So we’re at the end of Season 3 today, and I’ve had my share of issues with this season, but I’m only one person.
I got to thinking about how everyone else fared this season, and the best way to do that is a SURVEY! WOOOOOOO!
If you did any PvP this season at all, please please please take this survey. Even if you did not have a major opinion of this season, take this survey. I want as complete a picture as possible, and that can only happen if as many people fill out this survey as possible.
If you know anyone else who PvP’s, I would appreciate you directing them to this survey too! Many thanks.
Here’s the survey . Results will probably be posted in about a week or two. Depends on how long it takes for people to stop answering.
Edit:
Survey Synopsis:
The survey asked a number of questions concerning the player’s performance in this season of PvP. These question were fact-based, although there was nothing to stop the respondent from lying. I expect that the vast majority of people would answer the questions (relatively) accurately. Such questions included:
- The version of the game (Heart of Thorns, Core Game, F2P)
- Earned division
- Tier within this division
- Legendary multiplier (if applicable)
- Win percentage
- Longest win streaks
- Longest lose streaks
The second part of the survey asked the respondents to share their opinion concerning the state of various aspects of the PvP season. The questions were multiple choice with 6 answers available (“Very Poor”, “Somewhat Poor”, “Neither Good Nor Poor”, “Somewhat Good”, “Very Good”, and “N/A”). In the graphs, these responses are ordered 1 through 5 for V. Poor to V. Good, leaving “N/A” unchanged. These questions consisted of the following:
- Match-making quality
- Class balance
- Class variety in matches
- Build variety
- PvP rewards
- Ranked Progression
- Map Mechanics
The final questions were text boxes which allowed the respondent to type out their response to the questions. These were all open-ended opinion-oriented questions. Currently I have not analyzed this data, as it’s far more complex to attempt to analyze data such as this. I will get to this eventually though…
Only three questions asked:
- Which classes were over-powered?
- Which classes were under-powered?
- What other comments do you have?
Data time:
Gallery of all graphs and charts
- Win Percentage (1% rounding) (2.5% roudning)
- Longest Win-Streaks
- Longest Lose-Streaks
- General Frequency Graphs Gallery (Mostly meaningless, but interesting to look at)
- Division-Sorted Frequency Graphs Gallery (Also mostly meaningless)
Note: The Frequency graphs for division-based sorting are quite misleading. You must look at the approximate percentages of each division. This is because the number of responses in each division varies quite widely.
Interpretations:
Note: As I get more time to review these graphs, I’ll be editing more stuff in! Be sure to check back later for more findings and conclusions]
- The win percentage graph is unusual. Given the math behind games of PvP (there must be an equal number of winners and losers for every game), one would expect a bell curve centered at 50%. However, the graph is heavily skewed above 50%. This is a good indication that my survey has a very small sample size. I expect that if/when more people fill out this survey, the graph will trend to a bell curve. For now, though, this gives a good indication of the general quality of people who took the survey and how accurate my survey is.
- The match-making graphs are a bit peculiar, but not entirely surprising. While in general, a wide margin of people believe the match-making system to be “Somewhat Poor” or “Very Poor”, when you break this down according to divisions, there is an obvious pattern.
All the divisions but one hold to the general trend; the divisions mostly feel as though that match-making is quite poor, with a majority of respondents indicating their displeasure with match-making. But, Legend-division players are much more spread across the field. While almost no Legend players believe the match-making as “very good”, the group as whole is not nearly as displeased with the match-making. (Perhaps this is in part because they made it to legend?)
- An over-whelming number of people (nearly 70%) seemed to indicate that build variety this season was either Very Poor or Somewhat Poor. This view is held by all divisions and it seems to be an even larger issue that match-making, which is interesting, because match-making was what I seemed to see the most complaining about.
Conclusion:
While this (hopefully) is far from done, indications seem to point toward people not hating Season 3 as much as I might have expected. While peopled seemed to (generally) hate the match-making and lack of build variety, most other facets I surveyed were more middle-of-the road or even positive.
My sample size is still quite small in comparison to the PvP community at large (which itself surprised me as the PvP community feels small). Hopefully this post will encourage people to complete the survey themselves (hint hint) so I can continue to collect more data.
Quick References:
Survey
Full Graph Gallery
If you have any ideas on what patterns I could look for (i.e. “See how win-rate affects match-making feedback.”), feel free to let me know! You folks may think of something I do not!
Thanks again folks, and, once again, if you have not done the survey, please PLEASE PLEASE do the survey. The more responses the better!
(edited by ShadowMageAlpha.7580)