Hello,
First let me say that I want to have a discussion about this. Don’t be mean or flame. I’m going to say my side of this and I would love to hear what everyone thinks about the topic.
So something I’ve noticed since the start of this game is classes can do everything. Stuns, immobilzies, large amounts of damage, condi damage, etc. If this is a good or bad thing depends on perspective, but another problem I have with this game’s pvp arises from it.
There are way too many skills that are game changers (as in they can turn the tide of a battle) for every class and each one of these skills has a little to no CD/call animation or they have little to no cooldown.
For example i was in a 3v1. Now I was on point and I wanted to decap it, I knew chances of me winning were slim. I figured I’d try really hard to dodge their skills that could change the tide of the battle and survive/CC as long as possible. It was a spirit ranger, engineer with a rifle (no idea his build), and a mesmer. Within 15 seconds I have about 5 condis on me and 50% hp. I throw up my healing turret to get rid of some condis. The Minute i remove them they are back. Im trying to dodge their important attacks, especially the mesmers immobilize + shatter burst. But every time I use a dodge, I end up not dodging an attack from one of the other two, these attacks are huge too. Apply a bunch of condis, CC, immobilize, or burst damage. Each of these can wreck you in a fight. So not only am I trying to dodge and watch the animations of each of the players, I also have the 3 clones of the mesmer and the 4 spirits of the ranger on my screen. This plus the animations it became very confusing on what was going on. I finally say F it and just start spamming dodges as much as possible, doing random CC and blinds trying to hit as many as I can. I sadly only get the engineer to about 25% and go down from the endless stream of physical damage(mesmer burst too), condi spam, immobilizes, and CC. I ended up decapping it (somehow despite my spamming and no idea what was going on). I amazingly also capped it after I threw down the elixir R toolbelt, rezzed myself and capped it (they players aren’t too good on the otherside).
It really got me thinking though. This game has way too many low CD skills that can turn the tide of a battle easily through CC, condis, burst damage, or survivabliity (evades, blocks, etc). There aren’t a lot of classes that can win in a lot of outmanned situations because of this. Throw in the AI and you’ve got a lot of models, animations, and important skills going off at a constant rate. I find myself getting confused more often in large battles and just saying F it and spamming as much as I can to be effective.
Thoughts? Could we maybe see less spammable skills. Less spamming of everything (cc, condi, burst damage, etc). More cast times and noticeable animations? Less AI perhaps?
(edited by Deified.7520)