PvP Mesmer needs balancing

PvP Mesmer needs balancing

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Posted by: primordus.1452

primordus.1452

Please dont qq about mesmers. You know there is a golden boy of anet Lord Helseth! He has a lot of fan and he is anets champion. If he takes a video about it anet gonna be so sad

Yes i know they have more blocks than guard + evade + invul + Blink + Portal + moa + twice with continuum + getting heal, cleaning condis, hitting nice damage and dazing enemies with just one F skill, getting more and more clones phantasms with each F skill… But cmon Helseth only can play with mesmer. Trust me anet will do some changes about it. It will looks like a nerf but after a couple days you will notice it is a buff for mesmers.

There is some classes never gonna get nerfed.
1) Mesmer
2) Warrior

And there is also some classes too will be nerfed with all patches
1) Necromancer
2) Guardian

Deal with it..

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Posted by: Ross Biddle.2367

Ross Biddle.2367

There is some classes never gonna get nerfed.
1) Mesmer
2) Warrior

And there is also some classes too will be nerfed with all patches
1) Necromancer
2) Guardian

Deal with it..

~How you know a player doesn’t know his GW2 History.

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Posted by: Potato.2567

Potato.2567

Mesmer isn’t OP at all you silly people!

Wahoo! Bye Frands!

RIP Warrior

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Posted by: Rokkis.8901

Rokkis.8901

“they’re currently the only profession that can carry low Ranked players into higher tiers”

I haven’t played ranked (at all) and I consider myself as noob in this game, I’ve played mmorpg PvP for 5 or so years tho, so I shouldn’t be in the worst spot either. Dunno how much my opinion actually matters but…. I basically can’t win a game as mesmer, if I win it’s despite me, not because of me.

Now elementalist, that’s a different story. I’ve won nice 50 games out of 62 ( I love statistics in general!) so I suppose I should do a little bit better with mesmer than losing or getting carried. Or maybe I find elementalist more natural due the excessive amount of dota2 as Invoker, but it’s the same with Ranger and Guardian. I’ve read guides, learn my skills, my build…like I should. Even so I feel like I’m just easy target with easily avoided shatter damage, throwing some boons which have hardly any impact on the game.

It’s an anecdote, I know, but I’m having a hard time seeing bad player getting carried through lower tier because they play mesmer. Dang, even if I see mesmer on the playfield while playing any other character I’m like “hey, that’s a free kill!” and they usually are.

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Posted by: Blackjack.5621

Blackjack.5621

only 3 mesmers and 4 thieves in top 10, seems balanced

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

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Posted by: Fay.2357

Fay.2357

only 3 mesmers and 4 thieves in top 10, seems balanced

Top 10 means nothing because it’s purely the result of a couple unscrupulous players manipulating the matchmaking and rating system.

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

Mind-numbingly stupid calls for nerfs.

It’s appalling to me how often I still see people stomp clones.
Such an enormous part of this forum is dedicated to L2Play issues trying to be translated as viable balance discussions.

If everyone used their ability to play the classes they have trouble against in an unranked game or two and understand the limits and strengths to form a more rounded knowledge base for counter play….. man what a world that would be.

And the people even trying to support Blurred Frenzy nerfs? Do me a favor and put your ceiling fan on the highest setting, and make your best effort to jump straight into that bad boy. Report back if its possible for you to lose any more brain cells.

Power Creep in HoT is a tangible issue worth discussing. Not this garbage.

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Posted by: OriOri.8724

OriOri.8724

only 3 mesmers and 4 thieves in top 10, seems balanced

Look at top 50, take out any accounts that have fewer than 50 games then come back and tell us the distribution of classes up there. Like Fay said, the people at the very top are gaming the system, and being able to win 12 games doesn’t mean kitten.

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Posted by: WhatEver.8690

WhatEver.8690

Checkout how many people are playing Mesmer and how many people are playing other classes… You will realize it’s not Mesmer OP, but you s…. If the player kills you easily, you’d better learn something from him rather than post meaningless content here, because that player is good.

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Posted by: choovanski.5462

choovanski.5462

bro. you did not need to necro this.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Crinn.7864

Crinn.7864

EDIT: blasted forum necros

Sanity is for the weak minded.
YouTube

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I see your necro, and raise you minions.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ithilwen.1529

Ithilwen.1529

The fact that you lost to a Mesmer is not justification for a nerf.

Learn to play folks. Mesmer has already been cut about as far as it can be and still be useful in PvP.

I’m sorry you’re confused… but that is kinda the Mesmer’s MO. Not every class just swings a sword.

Mesmerising Girl

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Only two things need need to happen and this is more about two conditions and not Mesmer as a class, and those are:

Remove The damage on Tick for both Confusion and Torment, only have the damage on skill use and damage on movement.

Those were there/added for PvE purposes only, these changes are only needed for WvW and PvP since they are splitting skills already it should be a simple adjustment.

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Posted by: apharma.3741

apharma.3741

Only two things need need to happen and this is more about two conditions and not Mesmer as a class, and those are:

Remove The damage on Tick for both Confusion and Torment, only have the damage on skill use and damage on movement.

Those were there/added for PvE purposes only, these changes are only needed for WvW and PvP since they are splitting skills already it should be a simple adjustment.

Wasn’t torment always like that with a DoT and you take double damage for moving? At least it’s always been like that when I started about a year after the game came out, they changed the damage formula for it but at 1200 condition damage it does less as far as I can tell than pre condition stacking changes.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Only two things need need to happen and this is more about two conditions and not Mesmer as a class, and those are:

Remove The damage on Tick for both Confusion and Torment, only have the damage on skill use and damage on movement.

Those were there/added for PvE purposes only, these changes are only needed for WvW and PvP since they are splitting skills already it should be a simple adjustment.

Wasn’t torment always like that with a DoT and you take double damage for moving? At least it’s always been like that when I started about a year after the game came out, they changed the damage formula for it but at 1200 condition damage it does less as far as I can tell than pre condition stacking changes.

Torment was added into the game with the on tick but that was only due to PvE mobs not moving much…. you know the whole stack in a corner and burn. Then they added the damage on tick to Confusion because PvE mobs don’t use skills as much as players, so classes that relied on those conditions wouldn’t be doing much damage to the PvE mobs.

Now that skill separation is a thing they need to remove those PvE mechanics from the conditions.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

how has it been cut?

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: OriOri.8724

OriOri.8724

Chrono and Moa have received nothing but big nerfs for over a year straight. Inspiration sustain took a big nerf in the last patch.