Post: "Why I Stopped Having Fun in GW2 PvP"

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

Do the guys here really think that the Guild Wars 2 PvP isn’t lacking?
Hell, we have only one game mode and, by far, one of the most boring according to a good part of players.
Guild Wars 1 had a lot of PvP options with a bunch of maps. There was RA, TA (and then Codex) for casual and semi-casual play, then HA for a more organized game and finally GvG to satisfy everyone’s taste about tactical gameplay.
Now look at Guild Wars 2. Where the heck is PvP?
6 maps of the same point capping. You like point capping? Fine. But you can’t debate this isn’t a proper sPvP.

Be careful man you might be flamed and be told to stop playing this game

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Batim.9075

Batim.9075

Agreed with op on the most part.
But not that Lineage 2 was a bad pvp game, its one the best ones imo.=)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

Agreed with op on the most part.
But not that Lineage 2 was a bad pvp game, its one the best ones imo.=)

Reason its bad because grind and gear was infinitely better than skill
When I quit the game necromancers were killing everything that moved. Casters in general were too strong, I played knight and he was worthless. later I leveled necromancer to lvl 60 and he was 10x stronger than my 74 shilien knight

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: uwo.8197

uwo.8197

There were some decent points in his post. I would love some arena; it would be good for the game balance and direction, if not a little painful for developers. Pets are pretty mindless and spammy. There were also some bad points.

Sure, GW2 needs duels, but only ‘cause they’re fun. Balancing around duels is a bad idea, which, incidentally, is something Blizzard developers have repeated often. That’s not to say that 1v1 should be way out of balance, and Reinhart has a fair point there.

I’ve frequently seen this argument that lack of a healer precludes balanced arena. We simply can’t know until it’s tried. Yes, if arena were introduced currently, it would be a mess. That’s because zero preparation has gone into balancing the game around deathmatch. But if developers were willing to try it and willing to balance around it, I think it’s likely that support characters would quickly evolve from the already existing design. At any rate, there’s been no space to look at this empirically, because we don’t have arena.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: sorrow.2364

sorrow.2364

There were some decent points in his post. I would love some arena; it would be good for the game balance and direction, if not a little painful for developers. Pets are pretty mindless and spammy. There were also some bad points.

Sure, GW2 needs duels, but only ‘cause they’re fun. Balancing around duels is a bad idea, which, incidentally, is something Blizzard developers have repeated often. That’s not to say that 1v1 should be way out of balance, and Reinhart has a fair point there.

I’ve frequently seen this argument that lack of a healer precludes balanced arena. We simply can’t know until it’s tried. Yes, if arena were introduced currently, it would be a mess. That’s because zero preparation has gone into balancing the game around deathmatch. But if developers were willing to try it and willing to balance around it, I think it’s likely that support characters would quickly evolve from the already existing design. At any rate, there’s been no space to look at this empirically, because we don’t have arena.

Actually, the game isn’t balanced around anything.
If the game was actually balanced around something, I’d say tPvP, we wouldn’t see a Mesmer/Elementalist/Thief in any team, and if it was balanced around WvWvW, we wouldn’t see that amount of thieves. Just saying.

Guild Wars 2 combat system cries for a duels but, still, we have none.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: uwo.8197

uwo.8197

@sorrow Point taken. My comments were meant with current balance aside.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Eduardo.4675

Eduardo.4675

“But regardless – who cares about feedback right? I am just a troll that wants this game to fail…. Quick question before you flame the crap out of me – what have you done for the game personally? Thats what I thought.”

What ive done for the game? well, mostly, i tried to not post stupid stuff like “i can C&D+BS 3 times in a row before the target can react”, or, “Null Void (Field) should be elite in a 3 min CD”, or, "there should be a NPC healer in a 4 walled Arena (LOL, as in laughing out loud)… I think i had a not so bad sucess at that. And whoru???
Also, i tried to play and understand the game and its mechanics rather than dismiss it after playing it for 30 minutes, i posted several theorycrafts regarding game mechs and maths in gw2guru before the game and this forum were out, i learned how to play a game where skills can be used whilst moving, unlike its predecessor or WOW, which is something that im sure annoys you particularly, given your WOW background and the obvious lack of skill that exhales from your thief/mesmer complaints.
And, to finalize, i tried, and suceeded, not to dismiss peeps argumentation with ad hominem. Just now, in this post, you asked a question and quickly answered it, completely dismissing what people might have or not to say. Great job.
Quick question: what have you done to this game?

Promoted the crap out of it before it released, provided decent same message feedback starting from Beta. Got over thousands of people buying and trying out the game.

