PvP seems... less enticing?
People hated the underwater areas so they were removed. PvP players complained that they never got anything that could function in PvE, so the PvE and PvP wardrobes were combined. Now you can take you shiny PVP Volcanus and use it in PvE. Or, you can take the Firebringer you ground out in PvE and use it in PvP.
The PVP reward tracks have some very good rewards.
Swords at the top and then track will be on the left.
As for progression you’re probably right. I hope Anet add something in the future to separate the achieved from the new other than finishers.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
I do wish they’d bring back the raid map. The side points were fun and they could modify the underwater point to be on land and a wide open fighting point similar to the center of foefire.
ETOM = Leveling and Karma
Spvp = Leveling and dungeon tokens
At lest that’s how it is to me if they want me to have more fun and play them modes like spvp then a 10v10 or 20v20 mode will be needed all these stupid tournaments and wanna be esport mentality is destroying the fun for me and 5v5 is way to small might as well call it dvd dungeon group vs dungeon group
ETOM = Leveling and Karma
Spvp = Leveling and dungeon tokensAt lest that’s how it is to me if they want me to have more fun and play them modes like spvp then a 10v10 or 20v20 mode will be needed all these stupid tournaments and wanna be esport mentality is destroying the fun for me and 5v5 is way to small might as well call it dvd dungeon group vs dungeon group
I’m not disputing your points, but there are the tracks for the backpiece and all the Glorious Armor sets as well, which are PvP specific rewards. Then there are the region reward tracks for more weapon skins. It’s not just dungeon tokens and tomes of knowledge.