Pre Hot and Hot Skills
To play the devil advocate, I heard pre hot ele were jack of all trades, they could dps, heal, condi removal you name it.
I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .
I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .
Necro has three health bars and king of boon removals. Should be glad he’s not like, nor plays like, every other class.
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I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .
Necro has three health bars and king of boon removals. Should be glad he’s not like, nor plays like, every other class.
I just want to undermine his notion that everyone has everything. Also necro does not have three health bars. One simple reason it does not fill itself by normal means (like using healing skills or being out of combat) , there are many other but I’m tooo tired to list them all.
To play the devil advocate, I heard pre hot ele were jack of all trades, they could dps, heal, condi removal you name it.
Yes they did and d/d ele was great with damage and condi dmg. The nerfed d/d and burn dmg so if you took them after the nerfs back to when the Abjured won vs ORNG in the WTS it very easily could of been a win for ORNG.
Also it had a much smaller radius to help allies with. So a ele had to run into a fight near allies to be the jack of all trades. IMO they just made it alot easier to everything from a support perspective for eles. Dumbed it down to a basic form.
To play the devil advocate, I heard pre hot ele were jack of all trades, they could dps, heal, condi removal you name it.
Yes they did and d/d ele was great with damage and condi dmg. The nerfed d/d and burn dmg so if you took them after the nerfs back to when the Abjured won vs ORNG in the WTS it very easily could of been a win for ORNG.
Also it had a much smaller radius to help allies with. So a ele had to run into a fight near allies to be the jack of all trades. IMO they just made it alot easier to everything from a support perspective for eles. Dumbed it down to a basic form.
From what I gather, it could be more balanced if the radius of such support were adjusted depending on the weapon on main hand. 240 radius works on dagger, but does not on staff… et cetera.
I’m still waiting for necro zero cast teleports, necro blocks, necro evades , necro invulnerabilities, elementalists boon corruption, necro aura sharing,… .
Necro has three health bars and king of boon removals. Should be glad he’s not like, nor plays like, every other class.
I just want to undermine his notion that everyone has everything. Also necro does not have three health bars. One simple reason it does not fill itself by normal means (like using healing skills or being out of combat) , there are many other but I’m tooo tired to list them all.
You went small details. Like ohh necro has 0 cast time teleport but they do have 0 cast time in reaper form. Honestly you could name something and i could send it right back with something necro has to counter it.
Also if you didnt notice necro is a 1 vs 1 with the new spec like warrior and thief. Thief got a extra dodge and some abilities on dodge. Warrior got condi dmg bonuses and quicker F1 attacks that can be reapplied. Then necro got chill does dmg and gain might when attacking someone with chill.
Do you not see what they did? They made it so necro can give itself all the boons on its own. A class that lacked some boon sustaining ability now has it all. Thief who was a +1 or decapping class now was suppose to be able to fight 1 vs 1. Warrior now gets the huge burst dmg and huge condi dmg that it didnt have before.
A earlier comment about eles being the jack of all trades was correct but now every class is a jack of all trades class. Your trying to say small differences in a class like teleports and blocks make a huge deal. Which its funny since they gave necro a speed skill in reaper form 2 and as if having 2 life bars with the spectral armor skill isnt huge. A skill that hads lifeforce, is a stun break and gives protection.
When i clearly noted a difference in skills before with shouts with 3 classes before HOT. Which goes back to my point that almost all the classes are basically the same. And you are trying to say where is my blocks …………………………………..
To play the devil advocate, I heard pre hot ele were jack of all trades, they could dps, heal, condi removal you name it.
Yes they did and d/d ele was great with damage and condi dmg. The nerfed d/d and burn dmg so if you took them after the nerfs back to when the Abjured won vs ORNG in the WTS it very easily could of been a win for ORNG.
Also it had a much smaller radius to help allies with. So a ele had to run into a fight near allies to be the jack of all trades. IMO they just made it alot easier to everything from a support perspective for eles. Dumbed it down to a basic form.
From what I gather, it could be more balanced if the radius of such support were adjusted depending on the weapon on main hand. 240 radius works on dagger, but does not on staff… et cetera.
there is alot of things they could do to core classes to make them better. But for anyone who doesnt want to run shouts ele you will have to wait probably for GW3.