I guess you playing thief and learning how to hearts**k i mean learning how to play this game tops w.e I did. Good job!

You got over thousands of people to buy it?? ANET!!!!!! This man needs a reward!!! Thousands of people!! ahahahaha!! Unbelievable!!
Whoru?

Adapt or die. I never die.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

You got over thousands of people to buy it?? ANET!!!!!! This man needs a reward!!! Thousands of people!! ahahahaha!! Unbelievable!!
Whoru?

Still more than what you ever did for the game even though I absolutely despise what it became.

Thats ok go to the other threads and keep posting about “thief” class being balanced. Apperantly ANet has absolutely 0 intention to hear feedback about the game.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: SmoothHussler.6387

SmoothHussler.6387

While I disagree with the OP in many areas (lack of holy trinity being a problem, capture and control, four walled arena), I do believe he makes some valid points about class balance especially vis a vis mesmers and thieves.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Lue.6538

Lue.6538

Fun read, especially the part where he asks for a damage scoreboard, damage done / highest kills, has always been the baddies trademarks. Maybe you’re playing a bunker? Shutting down a point with a enemy player trying to kill you(Wont happen) will be far more beneficial for your team than you getting a kill on that player.

One would think a self-proclaimed “pro” would know that.

As for thieves? Thieves and Warriors both run pretty much 1-2 builds in tournaments right now because hey, they’re the strongest. You can still tell the difference between a good and a bad thief / warrior fairly easily if you know what to look for.

Furthermore, Arenas are most certainly not the pinnacle, a battleground with 3 points will force you to actually gather up some tactics other than “Focus target X”, is it worth grabbing the 3rd point or trying to just lock down 2? Maybe you have enough points to drop back and hold a single point ?

I do agree however that certain things from GW1 should be included, my personal main disappointment was for example the fact that skills are bound to weapons rather than freely interchangable.

As for your complaints regarding boring / monotone battlegrounds, well its abit of a “false cause”, Amount of time spent in MMOs pvping does in no way affect how a person feels regarding these battlegrounds, it is purely your opinion and you do not speak for new players nor for old ones.
Oh, and I saw alot of raging at the start but it was mostly related to various broken abilities, not nodecapping.

Now you wrote this, allegedly you atleast:
“As a thief I literally can do 3 cloak and dagger / back stabs with 18k damage total before the enemy will have a chance to react or counter me. "
That is not quite true, a player who choose not to run with any defensive abilities nor with a stun-breaker to prevent your basilisk venom to trigger, sure, but anyone has the potentional to block a thief who bursts right off the bat, if you go for a fully offensive build without any form of escapes you will pay the price.

The amount of thieves is, granted, truly ridicilous but there is a reason for it; Dual dagger thieves are nothing short of easy to play, if you focus down light armor professions or other thieves, you can easily take them down by just using steal combined with 3 heartseekers, granted this asumes that they are not trying to actually prevent your damage but hey, that does happen in quick play.

Null field my good sir, is not as good as you might think, if you’re hell bent on killing the mesmer INSIDE the nullfield using conditions, you’re going to have a bad time but you only have yourself to blame, you can however back out of the field(dodge works wonders for this) then return the moment the null field is gone, it doesn’t last very long you know.

As for the rest of your balance “concerns”, you are merely ranting, a long and fairly unconstructive rant about how you believe things should be, heavily exaggerated in a feeble attempt to prove your point even tho you pretty much don’t have one.
(You do know mesmer phantasms die very swiftly right? Try killing them.)

But yes, there are some things that would be great to have from GW1s PvP, and guild halls, definitly guild halls.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

“But regardless – who cares about feedback right? I am just a troll that wants this game to fail…. Quick question before you flame the crap out of me – what have you done for the game personally? Thats what I thought.”

What ive done for the game? well, mostly, i tried to not post stupid stuff like “i can C&D+BS 3 times in a row before the target can react”, or, “Null Void (Field) should be elite in a 3 min CD”, or, "there should be a NPC healer in a 4 walled Arena (LOL, as in laughing out loud)… I think i had a not so bad sucess at that. And whoru???
Also, i tried to play and understand the game and its mechanics rather than dismiss it after playing it for 30 minutes, i posted several theorycrafts regarding game mechs and maths in gw2guru before the game and this forum were out, i learned how to play a game where skills can be used whilst moving, unlike its predecessor or WOW, which is something that im sure annoys you particularly, given your WOW background and the obvious lack of skill that exhales from your thief/mesmer complaints.
And, to finalize, i tried, and suceeded, not to dismiss peeps argumentation with ad hominem. Just now, in this post, you asked a question and quickly answered it, completely dismissing what people might have or not to say. Great job.
Quick question: what have you done to this game?

