Problems finishing downed players

Problems finishing downed players

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

Just today in +/- 30 min in sPvP i finished 3 enemys while in downed state and they dont died.
I finished them all three using some stance to help (quikness and stability).
I finish the move end they simple remain there without die. Anyone else with the same problem?

Problems finishing downed players

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Posted by: Harrier.9380

Harrier.9380

If you use quickness, stomp happens actually a bit after animation is over. Most likely you moved and cancelled it before the stomp actually registered.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Problems finishing downed players

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Thanks for the answer.
So that means thakittens not viable any more to stomp with quikness?
While i was playing yesterday i saw some rangers using quikness to finish someone and they died right after the stomp.
Maybe some kind of bug?

Problems finishing downed players

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Posted by: Shalla.3967

Shalla.3967

It should work if you don’t move right after your stomp animation has finished, I’ts been like this for a while, when using quickness. But yeah, I don’t think it’s intended to happen.

What’s been really annoying me lately is triggering stomps when you try to cast spells next to a body.

Shalla
Asura Quagganmancer

Problems finishing downed players

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Posted by: Arpheus.6918

Arpheus.6918

I had such a problem yesterday trying to finish a necro. I tried to stomp him 4 times but it didn’t work. The reason it didn’t work was that he was not where he seemed to be. My pet was attacking “thin air” a few feet away from me while I was trying to finish him where I saw his character.
He obviously wasn’t there but where my pet was attacking. In the end I just finished him with damage. This might be a new bug. Never had that happen before the last patch.

Problems finishing downed players

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Posted by: MarkusParkus.8467

MarkusParkus.8467

It could be a lag issue, seen this before where the player isn’t actually in stomp range although their character model is.

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.

Problems finishing downed players

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Posted by: Phaeton.9582

Phaeton.9582

I’ve had problems finishing since around the release of gw2. I’ve been going through various exercises with my partner, but it doesn’t seem to be a connection issue. Really glad to hear I’m not alone in this struggle, and I hope it will be resolved soon <3


Phaatonn, London UK

Problems finishing downed players

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Posted by: Hammerheart.1426

Hammerheart.1426

Love that downstate, really adds depth and strategy
/sarcasm

Problems finishing downed players

in PvP

Posted by: Erebos.6741

Erebos.6741

Love that downstate
/sarcasm.

Really adds depth and strategy.

Fixed?

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

Problems finishing downed players

in PvP

Posted by: Hammerheart.1426

Hammerheart.1426

Love that downstate
/sarcasm.

Really adds depth and strategy.

Fixed?

Don’t fix it if it aint broken son.

Problems finishing downed players

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Posted by: Erebos.6741

Erebos.6741

Don’t fix it if it aint broken son.

Hehe ^^

Down-state does add depth and strategy, only that same depth overshadows preexisting depth; shifts the priority of ones tools and abilities elsewhere.

If you’re gonna argue down-state, you have to accept both points of validation

I actually (when I used to play) like the skill involved in managing a downed player, at the expense of the player of-course ;P

However this in no way, shape or form adds jurisdiction that down-state isn’t of bad design

Edit: What? No silly emote? shame

Double Edit: Now whether down-state increases depth is another question entirely

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

(edited by Erebos.6741)

Problems finishing downed players

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Posted by: TGSlasher.1458

TGSlasher.1458

I had such a problem yesterday trying to finish a necro. I tried to stomp him 4 times but it didn’t work. The reason it didn’t work was that he was not where he seemed to be. My pet was attacking “thin air” a few feet away from me while I was trying to finish him where I saw his character.
He obviously wasn’t there but where my pet was attacking. In the end I just finished him with damage. This might be a new bug. Never had that happen before the last patch.

That’s a lag issue. I live in Australia, 300ms on a good day. If I try to jump down a ledge (in vapour form) the enemies down me on the ledge, even though I’m looking at them from a pretty far distance.

Best bet would be to reposition the stomp so your character was between the necro and the place your pet was attacking. This does work, ever downed a Mesmer that ported behind you? Same principle

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows