I find condition dmg and condition as a whole a bit lack luster, through our game meta every class can remove condition if spec right. This and conquest mode in turn have promoted lots of healing + condition remover bunker build into the meta, making condition dmg and condition really weak. What i propose is that if we have an additional attribute added to affect our condition dmg and condition protection to change how condition and condition removal spamming is in our current meta to promote a more skilled play and more interesting viewing.
1) Condition Protection:
This section will be about condition protection and how it will promoted skilled play and add more interesting condition for interesting combat for viewer.
i) Removing condition spamming and condition removal spamming from game.
ii) Add more depth into guild wars 2 condition dmg and condition effects.
iii) Will greatly improve condition build to be more viable as a whole.
How fun is it to watch a condition profession combat almost any other players. It will be like
Condition player: Stack lot of lot of condition and go defensive.
Opponent player: Remove condition and continue dealing dmg or bunker
Condition player: stack again
Opponent player: Remove again, heal and start killing the condition spec guy.
This will continue till the either the condition spec player run from the fight or get downed.
So let say a Thief is given 2 condition protection(it may need some tweaking to be balance),
i) Poison Mastery: let say this skill is to replace venomous aura, it now does what venomous aura does plus an additional effect. Removing poison cause a hidden poison to take effect. This ability will go on 10(or 15)sec cool down after 2 sec since the 1st condition is removed.
Removing:
Poison places chill with half the duration of poison that was removed.
Chill places 2-3 sec immobilize on the target.
Immobilize places 5sec weakness and vulnerability on the target.
Weakness and Vulnerability places 5 sec of poison for each condition removed.
ii) Deep Wound: Removing bleed only remove 2/3 of the bleed stack, the remaining bleed duration will be of the mean duration of the total bleed stack.
The 1st protection will pressure the player with the condition to choose which condition to remove and the consequence of having which condition condition removed. The 2nd protection will prevent a total removal of bleed which is 1 of the condition that condition thief requires to take down an opponent. This will help negate the weakness of bleed dealing practically no dmg before it gets removed. This will help condition thief fare better in fight where condition get remove so quickly. This will also let the player play more aggressively.
or
Let say a guardian is given 2 condition protection:
i) Flame’s Warth: When burning is remove, the 1/4(or maybe 1/3) of the remaining burn is dealt as dmg in an 150 radius of the target. If the duration exceed 10sec(or 15sec) the target is daze for 1-2 sec.
ii) Eternal Flame: When burn is remove from a target, half(or maybe 3/4) of it’s duration get transferred to another enemy target in the 1000 radius.
The 1st condition protection will give the opponent a choice and pressure them to remove burn on time before it passes a threshold or maintain burning on them to prevent getting daze to complete their task. The 2nd condition protection will make guardian a bit stronger in team fights as their burn will stay in the team fight longer
and when combine with the 1st make removing burn a bit of a hazzle.
So with the example show above, you can see that it will help prevent condition removal spamming from the meta as opponent have to consider the draw back. Next it add more depth in to condition play style and combat. Finally it help condition spec be more relevant in team set up or even make their condition a serious treat to consider.
Although this must only be done when A-net does the trait tree improvement while maintaining a balance of how often condition can be reapplied or how much condition dmg does after condition protection is included to prevent condition spec from becoming to imbalance.
(edited by LonelyReaper.8075)