Promoted the crap out of it before it released, provided decent same message feedback starting from Beta. Got over thousands of people buying and trying out the game.

I guess you playing thief and learning how to hearts**k i mean learning how to play this game tops w.e I did. Good job!

You got over thousands of people to buy it?? ANET!!!!!! This man needs a reward!!! Thousands of people!! ahahahaha!! Unbelievable!!
Whoru?

https://www.youtube.com/user/reinhartdarussian

Wellisntthisawkward

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

“But regardless – who cares about feedback right? I am just a troll that wants this game to fail…. Quick question before you flame the crap out of me – what have you done for the game personally? Thats what I thought.”

What ive done for the game? well, mostly, i tried to not post stupid stuff like “i can C&D+BS 3 times in a row before the target can react”, or, “Null Void (Field) should be elite in a 3 min CD”, or, "there should be a NPC healer in a 4 walled Arena (LOL, as in laughing out loud)… I think i had a not so bad sucess at that. And whoru???
Also, i tried to play and understand the game and its mechanics rather than dismiss it after playing it for 30 minutes, i posted several theorycrafts regarding game mechs and maths in gw2guru before the game and this forum were out, i learned how to play a game where skills can be used whilst moving, unlike its predecessor or WOW, which is something that im sure annoys you particularly, given your WOW background and the obvious lack of skill that exhales from your thief/mesmer complaints.
And, to finalize, i tried, and suceeded, not to dismiss peeps argumentation with ad hominem. Just now, in this post, you asked a question and quickly answered it, completely dismissing what people might have or not to say. Great job.
Quick question: what have you done to this game?

Promoted the crap out of it before it released, provided decent same message feedback starting from Beta. Got over thousands of people buying and trying out the game.

I guess you playing thief and learning how to hearts**k i mean learning how to play this game tops w.e I did. Good job!

You got over thousands of people to buy it?? ANET!!!!!! This man needs a reward!!! Thousands of people!! ahahahaha!! Unbelievable!!
Whoru?

https://www.youtube.com/user/reinhartdarussian

Wellisntthisawkward

His review is so unprofessional, I don’t even know where to start…

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Lukin.4061

Lukin.4061

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

(edited by Poplolita.2638)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

I was referring to 3v3… not 2v2. Look, if you consider 2v2 in wow competitive to even bring this up, then I’ll feel bad for you. It’s mainly used for conquest point cap and that’s it.

(edited by Poplolita.2638)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

I was referring to 3v3… not 2v2.

I have at least an 8th grade literary comprehension, I assure you.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

I was referring to 3v3… not 2v2.

I have at least an 8th grade literary comprehension, I assure you.

Apparently not: 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

I was referring to 3v3… not 2v2.

I have at least an 8th grade literary comprehension, I assure you.

Apparently not: 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

isntthatironic

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

People still complain about thieves? Hearsteeker spamming thieves nonetheless? Do you get killed by 100b war too? Overall his post was a long qq about thieves and mesmers, also HEALERS – are you insane? It is the worst thing in any game, people with no skill can actually defeat a better player just by having a pocket healer? Balance in this game is ALOT better than in wow, but I have noticed in the videos you play a DK, probably the most overpowered class when it came, so explaining balance for you would not be easy, so I will not even try.

I agree with some points – this game actually needed more modes, duels, arena, ctf all the generic ones, because it would have almost any build viable for pvp, since in different modes you need different things, for example you could find that a trap thief can actually be useful in CTF, etc. Arena matches would be too fast? It should take 20 minutes like in wow 2×2 arenas when going healer+dps against same team?

So in conclusion:
1. Game needs more pvp modes
2. Game DOES NOT (!!!) need healers
3. Balance is ok, but still needs work (but not with professions you have mentioned).

Lucka, 2×2 arenas are not competitive in Wow, they are like duels, 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. Depending of what comp you are running. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

Especially when both DPS die.

I was referring to 3v3… not 2v2.

I have at least an 8th grade literary comprehension, I assure you.

