This game has the single best multiplayer component of any game I have ever played. My analysis is based on general PvP principles which apply to MMO’s and FPS games etc. so it’s not specifics I’m getting into but rather general ideas.
1 – Downed mode. An amazing tactical addition to pvp that enhances team play and leads to some of the most exciting and game-turning crutch plays I have ever experienced. When someone is downed, do I revive, go for the stomp, cleave? Do I have a utility/skill that can secure a downstate play? The split second decisions made during some downstate plays are some of the most memorable and heart-pounding moments in my gaming life.
2 – If I had a dollar for every stun ability and counter in this game… The tactical depth of how stuns/disables and counters work in GW2 is ingenious. Whether its saving your invun for a Mesmer disable into shatter combo or setting up team burst through baiting cds so you can apply the hard disable/stun/immobilize, GW2 keeps you on your toes.
3 – Mesmers/Rogues – Some builds for these classes are the hardest to master in PvP, but incredibly satisfying when you get the hang of them. They are classic high risk/high reward classes- generally one mistake will get you killed or forced to retreat at best, but they have the potential for excellent burst and utility. Some thief builds in particular have an amazing tool kit and an extremely “hands on” playstyle, that for me personally is the most fun way to play even though you are always living on a razors edge.
4 – It is just awesome. In general when I play a PvP game, MMO or FPS, I like there to be a skill component to the game. There is a vast skill element in GW2. MMO’s in general are all about getting into groups and stacking on some poor individual. In GW2, this is hardly an issue unless you rotate poorly. Even if some extremely skilled person manages to kill one of the up to 5 people ganging up on him, it is extremely difficult to beat a group – although most extremely skilled individuals would not put themselves into a 5vs1 fight.
In addition, the combat system is amazing. Not only are there a variety of gap closers and openers, there are also “little things” like players hobbling when crippled, saying “I’m burning” when on fire, the largely clear skill animations that get you watching – and listening – for tells instead of looking at cast bars. With a few strange exceptions –like asura – the game appears to have been built ground up to facilitate deep and exciting pvp combat.
These features make the PvP feel incredibly fulfilling and robust, as I’m being constantly forced to make decisions that can make or break a play. Or when I pull off a truly skilful play (admittedly rarely), I have a little grin on my face knowing that the other player, if they are worth the salt, is probably thinking how they could have thwarted me.
It’s truly amazing, and I often think the devs that made this must be so proud.