Please nerf Reaper from Reaper
As always, the problem with necros is fighting a coordinated team, cause smart rotations/focus will nullify most of what the necro brings to the table.
That argument is kind of a cop out. (is that the right phrase?) as you can say that about anything good/OP.
And you can turn that same argument around and say if the necro’s team is rotating/supporting (i.e. ~36sec CD Search and Rescue) his “weakness” will be mitigated.
And even still, 95% of games, up through legendary, are not all that coordinated the majority of the time. You can’t justify something because teamspeak exists.
So is “Low Skill Floor” + Good “1v1’er”
The 2nd of which is definitely not true. Unless you’re willing to admit that it is skillbased to which you counter your own arguement toward Krysard. Reaper is not a 1shot class similar to Mesmer or Thief bursts. They were always meant to be better in teamfights as that boosts their shroud and because they have access to a lot of AoE that spreads the damage around.
Reapers are not doing more damage than other classes in PvP. That is a fact, you can just as easily roll Revenant, Mesmer, or Dragonhunter and reach those 1million damage marks.
They became “meta” at this current time due to a few small tweaks: elementalists lost the invulnerability to conditions from Diamond Skin, Warrior’s beserker stance was kittened, and a boost to Scepter3 with Torment. That is the nature of balancing PvP in all games, and all it would take to shift the meta again would be to update Warriors for example who can cc-lock the necro (This class like most classes also has more than one form of stability and a multitude of stunbreaks).
But all we’ve done here is take the time to list things that may or may not be valid about Reaper. I am going to use warrior again on the basis that the majority of PvP’rs would agree they are currently exempt from the meta and actually may need a small buff somewhere with Beserker’s lackluster PvP performance:
13+ Stun/Daze Skills
Beserker Stance and its Pulsing Boons
2 Endure Pain(s)(Direct counter to Raw Damage players)
Potentially unable to be Immobilized
Able to revive up to 5 players with Battle Standard
An array of Leaps/Gap Closers to escape or pursue opponents
Healing Signet -Look never hit 6 again no skill involved healing!
Massive single target damage (“cough” – Gun Flame)
We can make any class sound good. But the fact is Anet doesn’t always need to nerf something because it became meta (For the tiers up to Ruby until which competent people start running cleanses again and dont just clear the first 4 conditions on them [cripple, vuln, blind, 2bleedstacks, ect] but wait until there are damaging conditions). Shifting the meta may simply involve buffing a single class or skill elsewhere in the game, same regarding dropping a class from the meta.
That argument is kind of a cop out. (is that the right phrase?) as you can say that about anything good/OP.
And you can turn that same argument around and say if the necro’s team is rotating/supporting (i.e. ~36sec CD Search and Rescue) his “weakness” will be mitigated.
And even still, 95% of games, up through legendary, are not all that coordinated the majority of the time. You can’t justify something because teamspeak exists.
Not at all. If a team focus you, you can just block/immu/stealth/shadowstep and reset yourself. With necro, you cant. You just rely on your teammates keeping you alive the whole time.
Reaper is definitely is a low skill floor class/build atm. This was my first pick for class achievement (which i did in diamond btw, in both seasons).
That being said reaper is necessary evil until gold spooned child of Anet gets nerfed … aka scrappers.
[Teef] guild :>
reaper is okay.
players with better mechanical skills will still kill reapers very easily.
i speak from experience (getting rekted by better thieves, mesmers etc)
There’s a reason 70% of player queuing up is reaper…reaper must be tone down
There’s a reason 70% of player queuing up is reaper…reaper must be tone down
that’s because reaper can be easy to play at the moment.
skilled players still rekt average reapers.
There’s a reason 70% of player queuing up is reaper…reaper must be tone down
skilled players still rekt average reapers.
And there’s the problem. You say “skilled” versus “average”. Make that “skilled” versus “skilled”. When we’re talking equally skilled players, the one playing reaper will 90% of the time win.
Also, reaper is just OP. Mobility is it’s only downside, and when there’s 4 other players to move around the map… it’s not really a downside at all.
no mobility, die in 1v1 situation vs meta roamers and vulnerable to focus in team fight (+ the fact your support ele has to be good and doesn’t try to heal you when you are in shroud 4Head).
In fact the only thing necro bring on the table is his dps, tone down his dps and necro will be a garbage class because he does not have 2 moas Kappa
https://youtu.be/q5KIAZOs4QQ?t=25s
Necro can be killed when no substain nearby, I don’t think they are the main problem even if they’re truly powerfull, I won’t deny it. CC / burst after death shroud works well.
because he does not have 2 moas Kappa
Nobody said having 2 moas is anywhere near balanced. Double moa is some broken kitten.
That is what you call a BAD reaper. Does not really prove anything. I kill bad reapers on my d/p thief all the time. The point is, in capable hands it is WAY too strong. Those are not even close to capable hands.
(edited by Sirendor.1394)
There’s a reason 70% of player queuing up is reaper…reaper must be tone down
The reason a lot of people play reaper is because it’s pretty easy to deal damage with, but you can tell the absolute terrible reapers from the better ones so easily. Most of the reapers in pvp just spam everything and don’t know how to survive.