Apparently not: 3v3 is the kitten, it usally lasst 30sec to 5min depending of what comp you run. And this is where it gets interresting, any comp with a dk last 2min max! How ironic…

I have fond memories of Melee/Healer vs Melee/Healer 2v2 45 minute games.

isntthatfunny

What are you trying to say? It doesn’t have anything to do with what a posted. I’m talking about 3v3, not 2v2.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Fubar.4281

Fubar.4281

I just hate how some skills give you evade effects that has nothing to do with skills just chain them together with your dodgeroll and your untouchable for a loong period of time while dealing alot of dmg(skills that isent elite with big cd) talking about

Thiefs: Pistol whip, Disablingshoot, Deathblossom (no cd)

Ranger Quickshoot, Hornetsting, Serpent strike, Stalkers strike, (Gs auto attack third swing) but none uses Gs so dont care,,,

These skills work even if you imobolised so you can evade dmg even when the game not allowing you to dodge…QQ

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Eduardo.4675

Eduardo.4675

“But regardless – who cares about feedback right? I am just a troll that wants this game to fail…. Quick question before you flame the crap out of me – what have you done for the game personally? Thats what I thought.”

What ive done for the game? well, mostly, i tried to not post stupid stuff like “i can C&D+BS 3 times in a row before the target can react”, or, “Null Void (Field) should be elite in a 3 min CD”, or, "there should be a NPC healer in a 4 walled Arena (LOL, as in laughing out loud)… I think i had a not so bad sucess at that. And whoru???
Also, i tried to play and understand the game and its mechanics rather than dismiss it after playing it for 30 minutes, i posted several theorycrafts regarding game mechs and maths in gw2guru before the game and this forum were out, i learned how to play a game where skills can be used whilst moving, unlike its predecessor or WOW, which is something that im sure annoys you particularly, given your WOW background and the obvious lack of skill that exhales from your thief/mesmer complaints.
And, to finalize, i tried, and suceeded, not to dismiss peeps argumentation with ad hominem. Just now, in this post, you asked a question and quickly answered it, completely dismissing what people might have or not to say. Great job.
Quick question: what have you done to this game?

Promoted the crap out of it before it released, provided decent same message feedback starting from Beta. Got over thousands of people buying and trying out the game.

I guess you playing thief and learning how to hearts**k i mean learning how to play this game tops w.e I did. Good job!

You got over thousands of people to buy it?? ANET!!!!!! This man needs a reward!!! Thousands of people!! ahahahaha!! Unbelievable!!
Whoru?

https://www.youtube.com/user/reinhartdarussian

Wellisntthisawkward

OMG!!! Thank you for that!! I now know who this noobaton is!! He is the “afroseeker”!!!
In the beggining of the game, back before heartseeker was changed, he made a video where he calls heartseeker “afroseeker” (quite racial if you ask me, that goes to show how much of a braindead moron he is)!! That vid consisted of him showing off how hearseeker was over the top, and whenever he was spamming it, he would shout “afroseeker, afroseeker”!! This guy is a laughing stock. And a liar. If at that time he was already complaining about the game, how come he claims now that he helped sell “thousands of copies”? He is just some Blizzard “secret agent” trying to bad mouth this game. He is back in business. I guess the last developments in the pvp department, coupled with ppl already started to exodus the Pandarian Kingdom prompted this rush of complaints. He is not someone to take seriously. And he is basically an uneducated person, with some “racial quirks” that i consider unaceptable.

Adapt or die. I never die.

(edited by Eduardo.4675)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Eduardo.4675

Eduardo.4675

I just got this message in my message center: Moderator.3964 Deleted Message in "Post: “Why I Stopped Having Fun in GW2 PvP”"

“Due to your post referring to an already deleted post, your post is deleted aswell for clean up purposes. Be assured that this message only serves the purpose of informing you of what happenend to your post and in no way has a negative impact on your forum privileges.”

I received this message 3 times. And now im posted in this “suposedly” deleted thread. Im pretty sure this thread is neither deleted or closed. What happened Mr Moderator? Tired already? Ok, i give you permission to go home and take a break. This job can be tiresome. I get it. And for the record, i agree with deleting this thread, its useless anyway. However, me agreeing is not gonna make it happen. Do something!!!
What a fail.

Adapt or die. I never die.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Eduardo.4675

Eduardo.4675

Oh!! now i see! its deleted post, not thread! The joke is on me, lol! My bad, i apologize, Mr moderator!

Adapt or die. I never die.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

Eduardo I know you love you theif and I know you love playing it, and that you do not agree with me about the class balance. Its cool its just my opinion. But seriously man you just broke all possible records for being annoying on forums.

I honestly could care less if they keep or nerf thiefs (class stacking is a problem in this game and that’s problem developers need to solve not me). This post is my feedback like it or not. I was so excited about GW2 because I love Guild Wars 1 more than WoW actually. I feel betrayed by the PvP development team and I have the right to vent out. Weather you agree or not. Go keep posting and defending your beloved thief class. I am done argueing with you.

