reward tracks, wider access?
PvE and WvW reward tracks would be cool. However, I don’t agree that everyone should get equal chance to get same rewards. Rewards should be specific to the content you choose to play. And if you choose not to play specific type of content I don’t see why should you be rewarded.
I like pvp tracks but I don’t understand why they chose dungeon rewards specificaly for those tracks.
Because pvpers complained, that they can’t earn the pvp armor and weapon skins via pvp, that they get “forced” to play PvE to get then.
Thats the simple but true reason, why ANet added the dungeon based PvP reward tracks, so that people stop complaining about, that they have to play Pve to earn those skins …
Because pvpers complained, that they can’t earn the pvp armor and weapon skins via pvp, that they get “forced” to play PvE to get then.
Thats the simple but true reason, why ANet added the dungeon based PvP reward tracks, so that people stop complaining about, that they have to play Pve to earn those skins …
But there are rewards that are unique to these tracks like the glorious armor and balthazar back piece. How is this not a double edged sword? Wouldn’t this be rectified if EVERYONE had access to this reward path, no matter what content they choose to participate in? I like how pvp reward tracks work, I really do. I think if more people cycled through them then Arenanet could implement more reward tracks in the future. I just think it would be better if everyone could benefit from them as a reward structure and not just pvpers.
Because pvpers complained, that they can’t earn the pvp armor and weapon skins via pvp, that they get “forced” to play PvE to get then.
Thats the simple but true reason, why ANet added the dungeon based PvP reward tracks, so that people stop complaining about, that they have to play Pve to earn those skins …
What, PvPers got dungeon skins as rewards before reward tracks. Each 10 ranks and random mystic forge recipes were what gave them dungeon items before tracks.
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maybe, but it was alot more grindy, than it is now with the traacks and not based on RNG anymore.. now you can clearly work for the skins that you exactly want in pvp.
maybe, but it was alot more grindy, than it is now with the traacks and not based on RNG anymore.. now you can clearly work for the skins that you exactly want in pvp.
Yeah, but the point is PvPers didn’t whine to get the skins :P Most don’t even care about rewards, Anet just made it more accessible and rewarding so more people would try out PvP.
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maybe, but it was alot more grindy, than it is now with the traacks and not based on RNG anymore.. now you can clearly work for the skins that you exactly want in pvp.
Yeah, but the point is PvPers didn’t whine to get the skins :P Most don’t even care about rewards, Anet just made it more accessible and rewarding so more people would try out PvP.
And with how custom arenas work, I say it failed spectacularly. If people want to pvp, they will. If people want rewards, they will find a way. But rewards will never make people like something that they don’t like. They will just find ways around the system to get the rewards without doing the content they hate.
WoW got pretty bad recently with Honorbuddy and the hordes of bots in pvp. No one wants that. I just think it would add to the game as a whole to open up the reward structure as a game wide objective instead of having it just be for pvpers.
But rewards will never make people like something that they don’t like. They will just find ways around the system to get the rewards without doing the content they hate.
Well, yes and no. The rewards have definitely encouraged more people to at least try to get into PvP (I did after a while, hated it at first). And I definitely wouldn’t have bothered at all if not for the reward tracks.
We could use something like this in the open world, inject some life into the dead maps.
In regards to of the OP’s replies PvE has plenty of unique skins, so I don’t see the issue with some exlusivity for PvP things. You can get the entire Carapice armour only from PvE, all of the S1 living story rewards were also only from PvE,etc. So it’s no different really. I’d say PvE also has a better gold income.
They also seem to be focusing on open world in the expansion so it would probably involve rewards for completing the day/night event cycles and they also said they’d be changing map exploration rewards.
Wishful thinking, but I’d love some sort of PvP legendary weapons that are earned through PvP stuff strictly. I know it’s possible right now, but only with map completions. I just get frustratingly bored with PvE. However that’d work, I’m not thinking too hard about it. Would just be cool to me.
Because pvpers complained, that they can’t earn the pvp armor and weapon skins via pvp, that they get “forced” to play PvE to get then.
Thats the simple but true reason, why ANet added the dungeon based PvP reward tracks, so that people stop complaining about, that they have to play Pve to earn those skins …
And yet, PvPers had easier access to those skins during “Glory points” age.
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