It’s always the same: people having no idea about how the class works throwing crap at it.
It’s always the same: thieves having no idea about how their class works throwing crap at other people.
In the Thief Macro thread there is a guy telling Eristina, one of the most knowledgeable players on the EU scene saying there is no macro out there and nothing is wrong with 4 hits thrown from stealth because of haste bypassing culling.
In this thread, you are telling Xeph again one of the most knowledgeable players that he doesn’t know how thief actually works.
I show you S/P thief with 400 QPs ( rank 20 before he quit ) and you tell me i’m talking bs and thief is useless without oneshot.
Shadow refuge, steal with boon stealing and vigor sharing , the best mobility in game, caltrops ( not the trait, the utility ) , blinding powder , venom share, crowd control are just useless stuff that only noobs take. But no, no and no – we NEED to feel like gods with our big big numbers while yelling in voice chat : “LOL what a noob, i just oneshotted that guy.”There are only 2 cases I feel my team is at disadvantage using a Pistol/Dagger thief:
1) When their team has one more ele then we do ( but that’s another story)
2) When their team has a very good backstab thief ( ex: Kirei, Lowell, Jexster and a few others )The only thing making other specs for thieves feel useless is the kitten backstab build.
This game would feel so much better if bunkering and burst was toned down but people wouldn’t feel as good when they oneshot a guy and the opponent team crumbles due to number advantage, wouldn’t we?
Dude, you really can’t read.
I AM IN FAVOR OF REDUCING THE BURST, not only for thieves, but for other classes overall.
I’m just pointing out weaknesses of other thief builds, and the reason why they’re suboptimal to other classes builds.
1. S/P burst deals less damage than a backstab build, and is more easily countered by retaliation, protection and armor in general.
Moreover PW damage was nerfed by 15 % ( with 2x crit multiplier, it’s a 30% overall damage reduction if every attack crits), explaining one of the reason why your “friend” quit the game ( S/P builds became heavily subpar after the nerf).
This is a fact, stop arguing against it.
2. P/D and thief condition builds are 1vsX builds, more suited for WvWvW than tPvP, due to lack of condition spreadt anddue to being countered more easily by condition removal.
Even more since you can’t contest points while stealthed, and those builds require heavy stealth uptime in order to sustain their damage.
Basically, if you want a condi build, you would be ten times better off with a trap ranger or a condi necro, classes that also have more AoE capabilities than a thief would ever dream of in the current state of balance.
This is a fact, stop arguing against it.
3. Boon sharing is very weak for a thief, basically something like vigor-fury-swiftness every 35-40 SECS AT BEST. Any ele would be capable to do it better than a thief, without losing anything in the damage department.
4. Control thieves ( S/D) seriously lack in the damage department, have no burst and were nerfed into oblivion.
Nothing than a mesmer wouldn’t do ten times better, while having more mobility, more burst and more support ( illusion of life, portal, time warp).
Same for an ele.
Lol even engies are better at control than a S/D thief currently, and engies are nearly useless and not wanted in tPvP.
This is a fact, stop arguing against it .
And lol, what is the fuss for a rank 20 ? i’m rank 36, i’ve been playing this game from its beta testing. Does it make me better for a judgement ?
Of course not, so if you want to discuss, discuss following reason.
Do you want another opinion ?
Here it is Narcarsis opinion, a guy telling exactly the same things i’m telling you ( altough with a more narrow mind focused on glass cannon playstyle), playing for team paradigm in NA and being considered one of the most skilled thieves in NA.
https://forum-en.gw2archive.eu/forum/pvp/pvp/How-to-fix-my-class-for-PvP/page/2#post1121648
And, ofc, i’m saying that thieves , unless built for burst, are heavily sub.par in every aspect FOR CURRENT STATE OF BALANCE.
If they nerf across all boards burst and bunkering, maybe other options ( surely not P/D or D/D condi, builds needing serious buff in order to become viable in tPvP, altough frustrating to play against) will become more viable, but i can’t really say anything about it, because i’m no foreteller.
Fact is that any other thief build, aside MH dagger burst, is no good for competitive gameplay.
Stop this nonsense.