Please nerf DH, Warrior need more sustain!
Thief really needs a spamable daze with no cost and Mesmer needs another stun and I think the game will be perfect.
tbh I really think all classes need a little more CC.
My idea is to introduce a new game mode where the first to get rid of CC wins!
We could call it “sPvP First Blood”
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
|||Necro the masterclass very few know about.|||
(edited by Ziggityzog.7389)
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
If you think conquest is only circle dancing you’re pretty wrong tho bud.
Hate to break it.
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
If you think conquest is only circle dancing you’re pretty wrong tho bud.
Hate to break it.
Being around since gw2 drop i can call it circle dancing because that’s what it is. Pvp is not run to a circle and hold it. Pvp is kill the fer before he kills you.. Not “oh no i must now run to a point to save the game”
Bottom line is yes it is just circle dancing, zerg the middle while a teef rotates off point zzzzz. Stonghold is more fun
|||Necro the masterclass very few know about.|||
not sure if troll or not but:
lmao some 1 want a 1 button to win against the msot dumb a easy class that only works due the power creep of 1 or 2 traps…..??? :}
While warrior/bzerker can dismish a ton of damage with the 6-8 seconds of unblockables atacks trough dh f3 virtual wall…..
Oh increase Guardian HP to be equal to Warrior, and give us another mechanics than dodge then XD
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
If you think conquest is only circle dancing you’re pretty wrong tho bud.
Hate to break it.Being around since gw2 drop i can call it circle dancing because that’s what it is. Pvp is not run to a circle and hold it. Pvp is kill the fer before he kills you.. Not “oh no i must now run to a point to save the game”
Bottom line is yes it is just circle dancing, zerg the middle while a teef rotates off point zzzzz. Stonghold is more fun
I’ll slightly change my choice of words.
If you’re thinking conquest is just circle dancing, you’re doing something wrong.
Hate to break it.
Conquest is a very tactical game mode. Yes. You have to capture points. No, it’s not just brainlessly standing there, ‘circle dancing’, as you call it.
I would like more Immobilize on the Druid, so he can finally hold the enemy in place all the time. Just to be more Like Lord Bolton and his dogs.
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
If you think conquest is only circle dancing you’re pretty wrong tho bud.
Hate to break it.Being around since gw2 drop i can call it circle dancing because that’s what it is. Pvp is not run to a circle and hold it. Pvp is kill the fer before he kills you.. Not “oh no i must now run to a point to save the game”
Bottom line is yes it is just circle dancing, zerg the middle while a teef rotates off point zzzzz. Stonghold is more fun
I’ll slightly change my choice of words.
If you’re thinking conquest is just circle dancing, you’re doing something wrong.
Hate to break it.Conquest is a very tactical game mode. Yes. You have to capture points. No, it’s not just brainlessly standing there, ‘circle dancing’, as you call it.
Conquest is the most unskillful mode in the world. Unless your a teef its a crap mode, unless you have a full team you know then one bad pug will ruin a game for you, circle dancing is circle dancing. I cant count how many times i heard “Rush middle” or hold middle. Sitting on a circle or fighting over a circle just to have a teef decap it after 10 seconds is a joke. If anyone thinks conquest is actual pvp compared to lets say deathmatch courtyard. They are truly new to the game. The one issue since gw2 drop in pvp is a anet pushed a cruddy game mode and now have no chance at making it competitive unless its all solo que no 2 team or 5 team and they fix the problem with game throwing such as in season 5 and 6 so buddies will win.
Deathmatch just works. kill them and hey look you win no need to sit and circle dance.
|||Necro the masterclass very few know about.|||
+1 Warrior is paper thin after the nerfs.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
I laugh so hard about how noob the op nerf the weakest class in the game lol… learn to play dude then talk
The wisdom of the makers, let’s instead of maybe sticking with a game mode that works in like a previous game they made but somehow forgot about. Cough gw1 Cough. How about we make the players dance a bit.
Now we all dance in a circle kind of like this:
If you think conquest is only circle dancing you’re pretty wrong tho bud.
Hate to break it.Being around since gw2 drop i can call it circle dancing because that’s what it is. Pvp is not run to a circle and hold it. Pvp is kill the fer before he kills you.. Not “oh no i must now run to a point to save the game”
Bottom line is yes it is just circle dancing, zerg the middle while a teef rotates off point zzzzz. Stonghold is more fun
I’ll slightly change my choice of words.
If you’re thinking conquest is just circle dancing, you’re doing something wrong.
Hate to break it.Conquest is a very tactical game mode. Yes. You have to capture points. No, it’s not just brainlessly standing there, ‘circle dancing’, as you call it.
Conquest is the most unskillful mode in the world. Unless your a teef its a crap mode, unless you have a full team you know then one bad pug will ruin a game for you, circle dancing is circle dancing. I cant count how many times i heard “Rush middle” or hold middle. Sitting on a circle or fighting over a circle just to have a teef decap it after 10 seconds is a joke. If anyone thinks conquest is actual pvp compared to lets say deathmatch courtyard. They are truly new to the game. The one issue since gw2 drop in pvp is a anet pushed a cruddy game mode and now have no chance at making it competitive unless its all solo que no 2 team or 5 team and they fix the problem with game throwing such as in season 5 and 6 so buddies will win.
Deathmatch just works. kill them and hey look you win no need to sit and circle dance.
You should never ‘sit’ on a circle.
You can anticipate on a thief decapping a point.
The whole point of a team oriented game mode is to play as a team.
Tuning ranked down to duoqueue only was the dumbest decision ever.
Good communication and rotations win the game (in an ideal scenario where everyone knows his/her class and role)
You’re still doing something wrong.