PvP ranking imbalances.
MMR stands for Match Making Rating. It means that people are not grouped based on their PvP level, but on how good they are based on their wins and losses. If you have a similar win% as a rank 60 guy, you’ll end up on his team often. It’s a good thing, not a bad thing.
The bad thing is that the solo matchmaker is not working perfectly at the moment. It should always split up the highest-ranked players, but sometimes it does not, especially during low-population hours like weekdays. The fix has been confirmed for the next PvP patch, but that doesn’t necessarily mean it’s already finished, just that it will be by the next PvP patch.
^^ Is slightly wrong. MMR has nothing to do with Win% or W/L Ratio or in-game rank.
Its based on your ranking on the leaderboard which is separate system to in-game rank. Your rating is a hidden value. How much you gain/lose depends on the difference in rating of your opponent. However, GW2 uses a system that tends to stack teams often the matches are lopsided espeically when the pool of people to match-make is very low.
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^^ Is slightly wrong. MMR has nothing to do with Win% or W/L Ratio or in-game rank.
Its based on your ranking on the leaderboard which is separate system to in-game rank. Your rating is a hidden value. How much you gain/lose depends on the difference in rating of your opponent. However, GW2 uses a system that tends to stack teams often the matches are lopsided espeically when the pool of people to match-make is very low.
Right, it’s based on your wins and losses vs. different people, weighted differently based on their MMR relative to yours.
The way match making works: the system groups players of similar rank to form teams, then it matches team up against one another.
Example: 7 top 200 players are queued and 4 players ranked around 80th percentile are queued. The matchmaking system will form two teams , one containing the top 5 ranked players and one containing the 4 low ranked players + 1 high ranked players. ONLY ONCE THE TEAMS ARE FORMED will the system try to match up two different teams. when not enough teams are forming, it’s VERY EASY for a group of low ranked players to be consistently matched up against a group of high ranked players.
It also explains why you will often play with the same people several matches in a row: the system tries to form teams out of people with VERY CLOSE MMRs. So if your team continues to lose several matches in a row, you will all maintain a similar MMR and will continue to be matched up together.
In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.
In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.
Better than random, they’ll be mixed based on leaderboard ranking. So the total MMR of both teams should always be similar.
And I’m really hoping it’s sooner than that…but unfortunately you could be right.
In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.
So I’m still gonna be put up against people 10-30 lvls above me the only difference is that now its 50/50 if they’re on my team or not? Well thats a bit better but still kinda sucky. I’d much rather be placed with people my own rank/skill level. But i guess that cant really happen since pvp is really dead =(
In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.
So I’m still gonna be put up against people 10-30 lvls above me the only difference is that now its 50/50 if they’re on my team or not? Well thats a bit better but still kinda sucky. I’d much rather be placed with people my own rank/skill level. But i guess that cant really happen since pvp is really dead =(
Yeah it’s not a completely desirable solution but unless the pvp community expands dramatically there’s not much to be done about it.
In the next PvP Drop (1.5-2 months away) this will be fixed: after two teams are matched up against one another the players will be scrambled so the team assignments are random.
So I’m still gonna be put up against people 10-30 lvls above me the only difference is that now its 50/50 if they’re on my team or not? Well thats a bit better but still kinda sucky. I’d much rather be placed with people my own rank/skill level. But i guess that cant really happen since pvp is really dead =(
No, that’s not correct. Check my previous post. The matchmaker will “stagger” rankings so that each team ends up about equal. If one 70%, eight 80%, and one 90% players are in a match, one team would theoretically have the 70%, the 90%, and three 80% players, while the other team would have all 80% players.