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Posted by: Dojo.1867

Dojo.1867

So the season is still running but I would be really sad if all that is happening would be some overnight balance changes Karl had to come up with on his way to work.

What changes can we expect with the next bigger PvP update which I assume will happen with the 2016 spring update some time around April 19th?

What people are desperate to see:

  • real balancing, most importantly tuning down all elite specs to become sidegrades instead of upgrades
  • improvements for the MMR system in combination with the season system, most importantly less lopsided starting phase and reducing the effect of “MMR hell” which affects a small amount of players especially when they do not play during primetime
  • news on new conquest maps or updated versions of skyhammer/spiritwatch to make these maps more “viable” for competitive play
  • news on a HOTM (pvp lobby) remake to make it more interesting similiar to the new guild hall maps and give people stuff to do while waiting for queue pop
  • new rewards for the PvP league vendor (there is pretty much legendary parts and llama pet and nothing else which people could easily buy by now)
  • important infrastructure changes like being able to log into hotm from character selection (without loading PvE maps first if you logged out there) or a build template system

How much of that can we expect to see? On what was the PvP team working in the last couple of months? From feedback I read most people would prefer stuff on the list above over more “pro league” focus.

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Posted by: foste.3098

foste.3098

I wouldn’t get my hopes up for any big changes regarding class balance, especially not with elite specs since it is highly likely they were made op on purpose (gotta get those sales in). Most you can expect given the track record is a bunch of small number adjustments.
Also they just disband the team working on legendary weapons, do you really think they will spare a team for a lobby rework? The only thing that might get an improvement is the matchmaking but thees other things you pointed i can wager on not happening.

see no evil ,until i stab you

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Posted by: Dojo.1867

Dojo.1867

I agree that based on dev posts on this forum MM is the most likely to see some improvements. Thanks Evan!

I don’t think the other parts I mentioned are asked too much though. What was the team working on in the past months? Or is there no team?

Since you mentioned the lobby remake. I find they could be a lot more clever by just using the new guildhalls also as PvP lobby maps. Just remove all the guild stuff and replace it with the usual PvP vendor NPCs/golems/etc. A dueling arena would be nice but could be postponed if it is too much work. How would this be much work?

Would have some nice variation if you sometimes enter Gilded Hollow and sometimes Lost Precipice. Why not use existing stuff efficiently? This would actually even better than one completely new PvP lobby since this one would get old after a while. Every new guildhall they create for guild content could also be added to the pvp lobby rotation which makes it feel fresh.

Be clever Arenanet.

(edited by Dojo.1867)

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Posted by: Allison The Strange.4519

Allison The Strange.4519

From the post MO posted about a week ago, it seems that he is pulling everyone possible from their current projects and shoving them into the PvE content projects… So I wouldn’t get your hopes up for ANYTHING pvp related outside of extremely minor tweaks.

We all know the game needs a serious revamp on many weapons and skills that have been left in the dust by power creep, were never actually useful in the first place,or were originally fine but made useless b/c the balance team has their heads up their kitten cough ranger spirits cough

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Posted by: Zynt.5769

Zynt.5769

From the post MO posted about a week ago, it seems that he is pulling everyone possible from their current projects and shoving them into the PvE content projects… So I wouldn’t get your hopes up for ANYTHING pvp related outside of extremely minor tweaks.

We all know the game needs a serious revamp on many weapons and skills that have been left in the dust by power creep, were never actually useful in the first place,or were originally fine but made useless b/c the balance team has their heads up their kitten cough ranger spirits cough

It’s disappointing that so many options are just not viable. I’d love to be able to take literally any weapon set and use any of the skills that are available to the classes, and use them in PvP.

Right now, we seem to be stuck with having to use specific sets and elite specs, if we want to compete, as like you said, so many just aren’t useful.

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Posted by: Allison The Strange.4519

Allison The Strange.4519

It’s disappointing that so many options are just not viable. I’d love to be able to take literally any weapon set and use any of the skills that are available to the classes, and use them in PvP.

Right now, we seem to be stuck with having to use specific sets and elite specs, if we want to compete, as like you said, so many just aren’t useful.

It’s not the fact that many of the weapons or skills aren’t useful in PvP… It’s the fact that many of the weapon/skills aren’t useful in any format of the game as other builds/skills will completely outclass them at their intended job. Everything doesn’t need to be best at something, it only has to be viable, and as it currently stands very little is actually viable.

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Posted by: RlyOsim.2497

RlyOsim.2497

Honestly, I dread these balance sweeps: cutting skills effects in half, reducing cooldowns by 60%, completely ignoring fundamental issues with certain classes. This isn’t really balance.

They just force the meta. It’s pretty toxic IMO.

The Ghost of Christmas Past

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Posted by: Ubik.8315

Ubik.8315

I clicked this thinking it was going to be about players not calling rotations.