Let’s put aside all the game balance discussion for a moment and talk about a different issue.
For Guild Halls, some upgrades require (a massive amount of) PvP Potions. They also happen to have no use for the new shards of glory material.
That is absurd. Doing the dailies and getting those potions for some reward spikes are half the fun I have with reward tracks, and I dare to say that applies to many of you as well. The game is pretty much forcing pvp players to sacrifice whatever little they have of a reward system for another system they may desire.
PvE players do not have to sacrifice systematic progression (masteries) to get Guild Hall’s upgrades. Why do PvP players have to?
PvE players play the game, enjoy their “new and meaningul endgame progression systems”, get rewarded (with gold or mats) and then they may deposit those materials to the GH, or not, if they so desire. Perfectly fine.
In contrast, the main source of loot for PvP players comes from reward tracks. The main way for a pvp player to contribute to their guild’s GH is from the rewards that they get by filling reward tracks. If that was all to it, then it would have been perfectly fine: it would have been a parallel to what PvE players have to do. But it seems that Anet thought it was a good idea that, in addition to that – no, in opposition of that, pvp players that want to invest in a GH must not only hinder their only enjoyable reward system, but in doing so, also hinder their main source of materials, which would allow them to contribute (directly or indirectly) to a GH in a normal way, because pvp potions are also needed for guild upgrades.
What’s funny is that HoT brought a new, pvp-only material called shards of glory, which would have been the perfect fit for those guild upgrades: you play pvp, you fill your reward tracks and do your dailies, gain mats and shards, and you would then invest them or not invest them on guild upgrades. That would have been simple, that would have been perfect, that would have been like what happens with PvE’s systems already. But no. Instead, pvp players that want to contribute to their guild’s GH have to take away a bit of whatever little they have.
Meanwhile, the interaction between GH and shards of glory – which are exactly what should have been there, isntead of PvP Potions – is zero, nothing, nada. Zero upgrades that require shards. Shards are an actual reward – they should have been used there. Potions are not a reward exactly – they are more like reward boosters: their purpose is to make the rewarding experience more rewarding.
It’s like Anet has no clear direction internally. They promise to the entire playerbase that they want their new reward systems to feel rewarding, meaningful and enjoyable, and then they force a subsection of their playerbase to have a less rewarding, a less meaningful and a less enjoyable reward system just so they can invest in GHs. Inconsistent and schizofrenic.
TL;DR: Contributing to guild upgrades:
As a PvE player, comes at the cost of your loot (as expected);
As a PvP player, comes at the cost of how rewarding and psychologically enjoyable the entire reward system can be;
(edited by DiogoSilva.7089)