FYI Afroseeker is not racial. “Afro” hair cut was quite popular in 70-80’s and by both African American and white people. Ever heard of white afro?! Here is the funny part – afroseeker its nothing more than a type of hair cut and seeker my silly way of naming heart seeker spamming thief.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Eduardo.4675

Eduardo.4675

Zenith S. Petersburg. Football fans. Zenith S.Petersburg supporters. There is a line to follow here. I wont go into more details. Im already crossing a line here.

Adapt or die. I never die.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: rhodoc.2381

rhodoc.2381

Because thiefs are getting me down in 1 second even im full defensive build. And what they do is spamming HS…

[VcY] Velocity – Gargamell

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Rika.7249

Rika.7249

I’m all for adding arenas.
I’m totally against adding dedicated healers.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: milo.6942

milo.6942

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Rika.7249

Rika.7249

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

This.

Look at WoW’s 5v5 for reference.
No need for a healer at all. Just pick your target and kitten it.

3v3 was roughly the same too. Pick a target, kitten avoid being kitten

It could definitely work. Just not with the current bunker spec-strength.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: daydream.2938

daydream.2938

the bunker is this games healer in way.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

This.

Look at WoW’s 5v5 for reference.
No need for a healer at all. Just pick your target and kitten it.

3v3 was roughly the same too. Pick a target, kitten avoid being kitten

It could definitely work. Just not with the current bunker spec-strength.

Hardly. Unless you run a heavy burst comp like RMP 3v3 matches are going to be more so a war of a attrition than anything. Especially something like Warlock/Shaman/Priest, or really any warlock comp.

A healer in WoW can out heal 2 DPS easily if the healer is receiving no pressure, which is why a team like RMP can kill someone in the first minute. Since GW2 both lacks healers and long duration CC, it won’t work exactly like this though. I don’t think WoW is at all a good comparison for how arena would work in GW2. The combat mechanics are vastly different.

Bunkers would be a problem in GW2, since two DPS will have a fairly difficult time killing 2 bunkers though. It’s not in WoW since, well, 2 DPS can kill two healers or tanks provided they aren’t hard countered or anything. That would probably be a huge barrier for arena tbh, and GW2 can’t exactly ban certain builds since builds aren’t cookie cutter as WoW talent trees either. I also realize the only reason people would run 2 bunker in 2v2 would be to troll, but regardless it’s not fun for the other players even if it would be low MMR. Obvious solution would be to just nerf bunker strength of course, but I’m skeptical on how much ArenaNet are willing to change their conquest format.

(edited by Larynx.2453)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

This.

Look at WoW’s 5v5 for reference.
No need for a healer at all. Just pick your target and kitten it.

3v3 was roughly the same too. Pick a target, kitten avoid being kitten

It could definitely work. Just not with the current bunker spec-strength.

Hardly. Unless you run a heavy burst comp like RMP 3v3 matches are going to be more so a war of a attrition than anything. Especially something like Warlock/Shaman/Priest, or really any warlock comp.

A healer in WoW can out heal 2 DPS easily if the healer is receiving no pressure, which is why a team like RMP can kill someone in the first minute. Since GW2 both lacks healers and long duration CC, it won’t work exactly like this though. I don’t think WoW is at all a good comparison for how arena would work in GW2. The combat mechanics are vastly different.

Bunkers would be a problem in GW2, since two DPS will have a fairly difficult time killing 2 bunkers though. It’s not in WoW since, well, 2 DPS can kill two healers or tanks provided they aren’t hard countered or anything. That would probably be a huge barrier for arena tbh, and GW2 can’t exactly ban certain builds since builds aren’t cookie cutter as WoW talent trees either. I also realize the only reason people would run 2 bunker in 2v2 would be to troll, but regardless it’s not fun for the other players even if it would be low MMR. Obvious solution would be to just nerf bunker strength of course, but I’m skeptical on how much ArenaNet are willing to change their conquest format.

suggestion was introduce 6k HPS to the entire arena team (no healers just passive 6000 healing a second) and then let it roll. nerf bunker specs though before that

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Larynx.2453

Larynx.2453

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

This.

Look at WoW’s 5v5 for reference.
No need for a healer at all. Just pick your target and kitten it.

3v3 was roughly the same too. Pick a target, kitten avoid being kitten

It could definitely work. Just not with the current bunker spec-strength.

Hardly. Unless you run a heavy burst comp like RMP 3v3 matches are going to be more so a war of a attrition than anything. Especially something like Warlock/Shaman/Priest, or really any warlock comp.

