 need to be substantially nerfed before these runes are in PvP.
#allisvain
Anet this is a really bad move. Pvp is separate from pve for a reason. Your reasons.
This can become a serious issue, it was the most ridiculous balance issue i saw in WvWvW small fights until now and the new changes may not change that. It seems there will be some nice improvements to PvP mode but if perplexity together with the other balance changes turn out to be a balance break it could destroy all those good improvements to PvP.
The most reasonable thing to do about this rune set is to let it be just in WvWvW/PvE and see how the new rune set plays with the new builds on this modes, only after that consider if it should be implemented to PvP or not.
Keep in mind that in small fights conditions are strong and pvp is all about small fights. This may give the condition builds the boost they don’t need.
I want to mention this again for effect… 8s is a too long duration. Confusion should be shorter duration to punish people not prevent them from doing things for long period of time.
Most condi builds run condi duration (duh). Add 30 percent confusion duration…. 12s 5 stack of confusion? No no no no no. How about 3 stack with 4 second base duration. …. or just not add them in as confusion shouldn’t be added to rune set. Otherwise add torment to it and watch engis run the earth.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
Normally, I would agree with you all that this is a terrible idea…normally.
However, I think I might enjoy the chaos caused by adding these runes and it might be to the point of hilarity. Just imagine, an entire server filled with nothing but control based Engis, Thieves, Mesmers, and Warriors and everyone has purple butterflies over their head. It’s like watching a Pokemon battle where both sides cast confuse ray.
Also, it’s not condi Warriors you should be afraid of, it’s power Warriors running Mace/Shield + GS 20/0/30/0/20 with Spiked Armor. Enjoy not being able to do anything without half-killing yourself in between eating near full 100bs.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I won’t be satisfied with this Rune in PvP until it’s only worth it if you are running a build that’s focused around doing confusion damage. You know it’s whack if professions without a lick of confusion damage are all about this rune. Nerf or rework the confusion procs.
Twitch.tv/chaithh
New Twitter: @chaithhh
This really isn’t going to end up well if this is implemented. Of course, we don’t know 100% because we have not taken into consideration all other balance changes, but there seems to be an excruciatingly high likelihood of this set failing on paper, and the last thing we need is more condition specs.
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe
NO… If this goes live i have no reason to not put this on my condi spam Necro, my warrior, my condi spam Engi, my 1 spammer spirit ranger… OP, 6th proc OPOPOOPOPOPOPOPOPOPOPOPOPOPOPOPOP