Rally from another's death: remove it?
I’d like to see the option to play sPvP w/o rallying.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
I’d like to play SPvP without downed.
I’d like to play SPvP without downed.
Yeah, what he/she said… I meant that.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
Rally is just a massive snowballing mechanic.
1 rally/death would be bad enough by any standard, but GW2 has everyone rally off of a single target. It’s just baffling.
Team-fights are decided by stupid finishers rather than combat skills.
Rally is just a massive snowballing mechanic.
1 rally/death would be bad enough by any standard, but GW2 has everyone rally off of a single target. It’s just baffling.
Team-fights are decided by stupid finishers rather than combat skills.
Yes indeed. In sPvP, 1 vs 1, when you win over someone by a little, your opponent still have the choice to do damage/interrupt you or save its own life. When someone else come to assist, it quickly turns a 1 vs “dying” into a 0 vs 2, because the first guy has “rallied”. Instead, the second guys should be busy reviving him and deal with the situation where reinforcement come too.
In WvW it is even more ridiculous where you can rally from a raptor or when a whole of people resurrect at the same time.
Peace
I’m not a fan of the down system by any means, but at least only allow one ally to rally when one enemy dies. It sucks when one dead teammate rallies three enemies.
I would be happy if rally were gone, but that would never happen. I would also however be happy with OP suggestion and/or downed players way less powerful.