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Posted by: Sins.4782

Sins.4782

Shown in today’s stream:

Barbarian: 1200 vit, 900 pow, 900 pre
Berserker: 1200 pow, 900 pre, 900 fero
Carrion: 1200 condi, 900 pow, 900 vit
Celestial: 560 pow/pre/tough/vit/fero/heal/condi
Cleric: 1200 heal, 900 tough, 900 pow
Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Knight: 1200 tough, 900 pow, 900 pre
Marauder: 1050 pow, 1050 pre, 560 vit, 560 fero
Rabid: 1200 condi, 900 pre, 900 tough
Rampager: 1200 pre, 900 pow, 900 condi
Settler: 1200 tough, 900 heal, 900 condi
Soldier: 1200 pow, 900 tough, 900 vit
Valkyrie: 1200 pow, 900 vit, 900 fero
Assassin: 1200 pre, 900 pow, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero
Magi: 1200 heal, 900 pre, 900 vit
Sentinel: 1200 vit, 900 pow, 900 tough

New/changed/interesting amulets in italics.

New stat totals:
3-stat amulets: 3000
4-stat amulets: 3220 (7.33% over base)
Celestial: 3920 (30.66% over base)

Old stat totals:
3-stat: 2232
Berserker’s: 2364 (5.9% over base)
Celestial: 3066 (37.37% over base)

Looks like no multi-item stat system :(

Edit: imgur album here

(edited by Sins.4782)

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Posted by: foste.3098

foste.3098

We need jewels back, putting all the stats in 1 place is a terrible idea.

What if i want some toughness on my thief, i can take the marauder amulet, but then what? Runes are taken primarily for the effect and then stats, and what if i end up with more precision than i need? There is no way to change some of the stats i have too much of in to something i do not.

PLZ give us jewels back make the amulet/jewel stat split 80/20 or 85/15 plz do not make pvp build crafting even more brain dead than it already is!

see no evil ,until i stab you

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Posted by: Liam McColgan.7689

Liam McColgan.7689

hang on, beserker amulet has lost its vitality stats? So now they replace with marauder?

And i also agree that the ‘customisation of pvp stats’ sucks in this game. Giving no build diversity and turning everyone into robots with the same robot builds.

Thats why the ‘meta’ is so more prominent in this game than any other.

Mesmer – 1250+ Ranked tpvp WINS.
– 7772 games played, 5274 games won.
“Nuke or be Nuked” – Said every mesmer ever

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Posted by: Lachanche.6859

Lachanche.6859

Intresting, it looks like the missing stats from traitlines are being amply compensated by amulets, not sure how this is going to play out for classes with low base vitality but still, this opens a lot of options.

@foste.3098
Jewels never were that big of a change, the only notable one was the berserker jewel due to 5% crit damage and that was before the introduction of ferocity.
Anyway let’s assume jewels are reintroduced and they factor for 20% of your stats:

+ makes it possible to pick more stat combinations
+ could open up new possibilities for low base hp classes
- promotes the false idea that spvp is about minmaxing stats
- makes it slightly more complex to change builds

Not sure about that, let’s see if other readers can find out other + or -

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Crusader replaced the old valkyrie pvp amulet

(edited by MarkPhilips.5169)

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Posted by: Lachanche.6859

Lachanche.6859

They changed berserk and valkyrie switched from toughness to vitality losing healing pow?

They changed the pvp amulets to have the same stat combo as the pve amulets, berserker and valkyrie have the same stat combo in pve and pvp now.

The old berserker pvp amulet is now marauder amulet, the old valkyrie is now crusader amulet.

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Posted by: MarkPhilips.5169

MarkPhilips.5169

They changed berserk and valkyrie switched from toughness to vitality losing healing pow?

They changed the pvp amulets to have the same stat combo as the pve amulets, berserker and valkyrie have the same stat combo in pve and pvp now.

The old berserker pvp amulet is now marauder amulet, the old valkyrie is now crusader amulet.

I watched the album, thx

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Posted by: DarkWasp.7291

DarkWasp.7291

Does this mean we can finally test PvE zerker damage with the PvP training dummies?

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Aktium.9506

Aktium.9506

Does this mean we can finally test PvE zerker damage with the PvP training dummies?

No. PvP still has a lot less stats in total than PvE. Not to mention that PvE gear also gets boosted stats due to the trait change.

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Posted by: Frenk.5917

Frenk.5917

I love these changes, even though I’m a bit worried by the new zerker amulet. The new Valkyrie is gonna be sweet!

Frenk – EU
All is vain

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Posted by: Teckos.1305

Teckos.1305

Yet, no zealot amulet.

