Because of the fact that Guild Wars 2 Support Team can’t give me any reasonable explanations, I’m forced to write here…
I’ve noticed that some “tricky” players use software like “TeamSpeak” (software that allows computer users to speak on a chat channel with fellow computer users) to gain advantage in PvP coordinating their actions while other “random” players need to cooperate spontaniosly. They often have 3-4 people in party but they don’t represent the same guild – that’s why the system doesn’t identify them as one guild (and maybe doesn’t try to find for them other organized guild). This gives them enormous advantage among random people and kills the fair play in PvP, either solo gaming.
I would like to attract your attention to the original Guild Wars where there were 2 types of recruiting people for PvP: random (NO PARTY) and command.
Also I’d like to add “point 22” from “Guild Wars 2 Rules of Conduct”. Organized playing with random players obviously is some sort of match manipulation and it ruins game experience of other players who try to play fair.
OK, somebody will say that he/she saw that TS pre-made party was beaten by random people. I’ll say that every rule has an exception. And random people can beat a group with TS. But it is an exception, the chances are very low. The “rule” is pre-made party coordinated by TS will win the match vs ordinary random people. Almost always.
If the system can’t find for organized guild relevant guild it will connect them with random party for supporting the pace of matching. So particularly in this situation the random party is unlucky and it’s OK. Nevertheless, I’m about the situation where pre-made party with TS tries to hide their pre-made nature. If you say that they “could be good friends”, I don’t doubt. But as I remember this game is called “Guild Wars”… “GUILD” and even gives possibilities for players to be members of many guilds. So why “good friends” don’t have space for a PvP guild as they do PvP with each other? The answer is – it is profitable (and I insist on the terminology of “match manipulation”). To my mind, this “phenomenon” kills PvP as much as using “bots” kills in-game economy.
I suggest to cancel the opportunity to play pre-made parties who don’t represent the same guild vs random people. They will play vs others organized guilds. That will be fair and correspond with the name of this game. And these parties will wait in queue as much as possible. On the one hand it will become unprofitable for them (for pre-made parties without one guild represented), but on the other hand the interest of solo-gamers will be protected by the system and the skill and popularity of team plays will be increased because people who have the purpose to be on the top in PvP ratings don’t always rely on RNG. It means that there will no be “intentional free wins”, only skill and sometimes luck (when the system can’t find relative guild).
Let’s discuss this problem. I also hope that this topic will be seen by the development team…
(edited by LittleSam.9634)