A healer in WoW can out heal 2 DPS easily if the healer is receiving no pressure, which is why a team like RMP can kill someone in the first minute. Since GW2 both lacks healers and long duration CC, it won’t work exactly like this though. I don’t think WoW is at all a good comparison for how arena would work in GW2. The combat mechanics are vastly different.

Bunkers would be a problem in GW2, since two DPS will have a fairly difficult time killing 2 bunkers though. It’s not in WoW since, well, 2 DPS can kill two healers or tanks provided they aren’t hard countered or anything. That would probably be a huge barrier for arena tbh, and GW2 can’t exactly ban certain builds since builds aren’t cookie cutter as WoW talent trees either. I also realize the only reason people would run 2 bunker in 2v2 would be to troll, but regardless it’s not fun for the other players even if it would be low MMR. Obvious solution would be to just nerf bunker strength of course, but I’m skeptical on how much ArenaNet are willing to change their conquest format.

suggestion was introduce 6k HPS to the entire arena team (no healers just passive 6000 healing a second) and then let it roll. nerf bunker specs though before that

That’s actually really kind of funny.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Reinhart.2703

Reinhart.2703

OK i would like to apologize to the community. I spent about 25 hours playing it got in tournaments alone. and yeah not many thiefs out there who know what they are doing. killing them was actually relatively easy.

The problem is bunker builds. OMFG man i though phantasms were OP (which they are for a fire and forget mechanic). But boy the developers in PvP are completely clueless if they haven’t fixed bunker builds yet. How long was this in a game for? They seriously need to tone down condition cleansing for eles, guardians and engineers. This is absolutely absurd how much damage mitigation and condition removal those specs have while dishing out relatively good pressure.

This is embarassing for anybody who wants to say they play this game proudly. Like I said before (and good i was hard on a review) this game is not worth purchase for PvP content only.

MMR broken
Premades vs Pugs
Bunker builds
Some overtuned abilities (heartseeker, null void) need toning down.

No arenas,
Only node capping maps.

Poor excuse for MMO PvP even though the game has a far more potential to than WoW from PvP perspective. This is actually very very sad that developers did amazing job with this game. AMAZING. Combat feels 10x more fluid and live than WoW. Much more interesting game. Literally a skillfull play can make you 2-3x more durable.

I feel like developers put like 90% effort and its amazing, and the 10% left that needs work and they for some reason too stuborn to impalement it.

Whoever is working on balancing this game needs to get his head straight and actually do what he is getting paid for.

/ thread
/ game

PLEASE for the love of god Developers head our cries and work on a freaking PvP. Stop being lazy get our feedback. Trust me once you burn out whats left of your loyal fan base PvP will hit of no return point in this game.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Rika.7249

Rika.7249

Some overtuned abilities (heartseeker, null void) need toning down.

wat. I can agree with Null Void. But heartseeker? Wat.

In regards to the 6k hps thing, that sounds gimmicky and unfair.

I’m sure an ordinary death-match arena with the current professions is possible, although bunkers still need to be beaten into the ground with nerfs.

But we’ll see when renting arenas become available. I heard a whisper that you can customize rules, meaning you can effectively create an “arena” if you want.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Acelerion.6820

Acelerion.6820

I play quite a bit of duo/trio wvw and people would be surprised how well arena death match would work “out of the box”. Some of the better guilds out there put up good 2-3 minute fights. A team full of glass will get completely destroyed and there a quite a few group compositions that are viable.

The biggest problem with 2v2 or 3v3 is that there will be a pretty obvious rock paper scisors deal with group composition.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

GW2’s PvP gets old really fast because of the weird decision about having only 1 play mode.

Truth is that games like League of Legends have only 1 competitive mode (Summoner’s Rift) but it has a lot of champions to choose from. And you have 3 trees of masteries and runes for customize them as well.

Meanwhile, we have 1 mode too but only 8 professions.
That would not be a problem if there were, at least, 5 viable and different builds available per profession so you can play for a whole day and probably not encounter the same setup more than twice.

So this game needs one of those things: increase work on balance and diversity, or increase the modes availables (this will result in new builds designed for those modes, so you have an indirect diversity).

~ The light of a new day

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: etiolate.9185

etiolate.9185

As someone who is not happy with the state sPVP in the game, I think the guy in the OP is mostly clueless. He gets a lot wrong and a lot of what he says sounds like the sort of hand-me-down opinions found mostly in WoW PVPers.

Just to put forth some examples:
“99.999999% of the PvPers who were “hardcore” in GW1 and some new people who came into GW2 were expecting Arenas when it came for structured PvP, and instead we got shoved with battle grounds and node capping right into our throats and it tastes monotone!”

