But at least I admit it!
PoF guys get ready for PvE joys
(edited by Reaper Alim.4176)
I do not druid game and my ranger using pets as wyverns, still can kill most of the druids do not see how even have classes using the spec elite still crying for failing to kill druid, I think it is lack of training or players pve going for pvp when barely kill the mobs of pve.
Britslback and smokescale is not the least bit op and I can guarantee this because with the nerfs, they are up to no good the way it is
Brisleback is highly overrated. Smokescale atm is just annoying because on it’s gap close and chase you down mechanic. But as a Druid main-ish I kill most of these mindless bunker meta Druids people cry about. The problem is really not the heals.
The problem is most players are playing faceroll melee builds, because well they are faceroll. So if you add a somewhat decent LB/Staff Druid like myself into the mix not using a meta build but one to counter the meta. That’s where things get unfair, I see it to when I’m fight everyone else except for faceroll invuln Zerkers.
Now me personally I don’t mind if Druid’s going to get hit with the nerf hammer. Because as I’ve said in other threads in the past. I just hop over to other classes, rinse and repeat in sPvP game mode. The main problem here is the Amulet/Rune system. However when ANet does nerf Druid this coming balance patch, means I’ll have to join the melee face rollers in PvE and as a Solo Roamer in WvW.(Sorry guys I have no friends in this day and age. All of my friends don’t game anymore, and are from the last generation where being politically correct wasn’t a thing and people didn’t get but hurt so easy over silly things.)
So first Tempests, now Druids. Anybody else want to take bets on who next? TBH I’m surprised they are nerfing Druids without giving any signs of nerfing DH which is more so harder to counter on anything other then….. you guessed it Druid.
(edited by Reaper Alim.4176)
Completely remaking my post.
On the subject of making pets scale with the rangers stats. I feel you should think a bit more before pushing for this change.
The change would involve pushing pets and by extension the ranger himself to further extremes in either direction.
Either creating hyper burst builds. (Think bursts on the level of 23k+ plus every 15 seconds in a dps build)
Or Bunker builds that might as well have multiple heal skills (Imagine if moa’s aoe heal healed as much as heal as one. You think druid sustain is good NOW?)
The real downside is that you would cripple pet choice for both dps and bunker builds. MASSIVELY lowering the pet diversity. And completely removing most of the pets that are barely competitive choices. (with your suggestion a wolf would simply be too squishy for a dps build to take and wouldn’t have significant purpose in a bunker build except as a CC Bot. Meaning there would be better options)
Not only that but your suggestion would likely involve reworking the base damage of scaling of most if not all damaging/healing pet skills. And there still trying to get them working with the current system.
I feel like adding a pet trait line would be more realistic than what your suggesting. Just from a sure workload perspective.
extremes yeah, all clases if spec for healing/tank loses hab to do significant damage, except ranger/druid that can take a dps pet and let the IA kill for them while they only are concerned by this own survival, and this is the major problem of druid they are to tanky and can kill( the IA can kill for them), im not saying the scale of atributes of pet depending on master atributes have to be major or minor(the thing is if you go dps and take a dps pet the final result is the same of now ,base+stat modifiers, and if you go tank/healing whith a dps pet, the pet get more health/thoughness and less damage and viceversa).this is only a idea for balancing things, a pure healer dont have to had a high dps mechanic and a pure dps a high sustain mechanic
(edited by megilandil.7506)
I do not druid game and my ranger using pets as wyverns, still can kill most of the druids do not see how even have classes using the spec elite still crying for failing to kill druid, I think it is lack of training or players pve going for pvp when barely kill the mobs of pve.
Britslback and smokescale is not the least bit op and I can guarantee this because with the nerfs, they are up to no good the way it is
professional pvp playerrrr
A message from the Skills Team:
One of the most notable changes being made is to the healing values of the Druid as a primary healer. Base values for the Celestial Avatar heals will be reduced, while the healing power contribution will be enhanced significantly. The reasoning for these changes is that while we are excited about the Druid being an incredibly strong healer, we would also like to see that role as one of many choices in your attribute build.
I’m thankful the Devs realize the problem with Druid healing. But even with the planned CA heal nerf, how does “healing power contribution” buff factor into the changes? Does that mean Druids who spec for healing will get even more benefits? Or will the healing be the same as previous base healing should a player spec into healing?
It means that you’ll still run a stalemate with Druid so we need to nerf scrapper because it’s op.
Nerfs are huge.
There is a really big difference before/now
Mobility is nerfed a lot for more CD on AG and heal, and the CA more CD gives less sustain, less stealth and a longer condi removal.
The actual meta build is really nerfed, dunno if other builds are better or it’s always the best build for druid.
But Anet hit very hard, without any doubt is the most nerfed build for this patch.
Nerfs are huge.
