Progressive PvP And/OR Guild Versus Guild

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Posted by: Ode.9126

Ode.9126

Original Post: https://forum-en.gw2archive.eu/forum/game/suggestions/Progressive-PvP-And-OR-Guild-Versus-Guild

What is this anet? its been almost a year and still no variety to PvP? Yes we have seen orb run map WITH capture element… We do not want that! We want game modes like in GW1: Heroes Ascent, Guild Versus Guild….

You really should look back to GW1 and see the glory of that games PVP modes,structure and team build amount, and at least try to implement some of those features to GW2.

Progressive PvP: So basically Heroes Ascent in GW1. There was many different modes in one progressive pvp area. So when one team wins a match while playing in map x and with game mode y, they will play the next map in the map b and with game mode c. If you would lose a map, you’d be sent back to heart of the mist and you have to start to progression again or until you would reach the end “Heroes Ascent” where you could play three teams or two for the holding of the map, and chest with change for very expensive loot.

Also like in gw1 you would get more rank points when you’d be on winning streak.

Game Modes:

King of the hill: Explains itself pretty clearly but one point, three teams try to capture one point-
Relic Run: Three or two teams would run orbs from your own base to middle while trying to stop the other team.
Deathmatch(GW1 Underworld without ghero): Wipe other team x times and you will win.

To sum it up we NEED NEW GAME MODES and/or progressive PvP area with NEW pvp modes WITHOUT capture the three points and win element.

Progressive pvp area/map/HA would bring ALOT old players back to GW2 and PvP and could/would bring pvp back to life.

I still think that GW1 had the best PvP ever created to this date.

Please share your opinion.

“HA” End chest Loot should be like:

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(edited by Ode.9126)

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Posted by: Adris.1859

Adris.1859

Everything about GW1 PvP was awesome, yet none of it was implemented in GW2. Outcome of that (leaving all great ideas rotting in gw1) is well know to us, barely no one plays GW2 PvP. You can’t argue with that. Keep in mind how many great players left long time ago, and how many new competitive guilds were formed lately ? Not many. Esports ? Give me a break.

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Posted by: milo.6942

milo.6942

deathmatch doesn’t work right in gw2 because the combat is based on super long cooldowns (dev’s words)

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Posted by: Adris.1859

Adris.1859

deathmatch doesn’t work right in gw2 because the combat is based on super long cooldowns (dev’s words)

Sure, cause its easier to keep it that way and don’t implement other game modes instead of tweaking these long cooldown skills and adding other game modes.

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Posted by: milo.6942

milo.6942

deathmatch doesn’t work right in gw2 because the combat is based on super long cooldowns (dev’s words)

Sure, cause its easier to keep it that way and don’t implement other game modes instead of tweaking these long cooldown skills and adding other game modes.

lol “tweaking” the skills hahahah

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Posted by: Adris.1859

Adris.1859

deathmatch doesn’t work right in gw2 because the combat is based on super long cooldowns (dev’s words)

Sure, cause its easier to keep it that way and don’t implement other game modes instead of tweaking these long cooldown skills and adding other game modes.

lol “tweaking” the skills hahahah

Whats the problem with lowering power of skills as well as lowering cd ?

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Posted by: milo.6942

milo.6942

deathmatch doesn’t work right in gw2 because the combat is based on super long cooldowns (dev’s words)

Sure, cause its easier to keep it that way and don’t implement other game modes instead of tweaking these long cooldown skills and adding other game modes.

lol “tweaking” the skills hahahah

Whats the problem with lowering power of skills as well as lowering cd ?

as if that would fix this pve game

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Posted by: Adris.1859

Adris.1859

You are right. This game has some serious development flaws. But that probably would never be fixed, so we can focus on things that could improve the game. My opinion is that more game mode variety could help bringing new players to PvP as well as PvEers. Of course huge balance and mechanics revamp would have to prelude it. Well lets dream on …

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Posted by: Ode.9126

Ode.9126

Everything about GW1 PvP was awesome, yet none of it was implemented in GW2. Outcome of that (leaving all great ideas rotting in gw1) is well know to us, barely no one plays GW2 PvP. You can’t argue with that. Keep in mind how many great players left long time ago, and how many new competitive guilds were formed lately ? Not many. Esports ? Give me a break.

