PvP combat isn't very fluid.

PvP combat isn't very fluid.

in PvP

Posted by: Wreckdum.8367

Wreckdum.8367

I’m speaking from a warrior’s perspective here.

Does anyone else feel like the combat in this game has too many abilities that root you in place or have a slight delay before they fire off? An example would be the hammer number 4 key and the F1 burst ability. They both seem to have a minor delay before they go off that stops you from following your opponent.

It’s little things like that that have completely turned me off of PvP. Now I don’t think I have the reflexes of a ninja. But I do know that when I play my warrior it is ridiculously frustrating that I can watch myself reacting faster than the game.

PvP is all about clutch ability timing. That 4 key on the hammer is going to be my favorite example so I’m going to keep using it. If I can see someone casting a heal or about to use an ability common sense would say “HEY! That 360 degree aoe knockback you have on the hammer would be a great intertupt!” But in reality. That delay and root just ruins most attempts I have at blocking an enemy heal or something of that nature.

That is the main reason I don’t sPvP anymore. It doesn’t feel rewarding to me like my skills are accurately being represented. I can’t be the only person that notices this about the game.

And I have almost 1000 hours invested in GW2. I’ve been around a minute or two.

Then again it could also be a class issue. I haven’t really done any PvP on my other characters. Do other classes notice this issue at all?

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

PvP combat isn't very fluid.

in PvP

Posted by: SwickHobo.5096

SwickHobo.5096

i presume the hammer 4 roots you as a way to balance the fact that its an AoE. Not saying its the right way to go about things, but if u compare it to say mace 3 that one allows you to move and has a much faster skill activation at 1/4th a sec. Another example of this is the Utility skill stomp. It roots you as well for another AoE pushback. coincidence i think not.

PvP combat isn't very fluid.

in PvP

Posted by: Wreckdum.8367

Wreckdum.8367

i presume the hammer 4 roots you as a way to balance the fact that its an AoE. Not saying its the right way to go about things, but if u compare it to say mace 3 that one allows you to move and has a much faster skill activation at 1/4th a sec. Another example of this is the Utility skill stomp. It roots you as well for another AoE pushback. coincidence i think not.

I think if it roots you then it shouldn’t have a casting time/delay. The casting delay coupled with the root will make you miss 90% of the time considering most other classes can move and attack and won’t stand still to give you a free interrupt.

This game’s PvP focuses around a lot of anticipating and making moves you think the other guy might make. Not focusing around reacting to what you see with reflexes. I’m not a fan of that. Perfect example would be on the thief forums they’re always saying steal, cloak and dagger, backstab is balanced and you just need to learn to dodge roll right before he attacks… Anticipating a move that may or may not even be made.

Bad PvP design. I mean you don’t need me to tell you something is rotten in the state of Denmark… Look at the sPvP population. There are less than 500 people queueing for games on NA on a daily basis. The game sold over 3 million copies and 500 people are PvPing. o.O

To put that in perspective. There were still 20 people playing Halo 2 PC a few weeks ago before Microsoft took the servers down. lol

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”