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Posted by: ronpierce.2760

ronpierce.2760

They need more Condtion amulets…

1050 Condition damage 1050 Power 560 precision 560 ferocity.

1050 Condition damage 1050 Precision 560 Power 560 Tougness.

Stuff like that. WTB thx.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

i’d rather the amulets be split in half.

ie: amulet gets half of the stats, and accessory gets the other half. then you could mix and match, say a berserker amulet (600 power, 450 pre, 450 fer) + valkyrie accessory (600 power, 450 vit, 450 fer).

pros:
1) more customization
2) no more need for 4-stat amulets
3) it would simulate 50-50 splits in Pve (one stat on armour and weapons, a different stat on trinketts)

cons
1) there would be 1 more gear slot in PvP (11 instead of 10 slots)

edit: i sure wouldn’t mind seeing Barbarian, Marauder, and Crusader stats in PvE, either. my elementalist would love maruader gear…

– The Baconnaire

(edited by Forgotten Legend.9281)

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Posted by: Lachanche.6859

Lachanche.6859

zealot looks a bit too much like dire to be introduced to pvp, imo

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Posted by: Lishtenbird.2814

Lishtenbird.2814

CONDI, tough, vit

and

CONDI, pow, prec

please?

20 level 80s and counting.

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Posted by: Frenk.5917

Frenk.5917

CONDI, tough, vit

and

CONDI, pow, prec

please?

lol no please, I just witnessed burning ticking 5k with condiguard…

Frenk – EU
All is vain

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Posted by: ronpierce.2760

ronpierce.2760

CONDI, tough, vit

and

CONDI, pow, prec

please?

lol no please, I just witnessed burning ticking 5k with condiguard…

Engineer hit 7.5k ticks. No problem. Thanks, Grouch. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Exciting. You can’t have it all and these amulets reflect that. This will make your traits important as you much really now choose a playstyle. Very much appreciated.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: T raw.4658

T raw.4658

Wow a nerf to zerker builds.

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Posted by: ronpierce.2760

ronpierce.2760

Wow a nerf to zerker builds.

Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: T raw.4658

T raw.4658

Wow a nerf to zerker builds.

Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.

Currently the zerker amulet gives 932 power with 650 prec 451 ferocity and 331 vit.

Marauder gives 1050 pow, 1050 pre, 560 vit, 560 fero

Now go through all the meta zerker builds and add up those stats compared to old. There are some discrepancies, but whether or not we can make those up in runes remains to be seen.

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Posted by: ronpierce.2760

ronpierce.2760

Wow a nerf to zerker builds.

Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.

Currently the zerker amulet gives 932 power with 650 prec 451 ferocity and 331 vit.

Marauder gives 1050 pow, 1050 pre, 560 vit, 560 fero

Now go through all the meta zerker builds and add up those stats compared to old. There are some discrepancies, but whether or not we can make those up in runes remains to be seen.

Well that’s what I meant, it’s a nerf to squishy zerkers because marauder won’t be as strong and they likely can’t survive without the Hp. Zerkers compared to old Zerkers will do more dps though. I saw on the stream Ferocity leading to 240% crit damage.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Are you serious? They still haven’t added in Zealot’s?

zealot looks a bit too much like dire to be introduced to pvp, imo

Dire and Zealot literally have nothing in common.

(edited by Fashion Mage.3712)

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Posted by: mrauls.6519

mrauls.6519

Yay! Can’t wait!

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

gg no re

rip mix and match

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Posted by: BlackBeard.2873

BlackBeard.2873

Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Valkyrie: 1200 pow, 900 vit, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero

These amulets are immediately useless – ferocity without ANY precision is a 100% waste. Perhaps revenants will be able to make use of it (by taking the 30% crit chance from fury, traited), but other classes won’t even bother.

Why isn’t common sense ever used?

Also, eles are now pigeon-holed into:
- Celestial
- Marauder
- Soldier

Having no way to get ANY additional toughness/vitality outside of one amulet, makes amulets with only 1 of the 2 useless. Without vitality, you can get 1-shot from backstabs. Without toughness, you are way too squishy for the vitality to matter. With neither, just a sideways glance is enough to kill, especially with all the ways certain classes can do damage that completely lack counterplay. All that, and the class is STILL pigeon-holed into water/arcana…I guess we should just play engineer with a 20s CD on elixir R.

(edited by BlackBeard.2873)

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Posted by: Gabriell.4856

Gabriell.4856

Shown in today’s stream:

Barbarian: 1200 vit, 900 pow, 900 pre
Berserker: 1200 pow, 900 pre, 900 fero
Carrion: 1200 condi, 900 pow, 900 vit
Celestial: 560 pow/pre/tough/vit/fero/heal/condi
Cleric: 1200 heal, 900 tough, 900 pow
Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Knight: 1200 tough, 900 pow, 900 pre
Marauder: 1050 pow, 1050 pre, 560 vit, 560 fero
Rabid: 1200 condi, 900 pre, 900 tough
Rampager: 1200 pre, 900 pow, 900 condi
Settler: 1200 tough, 900 heal, 900 condi
Soldier: 1200 pow, 900 tough, 900 vit
Valkyrie: 1200 pow, 900 vit, 900 fero
Assassin: 1200 pre, 900 pow, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero
Magi: 1200 heal, 900 pre, 900 vit
Sentinel: 1200 vit, 900 pow, 900 tough

New/changed/interesting amulets in italics.