On the other hand of the spectrum, if you’re dying to a reaper who just spams his skills and doesn’t position himself right or uses skills mindlessly, you’re playing your class just as bad as he.
With regards to the condi mesmer, a reaper is definitely something a good condi mesmer can kill.
I kill bad reapers on my d/p thief all the time.
Thief is one of the best counter to necro so i hope you don’t need the necro to be bad for killing it.
Regarding the reaper. There’s true that most players choose reapers now,but you can clearly see the difference between a “flavourofthemonth reaper” and a Necro/reaper who has played since long before HOT ever came.
Flavourofthemonth Reapers tend to draw the short straw in 1v1’s and team fights heh…
EDIT: Reading previous comments Jelzouki beat me too it lol
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
(edited by insaneseagull.7063)
Regarding the reaper. There’s true that most players choose reapers now,but you can clearly see the difference between a “flavourofthemonth reaper” and a Necro/reaper who has played since long before HOT ever came.
Flavourofthemonth Reapers tend to draw the short straw in 1v1’s and team fights heh…
And when 1vs1 happens in this meta?……even better…do “skilled” reapers go 1vs1 all the times? Current meta is just zerg mode from left to right at low level which is 95% of the game
We’re just going in circles with reapers main who are now trying desperately to maintain their status quo…shame we both know that reapers nerfs will come eventually, it’s not a matter of if..but when
Good 1v1er/really good ones can even 1v1 condi mesmers with moa
Although I do agree the reaper could use some toning down, I don’t see how this is a bad thing.
Plays every class though :>
The Dynasty Warriors [DW] – Far Shiverpeaks
So is “Low Skill Floor” + Good “1v1’er”
The 2nd of which is definitely not true. Unless you’re willing to admit that it is skillbased to which you counter your own arguement toward Krysard. Reaper is not a 1shot class similar to Mesmer or Thief bursts. They were always meant to be better in teamfights as that boosts their shroud and because they have access to a lot of AoE that spreads the damage around.
Reapers are not doing more damage than other classes in PvP. That is a fact, you can just as easily roll Revenant, Mesmer, or Dragonhunter and reach those 1million damage marks.
They became “meta” at this current time due to a few small tweaks: elementalists lost the invulnerability to conditions from Diamond Skin, Warrior’s beserker stance was kittened, and a boost to Scepter3 with Torment. That is the nature of balancing PvP in all games, and all it would take to shift the meta again would be to update Warriors for example who can cc-lock the necro (This class like most classes also has more than one form of stability and a multitude of stunbreaks).
But all we’ve done here is take the time to list things that may or may not be valid about Reaper. I am going to use warrior again on the basis that the majority of PvP’rs would agree they are currently exempt from the meta and actually may need a small buff somewhere with Beserker’s lackluster PvP performance:
13+ Stun/Daze Skills
Beserker Stance and its Pulsing Boons
2 Endure Pain(s)(Direct counter to Raw Damage players)
Potentially unable to be Immobilized
Able to revive up to 5 players with Battle Standard
An array of Leaps/Gap Closers to escape or pursue opponents
Healing Signet -Look never hit 6 again no skill involved healing!
Massive single target damage (“cough” – Gun Flame)We can make any class sound good. But the fact is Anet doesn’t always need to nerf something because it became meta (For the tiers up to Ruby until which competent people start running cleanses again and dont just clear the first 4 conditions on them [cripple, vuln, blind, 2bleedstacks, ect] but wait until there are damaging conditions). Shifting the meta may simply involve buffing a single class or skill elsewhere in the game, same regarding dropping a class from the meta.
You’ve pretty much summed it up. When you selectively list attractive skills any profession has, you can illustrate it as being an awesome profession.
5 major CCs, 4 of which are AoE, 2 of which are stuns and apply chill + dot
2 forms of stability
Huge HP pool
High uptime on soft CC/Chill
multiple condi transfers
Decent/average movement with reaper shroud + swiftness
Massive team fight damage
Boon corrupt
Low skill floor (albeit just as high of a ceiling as any other class)
Good 1v1er/really good ones can even 1v1 condi mesmers with moa
I mean seriously does any class have more potential? And this is coming from a reaper main this season that got me to diamond. But I am sick of feeling like I have to play it if my team is short on necros or if I just want to win.
I’m only at high level ruby right now, but I have no problem beating reapers on my ele, my mesmer or my guard… sounds like a l2p issue. I can also beat every reaper on my reaper.
Condi transfer, soft CC, and boon corrupt. Those are really the staples of the class, so I think they should be left alone and if anything needs toning down then look at some of the other things instead.
To those saying, you see nothing but reaper stacking on teams, at higher levels you don’t see that so much. Also all you did was mention reaper mechanics OP. I can do that too.
Mesmer: insta moa x2, has several evades, blocks, the ability to be invulnerable, reflect projectiles, and can stack up to 15x in confusion, and torment. While still able to go stealth.