Anets efford to make this game a esport was best joke in anets history… yeah but if they want atleast somekind of playerbase in pvp they really have to improve the system.

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Posted by: offence.4726

offence.4726

They are improving the system but for some people it’s way too late and the content updates are too minor imho, anyone serious about tpvp ( and competitive play ) stopped playing 3-4 months into the game myself included.

They should implement new game modes , more maps ( no more sky hammer ) please , better rewards , better matchmaking , the long promised legendary addition and the list goes on.

GW2 is not just a PvE game , it has quite alot of PvP aswell just join the mists anytime of the day and see it for yourself.

play hard , go pro.

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Posted by: Ouroboros.5076

Ouroboros.5076

Starcraft has one game mode, few maps, no rewards, and a simple ladder based matchmaking.
Counterstrike has maybe three very similar game modes (as GW2), few maps, no rewards and no matchmaking.
MOBAs have one game mode, VERY few maps, no rewards and simple ladder based matchmaking.

All those are successful esport games since years.

I could go on with more marginal game types that also have loads of international tournaments :
Soccer games : one game mode, no maps, no rewards, no matchmaking.
Fighting games : one game mode, one map, no rewards and sometimes basic ladder matchmaking.

Please guys, enough with your rocket science now. We don’t need all that crap to have a successful competitive game. We need a fun game to play, that allows good players to sit on bad players’ faces, and if possible that is enjoyable to watch. That’s it.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Quite sad when people have to explain to dev’s what kind of pvp is expected in a sequenced game ^^

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: milo.6942

milo.6942

Please guys, enough with your rocket science now. We don’t need all that crap to have a successful competitive game. We need a fun game to play, that allows good players to sit on bad players’ faces, and if possible that is enjoyable to watch. That’s it.

amen
gw2 is just not fun pvp

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Posted by: Adris.1859

Adris.1859

Starcraft has one game mode, few maps, no rewards, and a simple ladder based matchmaking.
Counterstrike has maybe three very similar game modes (as GW2), few maps, no rewards and no matchmaking.
MOBAs have one game mode, VERY few maps, no rewards and simple ladder based matchmaking.

All those are successful esport games since years.

I could go on with more marginal game types that also have loads of international tournaments :
Soccer games : one game mode, no maps, no rewards, no matchmaking.
Fighting games : one game mode, one map, no rewards and sometimes basic ladder matchmaking.

Please guys, enough with your rocket science now. We don’t need all that crap to have a successful competitive game. We need a fun game to play, that allows good players to sit on bad players’ faces, and if possible that is enjoyable to watch. That’s it.

100% Agree, however GW1 had several game modes and all of them were kind of successful. So there isn’t a must to have one perfect game mode to succeed. Anet proved it, and for some reason they failed to do it again.

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Posted by: Ode.9126

Ode.9126

Starcraft has one game mode, few maps, no rewards, and a simple ladder based matchmaking.
Counterstrike has maybe three very similar game modes (as GW2), few maps, no rewards and no matchmaking.
MOBAs have one game mode, VERY few maps, no rewards and simple ladder based matchmaking.

All those are successful esport games since years.

I could go on with more marginal game types that also have loads of international tournaments :
Soccer games : one game mode, no maps, no rewards, no matchmaking.
Fighting games : one game mode, one map, no rewards and sometimes basic ladder matchmaking.

Please guys, enough with your rocket science now. We don’t need all that crap to have a successful competitive game. We need a fun game to play, that allows good players to sit on bad players’ faces, and if possible that is enjoyable to watch. That’s it.

Rewards are straight from gw1, i wouldn’t really care about them.

Also if you only have one game mode its gotta be more variable, not that every game you have two bruisers, few dps and one thief. And if you have one game mode it has to be better than “alliance battles” it was the worst game mode in gw1 and its kitten and not fun in gw2.

The idea is that GW2 should be at least on pair of GW1 on PvP quality, and this games pvp is nowhere near good as it use to be in gw1…

ps. just want to get gw2 pvp to same level on quality as gw1 was.

(edited by Ode.9126)