No, the GW1 players wanted GvG or a Halls-like tournament. We wanted team battles, but we weren’t asking for arena. Arena was always a testing ground for build ideas, but never a serious part of the sPVP game in Guild Wars.

He’s right in that Conquest is very monotone and was worn out back in beta, but his call for Deathmatches and Dueling isn’t the battlecry of all serious PVPers.

“Yeah – that is a problem of not having a healer in arena. Classes with most escapes and burst will prevail in the arena environment where classes even with amazing sustain damage, and condition control will be left behind.”

The lack of a healer is not a problem with GW2’s combat. There is a lot of ways to heal and escape damage, and there are ways for you to prevent damage on your teammates. If you had straight deathmatches, you’d probably would see more shutdown/cc mechanics and not just straight burst or straight defense builds. Even in the current game, when 3-5 people fight at a node, good teams/players don’t die in a flash unless they are glass cannons stuck in a bad spot.

It seems the “pro” here in question just hasn’t wrapped his head around GW2’s combat fully and is speaking out before he really should.

“You can not see damage, healing and other raw numbers that is actually HUGE when it comes to player growth. How do I know that I am doing something right?! Engaging the right fights or have decent positioning if I cannot see my progression with damage?! How do I know my rotation is right if I du not see damage?!”

This is where I began to see he was just a ranting fool. No, you cannot see damage or healing as an end-match tally. You still see the damage numbers as they’re happening. That’s the only real effective damage in the game. So seeing your total damage/healing is not all that useful. It’s just some ego-stroking that isn’t really relevant to your results. If you are engaging in the right fights then you should know this by the map situation, player situation and score. Seeing your raw total damage numbers has NOTHING to do with whether you picked the right fight or not. You could put up a lot of numbers picking fights where it’s meaningless or you could put up less damage numbers engaging a fight at the right time with a small burst of damage that quickly ends the fight. You could put up a lot of overall damage numbers by surviving a long time in a 1v2. In all these cases, the total damage numbers are irrelevant to the question of whether you picked the right fight or not. They’re completely useless in that regard.

And rotation? Again, sounds like someone with little GW experience and a lot of bad WoW experience. The closest thing the game has to a rotation is a combo of skills you use for a burst or effect. You know you’re doing it right if all the skills land. An end-match damage readout is irrelevant to the proposed question.

So while I’m finding the spvp mode in this game lacking and not up to par with what GW1 had, the post copied into this thread is not proof of what’s wrong or of anything other than the player’s limited scope of PVP and their own atrocious grammar.

Zed Zebes – SBI Mesmer

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

I’m not trying to be the partypooper here, but I have to disagree with a lot of what the Original Post said:

Arenas: I highly doubt that many GW1-veterans are interested in Arenas at all. GW1 had game-mechanics that were much more straight-forward and not as complex and reactive as GW2 (with that I mean; no dodge-mechanic, no skillshots etc.) and basically all the incredible depth of GW1 was possible because the Game-Modes were 8v8 and had interesting Maps. A simple Arena, be it 2v2, 3v3…. up to 5v5, just wouldn’t have worked in GW1 at a competetive level.

GW1-Players liked GW1 because of AdH and GvG and they liked those Modes because they were strategically demanding and because the 8v8-format forced Players to have excellent Map-Awareness, Positioning, Reaction-Times and Understanding of the Game.

Yes; WoW-Style Arenas would work better in GW2 than they would’ve in GW1, but when it comes down to it, most GW1-Players I know would prefer sth. like a GvG-Mode (not necessarily 8v8 I guess: 5v5 or 6v6 could probably work as well). Because when we talk about different Game-Modes, ANet can’t just introduce 10 different Modes so everybody will be pleased: It would cost too many ressources from them and it would split up the PvP-community within your own Game.

Duels: Most of what I said above also applies to Duels, although I’d like to see this Game-Mode more than I would Arenas, for the following Reasons:

- It wouldn’t split up the competetive Community, because it’s just 1v1 and not another team-based Mode.
- There are actually a lot of 1v1-Situations in the current PvP (which isn’t a bad thing with such an action-oriented Gameplay) and it would be cool to have an Outlet to train them and see where you stand.
There would need to be various statistics (different Matchups), specially created Maps, Ladder with Rating-System etc. though, which means it would cost quite a bit of ressources.

Down-State: IMHO one of the greatest Mechanics ANet implemented in this Game. It gives so much strategic depth on how to react to downed players and I just love it.