Scrapper: 3 evades in one action which counts as a triple leap finisher, when blasting their field this can give them up to 10k in heals. Only way to stop it is if nec has rune of nightmare, or ele has shocking aura. But then scrapper stacks stab too so it may not even matter. Reflects projectiles, has a large aoe stun at a distance of 1200. Can block your attacks while simultaneously hitting you. Has highest sustain next to rev all while both classes are you using marauder amulet.
I could go on but you get the point.
To those saying, you see nothing but reaper stacking on teams, at higher levels you don’t see that so much. Also all you did was mention reaper mechanics OP. I can do that too.
Mesmer: insta moa x2, has several evades, blocks, the ability to be invulnerable, reflect projectiles, and can stack up to 15x in confusion, and torment. While still able to go stealth.
Scrapper: 3 evades in one action which counts as a triple leap finisher, when blasting their field this can give them up to 10k in heals. Only way to stop it is if nec has rune of nightmare, or ele has shocking aura. But then scrapper stacks stab too so it may not even matter. Reflects projectiles, has a large aoe stun at a distance of 1200. Can block your attacks while simultaneously hitting you. Has highest sustain next to rev all while both classes are you using marauder amulet.
I could go on but you get the point.
The question is..what high levels are you talking about?…ESL it’s like 5% of gw2 pvp, that leave 95% of the game being dominated by reaper/condi chrono and ofc turret engi was nerfed even though it wasn’t played at “high levels”
@Crimson Shi.5047 I think condi mesmer also needs a nerf, and a lot of the meta classes a toning, or certain specific skills nerfed (SnR.) This thread just happens to be about reaper because I actually played it.
@ZudetGambeous.9573 I play reaper. I don’t think you read my post.
@WarHawk.1892: pretty sure you are naming all features of warrior, not one build. But I don’t play warrior. Even then, we all KNOW warrior isn’t very viable and reaper very much is.
@WarHawk.1892: pretty sure you are naming all features of warrior, not one build. But I don’t play warrior. Even then, we all KNOW warrior isn’t very viable and reaper very much is.
Pretty sure you should actually read an entire post before replying.
As always, the problem with necros is fighting a coordinated team, cause smart rotations/focus will nullify most of what the necro brings to the table.
No no and again no. The reaper is over powered. If you really can’t see that, than I am not even going to waste my time explaining why they are.
And mad props the the original poster for actually calling it out. I don’t know why any necro would want their class to be god mode right now.
As always, the problem with necros is fighting a coordinated team, cause smart rotations/focus will nullify most of what the necro brings to the table.
No no and again no. The reaper is over powered. If you really can’t see that, than I am not even going to waste my time explaining why they are.
And mad props the the original poster for actually calling it out. I don’t know why any necro would want their class to be god mode right now.
Oh yes mad props, well just file that under the dozen of other posts that were QQing bout the same thing. Does it get filed under the Nerf Scrapper report, or the Rev is OP one, oh wait it goes beside the nerf Mesmer double moa I think, ah screw it just put it with nerf druid/quill back report….
As always, the problem with necros is fighting a coordinated team, cause smart rotations/focus will nullify most of what the necro brings to the table.
No no and again no. The reaper is over powered. If you really can’t see that, than I am not even going to waste my time explaining why they are.
And mad props the the original poster for actually calling it out. I don’t know why any necro would want their class to be god mode right now.
Oh yes mad props, well just file that under the dozen of other posts that were QQing bout the same thing. Does it get filed under the Nerf Scrapper report, or the Rev is OP one, oh wait it goes beside the nerf Mesmer double moa I think, ah screw it just put it with nerf druid/quill back report….
lets just nerf all skills that would be fun, the op need to l2p
As always, the problem with necros is fighting a coordinated team, cause smart rotations/focus will nullify most of what the necro brings to the table.
No no and again no. The reaper is over powered. If you really can’t see that, than I am not even going to waste my time explaining why they are.
And mad props the the original poster for actually calling it out. I don’t know why any necro would want their class to be god mode right now.
Oh yes mad props, well just file that under the dozen of other posts that were QQing bout the same thing. Does it get filed under the Nerf Scrapper report, or the Rev is OP one, oh wait it goes beside the nerf Mesmer double moa I think, ah screw it just put it with nerf druid/quill back report….
lets just nerf all skills that would be fun, the op need to l2p
They nerfed all skills/traits that made ele fun to play, didn’t people need to know how to play before that happened? For what I care now they can nerf to the ground the rest of you and see how it feels
@WarHawk.1892: pretty sure you are naming all features of warrior, not one build. But I don’t play warrior. Even then, we all KNOW warrior isn’t very viable and reaper very much is.
Pretty sure you should actually read an entire post before replying.
Your point → you can list any class’ abilities in such a way they seem OP
Okay, but the top post listed abilities of one build of reaper not the whole class, while you listed the abilities of the whole warrior class (13 CC, where most warriors have <2 hard CC in a build, take GS + Sword/Shield).
There is no way you can deny that necromancer elite specialisation (the traits, the reaper shroud, the skills) are overpowered when you compare to warrior.