Plans to reduce number of available skills?

Plans to reduce number of available skills?

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Posted by: Geff.1930

Geff.1930

Are there any plans to reduce the number of skill cooldowns available to a player at any given time?

If any of you have ever played a MOBA game you will know that each Champion/Hero/God/Character has only 5 skills (~+2) available to them at any given time. The fun in those games comes from knowing each character’s kit and using proper strategic planning, positioning, counterplay. That’s why those games are best as e-sports.

By contrast, in this game you have spam spam spamming of skills to no end. Each individual skill is much less impactful than in MOBAs. The primary reason for the dampening of impact is because of the high access to dodges and healing.

Just look at casted tournaments in smite for example and compare it to casted tournaments in GW2. The shoutcasters in GW2 merely state how one player is “getting low” or “there is a lot of damage going out” or something in a similar vein. This is because there is no way they can follow the sheer amount of skills being spammed at any given team fight. By contrast shoutcasters in MOBAs can say how each skill being used in a team fight is impacting the overall flow of the team fight because each skill is much more impactful and due to the fewer available skills there is much less random spam and much more strategic play and counterplay.

Plans to reduce number of available skills?

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

wouldnt work for the action based combat of this game

Plans to reduce number of available skills?

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Posted by: Bhawb.7408

Bhawb.7408

The number of skills available is already pretty low for an MMORPG.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Plans to reduce number of available skills?

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Posted by: gesho.9468

gesho.9468

this isnt moba. pls keep gw2 combat the way it is.
dont slow it down. and not everything is always tractable, do in real fight you always know what and when hits you? sometimes you rely on overall intuition, play blind and lose or win.

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Posted by: azuzephyr.7280

azuzephyr.7280

^ agree, this isn’t an MOBA, I love the combat here, it feels more like I am the guy doing every swing. I find MOBA combat extremely boring, you spend most of your time not acting. I know some people love that sit back and strategize approach, but it’s not for me, I love the direction GW2 took

Plans to reduce number of available skills?

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Posted by: Geff.1930

Geff.1930

this isnt moba. pls keep gw2 combat the way it is.
dont slow it down. and not everything is always tractable, do in real fight you always know what and when hits you? sometimes you rely on overall intuition, play blind and lose or win.

Granted, a lot of people might like macro spamming skills off CD. But, the downside of this is that the PvP games themselves won’t be as engaging, fun and competitive as e-sport games and will always rely on tertiary rewards for player motivation rather than the fun of gameplay (hence why we are getting a rewards patch).