New stat totals:
3-stat amulets: 3000
4-stat amulets: 3220 (7.33% over base)
Celestial: 3920 (30.66% over base)

Old stat totals:
3-stat: 2232
Berserker’s: 2364 (5.9% over base)
Celestial: 3066 (37.37% over base)

Looks like no multi-item stat system

Edit: imgur album here

Basically, low HP classes (guardian, thief, ele) are excluded from using zerker amulet. They can use it but you got to be stupid to run around with 10K HP with all the power creep and condi buff. We will have to use the new Marauder amulet.

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Posted by: Toxsa.2701

Toxsa.2701

Maurader Meta Confirmed for all zerk classes.

(edited by Toxsa.2701)

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Posted by: mistsim.2748

mistsim.2748

Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Valkyrie: 1200 pow, 900 vit, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero

These amulets are immediately useless – ferocity without ANY precision is a 100% waste.

that’s not true, I can tell you right away you’ll be seeing some Remorseless ranger builds, which get +25% dmg boost and a crit on the next ability after the proc. Remorseless procs after any new instance of fury. so for example, cavalier rangers will be pretty interesting, not sure yet if effective.

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Posted by: JohnnyZero.5619

JohnnyZero.5619

I’ve never understood why we have pvp amulets that give ferocity without precision.

And now, with the removal of precision stat from your trait lines, those amulets look even sillier. Do they assume people running those amulets will have perma fury? Even then, seems like wasted potential.

I Lynna I – Thief / Clownshooz – Engineer
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir

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Posted by: mrauls.6519

mrauls.6519

Shown in today’s stream:

Barbarian: 1200 vit, 900 pow, 900 pre
Berserker: 1200 pow, 900 pre, 900 fero
Carrion: 1200 condi, 900 pow, 900 vit
Celestial: 560 pow/pre/tough/vit/fero/heal/condi
Cleric: 1200 heal, 900 tough, 900 pow
Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Knight: 1200 tough, 900 pow, 900 pre
Marauder: 1050 pow, 1050 pre, 560 vit, 560 fero
Rabid: 1200 condi, 900 pre, 900 tough
Rampager: 1200 pre, 900 pow, 900 condi
Settler: 1200 tough, 900 heal, 900 condi
Soldier: 1200 pow, 900 tough, 900 vit
Valkyrie: 1200 pow, 900 vit, 900 fero
Assassin: 1200 pre, 900 pow, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero
Magi: 1200 heal, 900 pre, 900 vit
Sentinel: 1200 vit, 900 pow, 900 tough

New/changed/interesting amulets in italics.

New stat totals:
3-stat amulets: 3000
4-stat amulets: 3220 (7.33% over base)
Celestial: 3920 (30.66% over base)

Old stat totals:
3-stat: 2232
Berserker’s: 2364 (5.9% over base)
Celestial: 3066 (37.37% over base)

Looks like no multi-item stat system

Edit: imgur album here

Basically, low HP classes (guardian, thief, ele) are excluded from using zerker amulet. They can use it but you got to be stupid to run around with 10K HP with all the power creep and condi buff. We will have to use the new Marauder amulet.

I feel guardians may be able to make use of it. It just may require a high level of skill. If the extra damage helps w shutting down opponents, then no need for vit! Hopefully

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Sigmoid.7082

Sigmoid.7082

Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Valkyrie: 1200 pow, 900 vit, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero

These amulets are immediately useless – ferocity without ANY precision is a 100% waste.

that’s not true, I can tell you right away you’ll be seeing some Remorseless ranger builds, which get +25% dmg boost and a crit on the next ability after the proc. Remorseless procs after any new instance of fury. so for example, cavalier rangers will be pretty interesting, not sure yet if effective.

To add there are also a bunch of classes that can generate crit chance without precision at all. Those amulets are for them. I know rangers, warriors, reapers and even guards can use those.

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Posted by: choovanski.5462

choovanski.5462

Crusader replaced the old valkyrie pvp amulet

heart skipped a beat when i saw new valk stats but then i noticed and i was like phew. crusader warrior here we come. oh baby.

i have almsot perma fury and duel intel in case you were wondering why i love such an odd amulet.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

If I can backstab for 10k, I will definitely play a 10k hp thief.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: T raw.4658

T raw.4658

If I can backstab for 10k, I will definitely play a 10k hp thief.

Yes I feel like thieves will burst again…..die faster tho