I’m not even gonna go into the Balance-discussion. ^^’

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Poplolita.2638

Poplolita.2638

I’m all for adding arenas.
I’m totally against adding dedicated healers.

I do not think it is possible with out healers. or some sort of heal from outside otherwise it will be greatly imbalanced due to gimmicky specs

CC will become the new healers.

This.

Look at WoW’s 5v5 for reference.
No need for a healer at all. Just pick your target and kitten it.

3v3 was roughly the same too. Pick a target, kitten avoid being kitten

It could definitely work. Just not with the current bunker spec-strength.

Hardly. Unless you run a heavy burst comp like RMP 3v3 matches are going to be more so a war of a attrition than anything. Especially something like Warlock/Shaman/Priest, or really any warlock comp.

A healer in WoW can out heal 2 DPS easily if the healer is receiving no pressure, which is why a team like RMP can kill someone in the first minute. Since GW2 both lacks healers and long duration CC, it won’t work exactly like this though. I don’t think WoW is at all a good comparison for how arena would work in GW2. The combat mechanics are vastly different.

Bunkers would be a problem in GW2, since two DPS will have a fairly difficult time killing 2 bunkers though. It’s not in WoW since, well, 2 DPS can kill two healers or tanks provided they aren’t hard countered or anything. That would probably be a huge barrier for arena tbh, and GW2 can’t exactly ban certain builds since builds aren’t cookie cutter as WoW talent trees either. I also realize the only reason people would run 2 bunker in 2v2 would be to troll, but regardless it’s not fun for the other players even if it would be low MMR. Obvious solution would be to just nerf bunker strength of course, but I’m skeptical on how much ArenaNet are willing to change their conquest format.

Hmmm… you obviously didn’t get mist of pandaria.

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Junkpile.7439

Junkpile.7439

What TOP DKs means?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

It is obvious that we need more game modes to make this PvP fun.
If they want to make it an e-sport, no problem! Just keep conquest only for e-sport if you want, but give us more pvp modes.

~ The light of a new day

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: pinkglow.3429

pinkglow.3429

1. No updates
2. allergy to hotfixes
Pretty much this made my friends leave, and they arent coming back. So Im playing other games with them… and can only come back when theres a proper solo queue implemented. And it isnt right now, I tried tonight and patch has been out long enough to have premades progress through pugs… still I met premades every single game. So..

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Kisses.1054

Kisses.1054

This guy makes some good points and the people opposing him address irrelevant nuances rather than the main issue at hand here. Arena net has backed themselves into a corner by not having a dedicated healer class in GW2. While I think this has hurt the game in other ways, his point is that you can’t have Arena type PvP because damage is extremely high and there is no healer class to counteract this.

ya it’s not just arena. also hurts WvW format too.

edit: probably gonna stay away from all ncsoft releases now

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: FirstBlood.7359

FirstBlood.7359

OP: You stopped having fun for the wrong reasons. GuildWars2’s sPvP has many flaws, but the lack of deathmatch arenas and “kitten damage leaderboards” are clearly none of these.

Rotations? Really?!

Tz tz

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Highly amitious ppl/guilds left the game due to lack of achievements/rewards.

First month it was okay, playing tournaments and hotjoin because fast rank up and new gear to get. Besides that you had champion-ranks (150 wins). But after this month, you could achieve basically nothing. You had every gear, you had your c-title and the rank wasn’t a goal as in GW1 because you get your rank faster in non-skilled zerg fests aka hotjoin.
Then paid tournaments came. You stored lots of tickets and it was highly competitive. First time you could get gems in pvp and new gear again. After some weeks the most teams lost all the tickets because the entry fee was too high to compensate with the rewards (you had to be 1st or 2nd place to compensate). Ergo: ppl had to move to free tournaments to ticket-farm. Competitive play was a privilege to high-end teams.
After 6 months we get the 1v1 paid tournaments. Good entrry fee, good rewards. Competition was increased again. Sadly there was only one map to play and this for a week. Ergo: it gets boring over-time.
After 7 month: Taking out tickets and QP’s, making a solo-q mixed with premades. Competitive play drops to zero. Rewards compared to hotjoin are still horrible.

Read It Backwards [BooN]

Post: "Why I Stopped Having Fun in GW2 PvP"

in PvP

Posted by: Yasha.5963

Yasha.5963

That’s the longest whine about thief and mesmer I have ever read. He just sounds like a noob to me.

I do agree about having more game modes would be fun, but he seemed focused on his rant about theif and mesmer more than anything else. Yawn fest of a read, please don’t repost post this guys crap here again.