Over the past few days I’ve noticed a distinct and vehement opposition to the idea of long term goals in PvP. The obvious example of course is the ranking system which many people (with some justification) felt was too tedious. However, the ranking system was the only form of long term progression in the mode as opposed to PvE where you can get achievement points galore, gold, legendaries and so on and so forth.
Titles like “Champion Brawler” are nice, but are even more long term than ranks and doesn’t have any “mid paths” to boot. There’s no indication that you’re half way there, no steps. Another solution has been to implement different colors, more types of titles, minis etc etc.
But these titles will only become the “new rank” system. The problem is that I sense a very fundamental hostility to the idea of progression itself. The idea of a long term goal that you work for over the years. We have to face the fact that there will always be players who are far above the rest. And they too need something to reach towards. By definition, those milestones will always be far above what the rest of us can achieve.
Leaderboards are not a valid form of progression. It’s not “sticky” in the sense that your ranking can change from time to time and even go down completely. What we’re looking for is some form of constantly progressing long term goal. We have an umpteen number of them in PvE, but so far ranks were the only thing for us in PvP.
It’s not even as if these two are opposed to each other. We can have leaderboards and long term progressive goals. But the scenario has been portrayed as if it’s one vs the other.
So coming back to the basic question – What is the motivation behind all the opposition to long term goals in PvP? A unique finisher, a special series of titles…or even an infinite ranking system that never ends. What, I want to know, can the possible resistance be to such a concept when it has neither an impact on a player’s game or loot, nor gets in the way of their being recognized for their skill?
Get rid of rank points if you want. But give us some other form of progression that doesn’t get in anyone’s way. Unfortunately so many people seem to be opposing this basic concept itself and I don’t know why.
If I were to be uncharitable, I could pin it down to jealousy and not wanting some players to be “above the rest” by virtue of them having more time to spend in PvP. But why not? What is wrong with making us happy by giving us goals that reward the effort we put into the game? How does that come in the way of anyone’s enjoyment.
But I’m making no assumptions. I won’t assume bad faith. I’ll keep an open mind and stay responsive to the idea that there are better reasons than mere envy, or excessive egalitarianism.
What is the reason?
(edited by bhagwad.4281)