There is a really big difference before/now
Mobility is nerfed a lot for more CD on AG and heal, and the CA more CD gives less sustain, less stealth and a longer condi removal.
The actual meta build is really nerfed, dunno if other builds are better or it’s always the best build for druid.
But Anet hit very hard, without any doubt is the most nerfed build for this patch.
Engis got nerfed hard, so 1 v 1 with a Druid is still in the same place. It’s a forever battle having to fight a healing class in PvP.
Nerfs are huge.
There is a really big difference before/now
Mobility is nerfed a lot for more CD on AG and heal, and the CA more CD gives less sustain, less stealth and a longer condi removal.
The actual meta build is really nerfed, dunno if other builds are better or it’s always the best build for druid.
But Anet hit very hard, without any doubt is the most nerfed build for this patch.
Engis got nerfed hard, so 1 v 1 with a Druid is still in the same place. It’s a forever battle having to fight a healing class in PvP.
And 1 vs x now is a punck bag
Its a forever battle vs a tank class like scrapper stop cry for a easy win
Nerfs are huge.
There is a really big difference before/now
Mobility is nerfed a lot for more CD on AG and heal, and the CA more CD gives less sustain, less stealth and a longer condi removal.
The actual meta build is really nerfed, dunno if other builds are better or it’s always the best build for druid.
But Anet hit very hard, without any doubt is the most nerfed build for this patch.
Engis got nerfed hard, so 1 v 1 with a Druid is still in the same place. It’s a forever battle having to fight a healing class in PvP.
And 1 vs x now is a punck bag
Its a forever battle vs a tank class like scrapper stop cry for a easy win
Agreed!
We all already knew before patch notes came out Druid was going to be hit super hard with the nerf bat. I don’t get why so many people are acting surprised. Druids will more then likely be down on the ground for sPvP for another 6 months or so. On the other hand Druid is still pretty competitive in WvW, for solo roaming.
So again it really the sPvP’s Amulet/Rune system fault things are so out of wack. ANet just needs to take away the safety hats and barriers far as builds go. To Allow players to actually build towards their playstyle more. Then what we have now players are just build to what’s available.
emm…druid was hit super hard in pve builds….meta druid (Edit:pvp) seems ok
(edited by Mr Godlike.6098)
Can’t speak too much for PvP, the 1 match I had felt quite difficult. The last daily in T3 fractals was a nightmare. The PvE meta build got squashed.
emm…druid was hit super hard in pve builds….meta druid (Edit:pvp) seems ok
This is why Anet needs to do a PvP only balance. Hell, PvP is already it’s own game mode, so why not have all the skill changes make sense for only this game mode.
emm…druid was hit super hard in pve builds….meta druid (Edit:pvp) seems ok
This is why Anet needs to do a PvP only balance. Hell, PvP is already it’s own game mode, so why not have all the skill changes make sense for only this game mode.
This is probably something we’ll see far far in the future. They have just started toying with splitting skills a bit more recently. It’s almost as if they are scared of splitting skills between game modes for some reason though, cause it feels like they would rather risk destroying a build in PvE for the sake of Pvp rather than doing a skill split.
I think druid atm with menders amulet played at a good level has way to much sustain followed with really good dmg. its like being a tank healer and dps all at once. i think a good way to fix this would be to nerf bristle back and smoke scale but give the option to play a more dps based build and still keep the good burst without butchering it. it just seems like druid is over loaded.
i think a good way to fix this would be to nerf bristle back and smoke scale
No, they’ve been nerfed more than enough, thank you. Especially considering neither is all that good stat-wise, they just have better skill bars than the base game pets so they can actually do their jobs right.
I’d be all for bringing every other pet in the game up their level of functionality, but somehow I think that would just make most of the complainers even angrier.
I think druid atm with menders amulet played at a good level has way to much sustain followed with really good dmg. its like being a tank healer and dps all at once. i think a good way to fix this would be to nerf bristle back and smoke scale but give the option to play a more dps based build and still keep the good burst without butchering it. it just seems like druid is over loaded.
This post right here says it all. Druids just got nerfed hard in the last patch, a couple of days pass, and here we go again, calling for even more nerfs.
The never ending story of bad players calling for nerfs of other classes. Perhaps the best idea would be to close down these forums for good.
I think druid atm with menders amulet played at a good level has way to much sustain followed with really good dmg. its like being a tank healer and dps all at once. i think a good way to fix this would be to nerf bristle back and smoke scale but give the option to play a more dps based build and still keep the good burst without butchering it. it just seems like druid is over loaded.
This post right here says it all. Druids just got nerfed hard in the last patch, a couple of days pass, and here we go again, calling for even more nerfs.
The never ending story of bad players calling for nerfs of other classes. Perhaps the best idea would be to close down these forums for good.
Since balance patch/Druid nerfs I’ve found my way to my DH. All I have to say about these people asking for more druid nerfs is… “are you serious?” Lol
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