So, I had been under the impression that elite specializations were supposed to simply be alternatives to the original classes instead of an upgrade. However, upon entering PvP after the launch of HoT, I think a lot of people have come to the conclusion that this is not the case. The elite specializations simply do more damage, have more overall mobility and cc options, and are more dynamic and fast-pace classes overall. The normal specs just can’t keep up anymore. Nearly every game I have played so far has followed a similar pattern that points towards this fact: all of the elite specs on both teams tend to duke it out amongst each other, and when anyone still running one of the original specs tries to jump in to help, they are wiped off the map almost immediately. So, the normal specs on each team tend to fight amongst each other while elite specs fight some otherworldly battle that they simply can’t participate in.
I would actually like to hear if other people have been experiencing this same phenomenon, because I have noticed this reoccurring in almost every game, but of course it may just be my own bias : )
On that note, instead of just presenting the problem and demanding for some kind of solution, I actually attempted to formulate some suggestions that might help with this problem. To me I think it’s pretty simple: If elite specializations are left as pure upgrades instead of alternatives to the original specs, then there is no possible way that elite specs should be allowed to play in the same PvP matches as those still running the original specs. Basically, the only two solutions to this are either:
1. Scale back the elite specs. Take a look at the elite specializations again and try to scale them back to the same level as the original specs while still somehow retaining their unique and dynamic playstyles. Basically, try to make elite specs more of an alternative to the original specs instead of an overall upgrade, as they clearly are now. Or, because this seems like a lot of work and may not follow the original intentions of the developers:
2. Segregate PvP between the original specs and the new elite specializations, which can be implemented fairly easily by simply splitting the queues to funnel elite specs into teams together and original specs into another. Not only will this allow us to keep the original PvP, which was relatively balanced and less fast-paced, but it will also cut back on the issues of complete unbalance that are making PvP almost unplayable at the moment. And by pitting all the elite specs against each other without having to worry about how the normal specs are fairing against them, it will also give the developers better grounds on which to truly root out balance issues inherent within some of the new elite specs.
I’d like to hear responses as to what people think of this possible solution. Maybe people really do just need some time to acclimate to the new specializations and learn how to play against them, in fact I hope that that’s the biggest issue and that perhaps the response people have been giving is simply an over reaction. If anything, this could even just be a temporary thing to make PvP playable again for those who are no longer having fun playing their favorite classes, until things either begin to balance out or people get used to the new classes and things fix themselves.Thanks for taking the time to read! : )
(edited by Aumora.4326)